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113 Commits

Author SHA1 Message Date
ddc34e3a0c Fix CActor & CScriptDebris CModelFlags 2022-03-10 03:41:43 -05:00
c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Henrique Gemignani Passos Lima
d8e5f03886 Only instantiate m_actorDebugRender when used 2021-06-29 01:38:51 +03:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
a066e9aa79 Add CScriptEffect inspection 2021-05-29 18:45:08 -04:00
5ac2a298f0 Improve overall Inspect performance & fixes 2021-05-29 18:45:08 -04:00
4f48a442de Actor highlighting on selection 2021-05-29 18:45:07 -04:00
4740ca0c43 Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
0841bd4ab2 Initial work on entity introspection 2021-05-29 18:45:07 -04:00
83fc649023
Fix CScriptActorRotate 2021-04-18 20:11:18 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
d3a44259c3
Merge pull request #315 from lioncash/init
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
30f2ac3f26 Merge branch 'master' into omegapirate 2020-04-18 18:14:51 -04:00
bb7e94f304 Runtime/World: Replace bitfield unions with constructor initializers 2020-04-11 01:50:10 -04:00
6b814262fc Merge remote-tracking branch 'origin/master' into omegapirate 2020-04-09 20:06:33 -04:00
Lioncash
bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
93751972ac COmegaPirate: Implement AcceptScriptMsg & collision setup 2020-04-06 16:56:10 -04:00
Lioncash
cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
edf5511af4 CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
ec1cb75b25 Finish CSpacePirate implementation 2018-12-12 21:39:16 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen
d4bb7d64eb All CPatterned functions implemented 2018-11-10 17:27:54 -10:00
dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
5f03362149 More bug fixes 2018-05-18 19:16:08 -10:00
Jack Andersen
979a54a8a8 More bug fixes 2018-05-17 18:16:33 -10:00
Jack Andersen
317aa9af25 Finish CScriptPlayerActor 2018-05-13 18:38:58 -10:00
Jack Andersen
41034fefda Fix see though collision material 2018-05-10 21:02:42 -10:00
711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen
74ce62726d Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen
11d17d0fe5 Various bug fixes 2017-11-25 17:04:25 -10:00
Jack Andersen
6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Jack Andersen
f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen
651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00