Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
|
2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
7e492e0db4
|
Windows fixes
|
2017-08-15 20:37:29 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
e0efcc0e5c
|
Implement triangle fan-to-strip stream converter
|
2017-08-10 15:16:58 -10:00 |
Jack Andersen
|
fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
|
2017-08-10 13:13:25 -10:00 |
Jack Andersen
|
d68d3c26b1
|
Implement HLSL CFluidPlaneShader
|
2017-08-07 20:43:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
|
2017-08-07 20:03:57 -10:00 |
Jack Andersen
|
458cde358c
|
Attempt to fix CElementGenShadersGLSL.cpp
|
2017-06-23 23:13:33 -10:00 |
Jack Andersen
|
47e73f9f80
|
Add particle data binding for rendering PMUS quads
|
2017-06-12 08:20:07 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
|
2017-06-10 22:49:27 -07:00 |
Jack Andersen
|
6701ac264d
|
CParticleSwooshShaders HLSL implementation
|
2017-06-09 20:13:16 -10:00 |
Jack Andersen
|
f3acc97d63
|
Implement actual CParticleSwoosh rendering
|
2017-06-09 19:34:39 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
94461ff41d
|
Implement HLSL static and scan lines shaders
|
2017-06-01 09:47:39 -10:00 |
Jack Andersen
|
6c56cf4c26
|
Implement CRandomStatic and CScanLines shaders (still need HLSL)
|
2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
5f5c1ce2f1
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-21 12:01:22 -04:00 |
Jack Andersen
|
4b048a0dff
|
Finish CInGameGuiManager
|
2017-05-21 12:01:04 -04:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
|
2017-05-20 00:41:49 -07:00 |
Jack Andersen
|
0459192951
|
Implement CInGameGuiManager::Update()
|
2017-05-18 09:27:21 -10:00 |
Jack Andersen
|
1f25becf8e
|
Finish CAuiImagePane
|
2017-05-17 21:07:49 -10:00 |
Jack Andersen
|
7580f2e89b
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-11 09:15:08 -10:00 |
Jack Andersen
|
bf4fce5553
|
CRadarPaintShader vertex format fix; update hecl
|
2017-05-11 09:14:38 -10:00 |
Phillip Stephens
|
c70a0d81cb
|
Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
|
2017-05-09 17:03:20 -07:00 |
Jack Andersen
|
08cbeceb80
|
Windows build fixes
|
2017-05-08 09:10:09 -10:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
2579ab470e
|
Windows build fix
|
2017-04-24 18:46:24 -10:00 |
Jack Andersen
|
53c01af8e9
|
Finish CMapWorld and CMapUniverse rendering
|
2017-04-24 15:11:31 -10:00 |
Jack Andersen
|
d54bb3746c
|
Additional work on CMapWorld rendering
|
2017-04-22 11:46:18 -10:00 |
Jack Andersen
|
337ffd1c16
|
Work on CMapWorld rendering
|
2017-04-21 20:42:32 -10:00 |
Jack Andersen
|
56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
|
2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
4a8bae2351
|
Windows sync for CRadarPaintShader
|
2017-04-06 19:57:30 -10:00 |
Jack Andersen
|
d3c4f69e6f
|
Work on HUD interfaces
|
2017-04-06 19:35:09 -10:00 |
Jack Andersen
|
dfcd66ab26
|
Windows fixes
|
2017-04-01 17:28:30 -10:00 |
Jack Andersen
|
b3c94f1d2b
|
Lots of HUD-related implementations
|
2017-04-01 17:03:37 -10:00 |
Jack Andersen
|
6c81cea420
|
Windows fixes and updated rendering interface
|
2017-03-17 13:33:02 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
c407e75943
|
Frontface culling support for Metal
|
2017-03-10 11:08:51 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
|
2017-03-10 10:52:53 -10:00 |
Jack Andersen
|
67293caba1
|
Metal extension shader fix
|
2017-03-05 13:35:50 -10:00 |
Jack Andersen
|
9b9ba95d45
|
Sync with boo shader cache
|
2017-03-05 13:03:23 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
|
2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
128b7feb1f
|
Update submodules, fix text shader for Vulkan
|
2017-02-15 18:48:07 -10:00 |
Jack Andersen
|
0a062d0138
|
Fix shader compile fail
|
2017-02-09 23:09:06 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
|
2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
cff4ed21c6
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-01-29 20:59:22 -10:00 |
Jack Andersen
|
83baca806d
|
GuiSys Image geometry fixes
|
2017-01-29 20:58:59 -10:00 |
Phillip Stephens
|
1960103f6c
|
Windows Fixes
|
2017-01-29 22:08:44 -08:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
1fbd08b7c6
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
Jack Andersen
|
d5c7efce58
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
Jack Andersen
|
7b8c9c114c
|
macOS build sync
|
2016-09-29 17:33:35 -10:00 |
Jack Andersen
|
e9a173c680
|
OS X Fixes
|
2016-09-18 15:34:11 -10:00 |
Jack Andersen
|
22c3ce608d
|
Windows Fixes
|
2016-09-18 15:04:26 -10:00 |
Phillip Stephens
|
c40135f97f
|
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
|
2016-09-15 00:26:35 -07:00 |
Jack Andersen
|
f5ac582541
|
Ensure correct Vulkan coordinate system for CTexturedQuadFilter
|
2016-09-13 20:08:29 -10:00 |
Jack Andersen
|
1d8dfa3205
|
CSplashScreen integration
|
2016-09-13 19:54:09 -10:00 |
Jack Andersen
|
8b23c0538e
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-09-12 19:36:53 -10:00 |
Jack Andersen
|
8580c5d972
|
Implement CSplashScreen
|
2016-09-12 19:36:21 -10:00 |
Jack Andersen
|
1cd2e6eb5c
|
Metal shader fixes
|
2016-09-11 19:29:35 -10:00 |
Jack Andersen
|
ba0287159a
|
HLSL/Metal shader conformance
|
2016-09-11 18:56:51 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
Jack Andersen
|
f95d6c8ada
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
d125b4769e
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-08-20 14:05:42 -10:00 |
Jack Andersen
|
3765aa7aa2
|
CActorLights imps; work on CAnimData
|
2016-08-20 14:04:50 -10:00 |
Jack Andersen
|
283c0481c1
|
CameraBlurFilter HLSL shader
|
2016-08-20 08:47:14 -10:00 |
Jack Andersen
|
6cb956cced
|
CameraBlurFilter Metal shader
|
2016-08-20 08:34:01 -10:00 |
Jack Andersen
|
21fc28bc9b
|
CCameraBlurFilter implementation
|
2016-08-20 08:18:44 -10:00 |
Jack Andersen
|
6d26386780
|
HLSL XRayBlurFilter
|
2016-08-19 19:33:06 -10:00 |
Jack Andersen
|
a9451e1441
|
Metal XRayBlurFilter
|
2016-08-19 19:00:54 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
3acc93f1c0
|
Better boo init within CMain; shader fixes
|
2016-08-16 20:18:18 -10:00 |
Jack Andersen
|
edaa022517
|
Metal quad shader imps
|
2016-08-16 18:59:05 -10:00 |
Jack Andersen
|
d234bffe2a
|
TMultiBlendShader and quad filters
|
2016-08-16 15:58:53 -10:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
|
2016-08-08 09:07:30 -10:00 |
Jack Andersen
|
1d32843970
|
Fog rendering for HLSL
|
2016-08-08 08:54:05 -10:00 |
Jack Andersen
|
e7a339344d
|
Properly-scaled fog rendering
|
2016-08-08 08:23:12 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
0f4ef04efa
|
Thermal Hot filter Metal
|
2016-08-03 13:47:01 -10:00 |
Jack Andersen
|
dc1ad1c773
|
Thermal Hot filter HLSL
|
2016-08-03 13:16:31 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
|
2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
|
2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
|
2016-07-30 16:06:47 -10:00 |
Jack Andersen
|
df4ce27240
|
Preserve proportions for non-square warps
|
2016-07-29 18:48:02 -10:00 |
Jack Andersen
|
f33dcaa1ab
|
Minor coordinate fix
|
2016-07-29 18:45:20 -10:00 |
Jack Andersen
|
8460ed713b
|
More CSpaceWarpFilter coordinate fixes
|
2016-07-29 18:39:13 -10:00 |
Jack Andersen
|
03671ce5e1
|
Allocation bounds fix, Space Warp 0.5 bias
|
2016-07-29 17:53:45 -10:00 |
Jack Andersen
|
0a7e36a1fb
|
Space warp pixel-accuracy fixes
|
2016-07-29 12:57:48 -10:00 |
Jack Andersen
|
4d018ade12
|
Working CSpaceWarpFilter
|
2016-07-29 12:22:17 -10:00 |