Commit Graph

883 Commits

Author SHA1 Message Date
Jack Andersen 14277fa386 Add Steam app finder, fix missing blender cube bug 2017-07-22 23:20:28 -10:00
Jack Andersen 1fd94a59fc Update boo 2017-07-16 18:04:33 -10:00
Jack Andersen 19dfa2423a Update boo 2017-07-16 16:46:39 -10:00
Jack Andersen 2b2e20a983 Update boo 2017-07-13 19:13:51 -10:00
Phillip Stephens d0b194d6e5 Compile fixes 2017-07-02 03:13:43 -07:00
Jack Andersen 12e49581c1 apply CMAKE_CXX_STANDARD 2017-06-17 16:50:55 -10:00
Jack Andersen 40a26ae19d Add missing string.h and algorithm includes 2017-06-10 19:01:17 -10:00
Jack Andersen 7e01a86330 Windows fixes 2017-06-10 08:40:27 -10:00
Jack Andersen d8ed2fd157 Isolate hecl::SystemChar in single header 2017-06-10 08:22:40 -10:00
Phillip Stephens c72ee72f6f Conform other platforms 2017-05-29 01:18:54 -07:00
Phillip Stephens 145c152012 Fix GLSL reflection shader compile errors. 2017-05-28 23:00:17 -07:00
Phillip Stephens ade1011dbc Update athena 2017-05-22 03:40:55 -07:00
Jack Andersen 2f7fd17aaa Update boo 2017-05-11 16:55:11 -10:00
Jack Andersen d3b660b824 Update boo 2017-05-11 09:42:15 -10:00
Jack Andersen 2871157f99 Update boo 2017-05-11 09:14:12 -10:00
Jack Andersen 2d94e19ffb Update boo 2017-05-08 17:38:56 -10:00
Jack Andersen 42bb3a7f0b Update boo 2017-05-08 09:09:49 -10:00
Jack Andersen a0efeb3c07 Add visibility mode field for mappable objects 2017-04-22 11:44:18 -10:00
Jack Andersen de671c592d Update athena 2017-04-21 20:42:08 -10:00
Jack Andersen 8bfac09158 Add map visibility mode property 2017-04-18 13:38:23 -10:00
Jack Andersen 21e2a26e36 HLSL reflection fix 2017-03-26 08:21:01 -10:00
Jack Andersen b860d962ae Reflection shader support 2017-03-25 19:51:58 -10:00
Jack Andersen d92ba13405 MAPA fix 2017-03-23 19:28:51 -10:00
Jack Andersen ed5085e42b MAPA/MAPU bug fixes 2017-03-20 11:14:20 -10:00
Jack Andersen 87ae8aaa57 Windows fixes 2017-03-19 20:59:14 -10:00
Jack Andersen 53521a0eea Initial blender addon support for MAPA and MAPU types 2017-03-19 19:08:51 -10:00
Jack Andersen 9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen 165094b949 Merge branch 'master' of https://github.com/AxioDL/hecl 2017-03-13 21:03:35 -10:00
Jack Andersen 626056f3b9 Refactor for boo upgrades 2017-03-13 21:03:22 -10:00
Jack Andersen 2478495cbb GCC compile fixes 2017-03-10 20:32:12 -10:00
Jack Andersen 21194f43db Update Metal for frontface culling support 2017-03-10 11:07:55 -10:00
Jack Andersen 56aacdacde backface culling support 2017-03-10 10:38:34 -10:00
Jack Andersen e698a27d1c Use HECL_MULTIPROCESSOR macro for enabling multithreaded work 2017-03-10 07:58:43 -10:00
Jack Andersen 326f24d831 Update boo 2017-03-05 20:33:34 -10:00
Jack Andersen 3b7c7cf0fc Texture identifier collision avoidance for Metal 2017-03-05 13:34:55 -10:00
Jack Andersen 437fd54400 Ensure shader extension textures don't conflict 2017-03-05 13:00:37 -10:00
Jack Andersen b30381a5fd Move xxhash to boo 2017-03-04 21:55:32 -10:00
Jack Andersen 6b4351d689 Missing #include for linux 2017-02-25 16:42:57 -10:00
Jack Andersen 89f216d94f Add hecl::PathRelative() 2017-02-24 21:58:36 -10:00
Jack Andersen 8c3a7da616 Updates to support VISI generation 2017-02-23 22:27:07 -10:00
Jack Andersen 9cf2aec5c1 Update boo 2017-02-15 19:46:49 -10:00
Jack Andersen 08ac1d4703 Update boo 2017-02-15 18:47:50 -10:00
Jack Andersen 26347bcfcb Update boo 2017-02-15 17:17:58 -10:00
Jack Andersen 73749e01a5 Update boo 2017-02-15 13:10:54 -10:00
Jack Andersen aed83c0df1 Update boo 2017-02-14 22:28:52 -10:00
Jack Andersen 7fa9ea7326 Update boo 2017-02-14 20:49:51 -10:00
Jack Andersen 4e16a20a37 Update boo 2017-02-14 20:00:55 -10:00
Phillip Stephens d67d54ddd0 Change how 32bit hashes are calculated to prevent collisions 2017-02-13 13:27:43 -08:00
Jack Andersen 86f9f62ef6 Targeted subresource generation for Actor and World blends 2017-02-12 20:51:15 -10:00
Jack Andersen de41c5d92d Update athena 2017-02-12 13:55:50 -10:00
Jack Andersen 5c298d71a8 Update boo 2017-02-12 08:21:22 -10:00
Jack Andersen efc861a170 Update boo 2017-02-11 22:45:00 -10:00
Phillip Stephens d1bf1ff426 Update boo 2017-02-10 20:22:18 -08:00
Jack Andersen 154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen e07e82f798 Update boo 2017-02-08 23:22:50 -10:00
Jack Andersen a710878373 Update boo 2017-02-04 08:25:53 -10:00
Jack Andersen ae9b2309cf Add RecrusiveMakeDir 2017-02-03 17:45:39 -10:00
Jack Andersen 140e584bf8 Update boo 2017-02-02 21:33:31 -10:00
Jack Andersen 1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen b4dac198ac Update athena 2017-02-02 15:22:30 -10:00
Jack Andersen 1c9708f261 EINTR recovery for BlenderConnection I/O 2017-02-01 15:53:51 -10:00
Jack Andersen 8469ee8fac Update athena, minor buffer pool changes 2017-01-31 21:19:15 -10:00
Jack Andersen 4a7b47200a Include alpha component in opaque shaders 2017-01-29 18:15:35 -10:00
Jack Andersen f1c4b733bd Update boo 2017-01-28 21:27:17 -10:00
Jack Andersen c6671b114e FRME cook fixes 2017-01-28 17:56:54 -10:00
Phillip Stephens 7cfebe844f Update athena 2017-01-26 19:27:06 -08:00
Jack Andersen 2bb15691c1 Update athena 2017-01-26 16:27:55 -10:00
Jack Andersen 234d44afaf Update athena 2017-01-26 16:22:00 -10:00
Jack Andersen 77b25c29b5 Update athena 2017-01-25 22:08:25 -10:00
Phillip Stephens c840625080 Add Char16ToWide helper function 2017-01-23 23:55:26 -08:00
Jack Andersen b8abd466dd char16_t formatting support 2017-01-23 21:40:09 -10:00
Jack Andersen 80b2223e88 Update boo 2017-01-22 21:21:18 -10:00
Jack Andersen a8c533ad48 Update boo 2017-01-21 23:05:27 -10:00
Phillip Stephens d505f2d30a Fix FRME cook crash when path contains spaces 2017-01-21 20:25:49 -08:00
Jack Andersen 1eab4f945c FRME fixes; update boo 2017-01-21 15:39:47 -10:00
Jack Andersen b949aada83 FRME cooking fixes 2017-01-20 16:38:03 -10:00
Jack Andersen f36dfa3be3 Update boo 2017-01-20 14:19:53 -10:00
Jack Andersen 1b08fff68a Update boo 2017-01-19 17:53:19 -10:00
Jack Andersen 7326f01b5b Update boo 2017-01-18 23:01:54 -10:00
Jack Andersen 89be8344e7 Update boo 2017-01-18 10:57:05 -10:00
Jack Andersen 2147abfbaa Work on Gui Frame exporter 2017-01-16 21:12:49 -10:00
Jack Andersen 521dd69997 Update boo 2017-01-16 16:00:14 -10:00
Jack Andersen 1ad92d8f94 Update boo 2017-01-16 15:31:15 -10:00
Jack Andersen aecaab27a4 Create directory chains at a late point during extract 2017-01-16 15:21:13 -10:00
Jack Andersen e64168090c Update boo 2017-01-15 22:40:18 -10:00
Jack Andersen 37b556f2c4 Add FRME widget properites to panel UI 2017-01-13 18:15:43 -10:00
Jack Andersen 96cda71325 Update LICENSE date 2017-01-07 14:14:20 -10:00
Jack Andersen da618c193d Update athena 2017-01-07 11:20:21 -10:00
Jack Andersen 9fdb1fbbf5 Update athena 2017-01-06 22:27:41 -10:00
Phillip Stephens c5c21c7932 Update boo 2017-01-05 11:05:32 -08:00
Jack Andersen d1a03b9b05 Update athena 2017-01-03 19:25:07 -10:00
Phillip Stephens c4ee610169 Fix stack related crash in getGlobResults 2017-01-01 15:19:03 -08:00
Phillip Stephens 279b4b1d68 Update Collision cook process 2016-12-28 11:41:03 -08:00
Phillip Stephens 7bc98872a6 Fix linux build 2016-12-25 21:54:23 -08:00
Jack Andersen ecb722ae43 Make console API errors non-fatal 2016-12-25 12:50:11 -10:00
Jack Andersen 77c3d1e184 BlenderConnection stability improvements for Windows 2016-12-25 12:15:31 -10:00
Jack Andersen 0bf5499717 More portable std::atomic_bool initialization 2016-12-24 21:24:19 -10:00
Jack Andersen d7c5dff1f0 Windows fixes 2016-12-24 21:02:34 -10:00
Jack Andersen 75847c67d3 Better thread contention handling for BlenderConnection 2016-12-24 15:35:30 -10:00
Jack Andersen dbdb40c444 Update Athena 2016-12-21 14:58:37 -10:00
Jack Andersen 43a226e219 Update athena 2016-12-21 14:50:29 -10:00
Jack Andersen d21551112a Update athena 2016-12-21 10:20:17 -10:00
Jack Andersen 3d4355182f Squelch redefinition warnings 2016-12-16 13:05:11 -10:00
Jack Andersen 121f566848 Use atomics for pool buffer ref-counts 2016-12-14 12:56:32 -10:00
Jack Andersen b269d4a445 Update boo 2016-12-13 15:09:13 -10:00
Jack Andersen 46b04925c3 More graceful handling of non-installed blender 2016-12-12 10:09:53 -10:00
Jack Andersen 20dfc56ba7 Update submodules 2016-12-11 13:30:35 -10:00
Jack Andersen 0d8552cec1 Update athena 2016-12-11 10:56:22 -10:00
Jack Andersen 399cdfc657 Update submodules 2016-12-11 10:20:55 -10:00
Jack Andersen a8db552ce2 Update submodules 2016-12-10 20:19:47 -10:00
Jack Andersen f0b73d268d Update submodules 2016-12-10 15:51:51 -10:00
Jack Andersen b12b858f3d Integrate llvm BitVector and MathExtras 2016-12-09 16:32:20 -10:00
Jack Andersen d42cf00a01 Update submodules 2016-12-07 17:58:21 -10:00
Phillip Stephens d067335f05 Update boo 2016-10-29 15:53:36 -07:00
Phillip Stephens ef132164a4 Update submodules 2016-10-27 15:47:23 -08:00
Jack Andersen a6714dcc4e Update athena 2016-10-19 14:52:11 -10:00
Phillip Stephens 8d7a2b4354 Update submodules 2016-10-15 12:18:07 -07:00
Jack Andersen 13a553a057 Update submodules 2016-10-15 08:41:18 -10:00
Jack Andersen aa408ccfec Move LTO-problematic definitions out of header 2016-10-10 15:21:15 -10:00
Jack Andersen 7f5ba744da Additional BlenderConnection World capabilities 2016-10-07 17:40:08 -10:00
Jack Andersen d307e645b1 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:39:10 -10:00
Jack Andersen e65fe14c53 BlenderConnection tweaks 2016-10-02 12:34:10 -10:00
Jack Andersen 4f53d886ce Implement world cooker 2016-10-01 13:18:52 -10:00
Jack Andersen b3b0b7cd46 Update athena 2016-09-30 16:56:55 -10:00
Jack Andersen 45794700f8 Merge branch 'master' of https://github.com/AxioDL/hecl 2016-09-30 12:41:28 -10:00
Jack Andersen 835976be56 BlenderConnection::compileWorld() stub 2016-09-30 12:41:01 -10:00
Jack Andersen ae348f111b use of reliable constant rather then iffy macro 2016-09-29 17:32:24 -10:00
Jack Andersen 68a0fb89da Update boo 2016-09-25 11:34:14 -10:00
Jack Andersen c0f060d6ad Remove unnecessary glob regex 2016-09-24 15:57:43 -10:00
Jack Andersen f6428c9407 Glob path fixes 2016-09-20 19:41:06 -10:00
Jack Andersen f1fcd83824 Update boo 2016-09-18 15:33:14 -10:00
Jack Andersen c1dcf6d23e Windows Fixes 2016-09-18 15:02:57 -10:00
Jack Andersen 6de25c1d1d Refinements to avoid bad level linkages 2016-09-18 13:46:49 -10:00
Jack Andersen a0470a3ef5 Update submodules 2016-09-17 11:32:43 -10:00
Jack Andersen 57dc1882f3 Update boo 2016-09-11 19:29:17 -10:00
Jack Andersen 5303b9bda1 Dramatic shader cache performance improvement 2016-09-11 18:52:55 -10:00
Jack Andersen 4bffe7bc8b Blender verbose crash fix for windows 2016-09-11 11:16:16 -10:00
Jack Andersen 127343c6d1 Preparation for Windows pipe redirection fix 2016-09-11 09:52:59 -10:00
Jack Andersen 8cf06844e6 Update athena 2016-09-11 08:38:09 -10:00
Jack Andersen 1103b10f6f Update athena 2016-09-10 19:49:22 -10:00
Jack Andersen 19e4937d55 Update submodules 2016-09-10 15:22:21 -10:00
Jack Andersen 7cc0ac7902 HMDL buffer sharing fix 2016-09-09 19:38:18 -10:00
Jack Andersen 3438cb34a3 Normalize skinning weights from Blender 2016-09-08 18:18:56 -10:00
Jack Andersen d5e0536d63 Update submodules 2016-09-07 20:15:39 -10:00
Jack Andersen aa2d9d5631 Add 'looping' flag to actions 2016-09-05 19:51:11 -10:00
Jack Andersen e960496a87 Merge branch 'master' of https://github.com/AxioDL/hecl 2016-09-04 12:47:39 -10:00
Jack Andersen 691d53304c Add skin bank count field to HMDL metadata 2016-09-04 12:47:09 -10:00
Phillip Stephens 0f86a0dfa5 Update athena 2016-09-04 13:44:52 -07:00
Jack Andersen 47db8b8e84 Update boo 2016-09-02 19:18:30 -10:00
Jack Andersen 0d048657d4 comment capitalization 2016-08-31 13:07:40 -10:00
Jack Andersen f0b1837300 Add handy StringUtils begin/end compare functions 2016-08-30 15:13:00 -10:00
Jack Andersen 735e6b2096 Update boo 2016-08-28 18:21:27 -10:00
Jack Andersen 07c21ec489 ProjectPath hashing fix 2016-08-28 14:28:24 -10:00
Jack Andersen 8c8a143f6b Solve potential add-on install race condition 2016-08-24 14:27:53 -10:00
Jack Andersen 4795565dd9 OpenGL enum change 2016-08-23 18:34:26 -10:00
Jack Andersen f65e3d23b4 Athena YAML refactor 2016-08-21 17:46:45 -10:00
Jack Andersen 67bb64e7dd AABB progress message tweak 2016-08-21 14:10:14 -10:00
Jack Andersen 6ca1f05492 Minor character cooking performance adjustment 2016-08-21 10:38:40 -10:00
Jack Andersen 29878b3627 Update boo 2016-08-17 10:05:00 -10:00
Jack Andersen ff89063a2b BlenderConnection::centerView operation ignores lamps and cameras now 2016-08-16 19:43:01 -10:00
Jack Andersen eae83a1cb9 Blender's not ideal for transforming AABBs 2016-08-14 11:11:17 -10:00
Jack Andersen c89b7692f3 Blender protocol adjustments 2016-08-13 09:36:39 -10:00
Jack Andersen 98c2313863 Remove awful edge-indexing bottleneck 2016-08-12 15:22:39 -10:00
Jack Andersen eb5cdf40b0 Blender shell protocol fixes 2016-08-12 09:41:51 -10:00
Jack Andersen 719c62f09f Add ResourceLock for detecting parallel resource collisions 2016-08-11 16:33:03 -10:00
Jack Andersen 48a4a51853 use SaveAs rather than Save for outputting .blend files 2016-08-11 11:31:27 -10:00
Jack Andersen 031daeb841 Immediately delete (incomplete) docs from BlenderConnection::createBlend 2016-08-11 11:10:57 -10:00
Jack Andersen 4917fb0b74 Syntax error fixes 2016-08-11 10:16:01 -10:00
Jack Andersen 63e835daaa Add BlenderConnection::compileLights 2016-08-11 09:51:41 -10:00
Jack Andersen 2b1e246ae9 Add collision mesh cooking to BlenderConnection 2016-08-10 11:54:30 -10:00
Jack Andersen 73cb100174 Additional BlenderConnection::Mesh intermediate fields 2016-08-09 16:51:30 -10:00
Jack Andersen daeef99f83 More reliable Metal shader cache 2016-08-08 09:06:51 -10:00
Jack Andersen 6740d6d00d More reliable HLSL shader cache 2016-08-08 08:53:31 -10:00
Jack Andersen ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Phillip Stephens 502e01ade0 Update boo 2016-08-04 20:20:59 -07:00
Jack Andersen 07fcc2db92 Metal extended shader fixes 2016-08-03 13:46:25 -10:00
Jack Andersen 5f60a33cce Windows build fixes 2016-08-03 13:15:59 -10:00
Jack Andersen 577af720d3 Add proper file-based error reporting 2016-08-02 12:12:49 -10:00
Jack Andersen e17d5c0b83 GLSL generation fixes 2016-08-01 19:54:40 -10:00
Jack Andersen d43087247f Update boo 2016-08-01 16:03:34 -10:00
Jack Andersen 8d26d197d6 Update boo 2016-08-01 13:24:31 -10:00
Jack Andersen b7143c7dca Default colorRegs when lighting uniform not available 2016-07-31 20:35:35 -10:00
Jack Andersen 7e42581cf0 HLSL extended shader support 2016-07-31 18:34:08 -10:00
Jack Andersen b0b955f83f Remove redundant line of GLSL 2016-07-31 14:21:02 -10:00
Jack Andersen dc2c636f33 Early fragment tests and alpha compare to emulate GX use 2016-07-31 14:12:10 -10:00
Jack Andersen 9806a34ef6 Vulkan build fix 2016-07-31 13:47:41 -10:00
Jack Andersen f9cae24c5d Add alpha-test functionality for applicable blend modes 2016-07-31 13:35:46 -10:00
Jack Andersen ec859598e9 Metal platform conformance 2016-07-31 10:26:08 -10:00
Jack Andersen 9531d2bb02 Fixes for extended shaders 2016-07-30 18:45:28 -10:00
Jack Andersen 0acf4865ca Initial extended shader refactor 2016-07-30 16:06:13 -10:00
Jack Andersen a81358a0b2 Update boo 2016-07-29 18:39:00 -10:00
Jack Andersen 6e447c8d6e Uppdate boo 2016-07-26 20:35:50 -10:00
Jack Andersen 92c4989579 Update athena 2016-07-26 20:10:39 -10:00
Jack Andersen 0aed813a8b Update boo 2016-07-26 18:14:26 -10:00
Jack Andersen 30dabe5267 Cache decompression error handling 2016-07-26 17:38:25 -10:00
Jack Andersen 4e8eb5b0ea Update boo 2016-07-26 16:17:54 -10:00
Jack Andersen 4aa4668073 Pre-emptive blending mode determination in IR loader 2016-07-26 12:05:21 -10:00
Phillip Stephens 3c4af907cc Update boo 2016-07-23 23:34:15 -07:00
Phillip Stephens f938dfd042 Update athena 2016-07-23 18:28:31 -07:00
Jack Andersen c74f05f9ac Access color registers from lighting uniform on Metal 2016-07-20 19:18:12 -10:00