Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Phillip Stephens
42dde9187b
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
Phillip Stephens
e3c8fa1d8f
Start integrating new controller classes
2022-03-22 10:58:19 -07:00
Phillip Stephens
a96fe24260
Initial CDolphinController RE
2022-03-22 10:58:18 -07:00
Phillip Stephens
ec430567c3
Correct tab usage
2022-03-22 10:54:58 -07:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
d7dbec5be0
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
Luke Street
d62336b813
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
Luke Street
5097a700f5
CTweakPlayer: Call FixupValues
2022-03-09 00:39:48 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
3fd0b1f23a
Fixes & CArtifactDoll/CSamusDoll updates
2022-03-08 17:21:15 -05:00
Luke Street
71342ed75e
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
Luke Street
cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Luke Street
1583248896
Fix missing CMoviePlayer::Initialize call
2022-02-27 12:08:24 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Phillip Stephens
1685489303
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
2022-02-23 00:18:50 -08:00
Luke Street
d466fab19d
aurora: Add controller button remapping
2022-02-23 02:59:52 -05:00
Luke Street
049a7764b8
Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions
2022-02-23 02:04:48 -05:00
Luke Street
848a8e4201
Use game disc title in log message
2022-02-23 01:38:01 -05:00
Luke Street
9966ca13fb
Add CDvdFile::DiscInfo and update version detection
2022-02-23 01:28:35 -05:00
Phillip Stephens
15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
64d4b0388c
Get Exo off the DataSpec
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
49418f444f
aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad
2022-02-20 13:06:04 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
615204f71f
More input and rendering implementations
2022-02-13 13:32:52 -08:00
Phillip Stephens
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
Luke Street
5a41dab870
Merge remote-tracking branch 'origin/main' into wgpu
...
# Conflicts:
# extern/boo
2022-02-08 03:46:22 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Luke Street
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
Phillip Stephens
06a1c6e8ac
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
Luke Street
8e695dce74
Fix macOS compilation
2022-02-04 23:25:35 -05:00
Phillip Stephens
a6106b6c42
Fix factory ref
2022-02-01 23:20:29 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
8a9701fc30
CMetroidPrimeExo fixes
2022-01-09 17:17:10 -08:00
Phillip Stephens
bb9a29c82f
Fix missed GRP* macros in Runtime/MP0/MP1.cpp
2021-11-25 13:58:15 -08:00