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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 19:51:22 +00:00

76 Commits

Author SHA1 Message Date
b45f808e2c Replace logvisor with spdlog; remove athena, discord-rpc, rapidjson 2025-04-03 21:07:07 -06:00
f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
6c475b6764 CGuiWidgetDrawParms: Make constexpr constructible
We can allow this structure to be constructed in a constexpr context.

This also allows us to remove the cpp file, given it's no longer
necessary.
2020-04-26 01:15:04 -04:00
Lioncash
fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
e50d363e88 CPlayerGun: Rename EMissileState; minor CMotionState::Update fix 2020-04-19 00:26:53 -04:00
Lioncash
2c3e5e205f MkCastTo: Make operator bool instances explicit
Prevents error prone implicit conversions.
2020-04-18 23:02:11 -04:00
Jack Andersen
5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
402e45ecb5 Runtime/MP1: Replace bitfield unions with constructor initializers 2020-04-10 15:25:40 -04:00
Lioncash
4d2e51c0b9 CSamusHud: Make Draw() non-const
Allows eliminating usages of const_cast.
2020-04-05 07:09:13 -04:00
Lioncash
66711ce023 CSamusHud: Dehardcode sizes where applicable 2020-04-02 08:34:38 -04:00
Lioncash
013b715c63 CSamusHud: Make use of std::array where applicable
Same behavior without any array->pointer decay.
2020-04-02 08:25:52 -04:00
Lioncash
1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen
e38a3ece89 More CBabygoth fixes 2019-07-06 22:22:35 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen
52b36795ac Proper handling for persistently resident resources 2019-03-09 23:37:36 -10:00
Jack Andersen
2f963b9ce3 Various bug fixes 2019-03-08 22:58:27 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen
147a9396c4 CBeetle implementation 2018-12-30 19:01:42 -10:00
62d68a98da Fix crash while taking damage in morphball 2018-12-16 13:10:18 -08:00
Jack Andersen
dac8fc3eb5 Space pirate bug fixes 2018-12-14 20:29:41 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
94fd52d0ea HUD and CPlayer bug fixes 2018-09-20 11:17:09 -07:00
Jack Andersen
e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen
cfe384b5c2 Better octree generation density 2018-06-23 13:09:16 -10:00
Jack Andersen
718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen
5f03362149 More bug fixes 2018-05-18 19:16:08 -10:00
711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen
b405f33ded Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
fac324f08f CHUDMemoParms fix 2018-01-01 00:18:06 -10:00
Jack Andersen
8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen
1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen
73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen
cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00