.. |
Shaders
|
macOS build sync
|
2016-09-29 17:33:35 -10:00 |
CBooRenderer.cpp
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
CBooRenderer.hpp
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
CDrawable.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CDrawablePlaneObject.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
|
Buckets::Sort implementation
|
2016-07-25 16:43:55 -10:00 |
CGraphics.cpp
|
Windows fixes
|
2016-09-10 15:25:59 -10:00 |
CGraphics.hpp
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
CGraphicsPalette.cpp
|
Various stubs and imps
|
2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
|
CWorldTransManager and CGraphicsPalette stubs
|
2016-07-21 14:50:51 -07:00 |
CLight.cpp
|
const_cast refactor
|
2016-08-28 18:22:54 -10:00 |
CLight.hpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
CLineRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
CLineRenderer.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
|
Several CAnimData integrations
|
2016-09-03 16:27:35 -10:00 |
CMetroidModelInstance.cpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CMetroidModelInstance.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CModel.hpp
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
CModelBoo.cpp
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
CMoviePlayer.cpp
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
CMoviePlayer.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPVSAreaSet.cpp
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
CPVSAreaSet.hpp
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
CPVSBounds.cpp
|
More AutoMapper imps (CMapArea and CMappableObject)
|
2016-07-30 18:43:34 -07:00 |
CPVSBounds.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.cpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisSet.cpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisSet.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CSimpleShadow.cpp
|
Fix MP3 SAVW support, code cleanup, and more stubs
|
2016-08-30 17:33:59 -07:00 |
CSimpleShadow.hpp
|
Fix MP3 SAVW support, code cleanup, and more stubs
|
2016-08-30 17:33:59 -07:00 |
CSkinnedModel.cpp
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
CSkinnedModel.hpp
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
CTexture.hpp
|
CTexture bounds validation
|
2016-09-02 19:19:22 -10:00 |
CTextureBoo.cpp
|
CTexture bounds validation
|
2016-09-02 19:19:22 -10:00 |
CVertexMorphEffect.cpp
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
CVertexMorphEffect.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRenderer.hpp
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
IWeaponRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |