metaforce/Runtime/World
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
..
CActor.cpp CMorphBall Complete 2017-09-29 17:45:57 -10:00
CActor.hpp More work on CBallCamera 2017-10-09 17:50:48 -10:00
CActorModelParticles.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CActorModelParticles.hpp Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
CActorParameters.hpp Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
CAi.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CAi.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CAiFuncMap.cpp Various Implementations 2016-04-24 22:53:06 -07:00
CAiFuncMap.hpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CAnimationParameters.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CDamageInfo.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CDamageInfo.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CDamageVulnerability.cpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CDamageVulnerability.hpp Various CPlayer and CBodyStateCmdMgr imps 2017-07-05 08:34:12 -10:00
CDestroyableRock.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CDestroyableRock.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CEffect.cpp Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
CEffect.hpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CEnergyDrainSource.cpp Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
CEnergyDrainSource.hpp Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
CEntity.cpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CEntity.hpp Implement CScriptCameraHint scripting interface 2017-10-04 19:40:44 -10:00
CEntityInfo.hpp Move CEntityInfo to it's own header 2017-01-29 18:15:21 -08:00
CEnvFxManager.cpp Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
CEnvFxManager.hpp Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
CExplosion.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CExplosion.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CFishCloud.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CFishCloud.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CFluidPlane.cpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFluidPlane.hpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFluidPlaneCPU.cpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFluidPlaneCPU.hpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CFluidPlaneDoor.cpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CFluidPlaneDoor.hpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CFluidPlaneManager.cpp Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00
CFluidPlaneManager.hpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CFluidUVMotion.cpp Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
CFluidUVMotion.hpp Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
CGameArea.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CGameArea.hpp Windows fixes 2017-10-23 17:12:10 -10:00
CGameLight.cpp CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
CGameLight.hpp Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
CGrappleParameters.hpp Additional CPlayer work 2017-07-23 13:45:04 -10:00
CHUDBillboardEffect.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CHUDBillboardEffect.hpp Work on CPlayer 2017-07-15 20:13:37 -10:00
CHUDMemoParms.hpp More loader imps 2016-05-20 02:17:51 -07:00
CHealthInfo.cpp MREA fixes, some script constructors 2017-02-27 21:31:14 -10:00
CHealthInfo.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CIceImpact.cpp Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
CIceImpact.hpp Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
CLightParameters.hpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CMakeLists.txt More CMorphBall implementations 2017-09-17 17:02:48 -10:00
CMorphBall.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CMorphBall.hpp Add CBallCamera stubs, more implementations 2017-10-08 16:41:50 -10:00
CMorphBallShadow.cpp Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
CMorphBallShadow.hpp DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
CPathFindArea.cpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindArea.hpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindAreaOctree.cpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindAreaOctree.hpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindDraw.cpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindDraw.hpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindLink.cpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindLink.hpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindOpenList.cpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindOpenList.hpp Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
CPathFindRegion.cpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindRegion.hpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CPathFindSearch.cpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindSearch.hpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindSpline.cpp PATH stubs 2016-08-10 09:05:14 -07:00
CPathFindSpline.hpp PATH stubs 2016-08-10 09:05:14 -07:00
CPatterned.cpp Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
CPatterned.hpp More work on CPlayerGun 2017-08-30 16:42:37 -10:00
CPatternedInfo.cpp Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
CPatternedInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CPhysicsActor.cpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPhysicsActor.hpp CMorphBall Complete 2017-09-29 17:45:57 -10:00
CPlayer.cpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
CPlayer.hpp Work on CBallCamera 2017-10-14 19:38:10 -10:00
CPlayerCameraBob.cpp Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
CPlayerCameraBob.hpp More CPlayer implementations 2017-08-18 20:52:13 -10:00
CPlayerEnergyDrain.cpp Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
CPlayerEnergyDrain.hpp Various CPlayer and CBodyStateCmdMgr imps 2017-07-05 08:34:12 -10:00
CProjectedShadow.cpp DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
CProjectedShadow.hpp DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
CRepulsor.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CRepulsor.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CRipple.cpp Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
CRipple.hpp Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
CRippleManager.cpp Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
CRippleManager.hpp Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
CScannableParameters.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptActor.cpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptActor.hpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptActorKeyframe.cpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CScriptActorKeyframe.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptActorRotate.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptActorRotate.hpp Implement CScriptActorRotate 2017-08-19 15:46:24 -07:00
CScriptAiJumpPoint.cpp Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
CScriptAiJumpPoint.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptAreaAttributes.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptAreaAttributes.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CScriptBeam.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CScriptBeam.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptCameraBlurKeyframe.cpp Implement CScriptCameraBlurKeyframe and CScriptCameraFilterKeyframe 2017-06-01 11:13:19 -10:00
CScriptCameraBlurKeyframe.hpp Implement CScriptCameraBlurKeyframe and CScriptCameraFilterKeyframe 2017-06-01 11:13:19 -10:00
CScriptCameraFilterKeyframe.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptCameraFilterKeyframe.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptCameraHint.cpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
CScriptCameraHint.hpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
CScriptCameraHintTrigger.cpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CScriptCameraHintTrigger.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptCameraPitchVolume.cpp Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
CScriptCameraPitchVolume.hpp Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
CScriptCameraShaker.cpp Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
CScriptCameraShaker.hpp Camera shakers and controller action scripting 2017-03-17 19:12:27 -10:00
CScriptCameraWaypoint.cpp Work on CBallCamera 2017-10-13 20:34:57 -10:00
CScriptCameraWaypoint.hpp Work on CBallCamera 2017-10-13 20:34:57 -10:00
CScriptColorModulate.cpp Fix CGuiTextSupport crash 2017-07-07 05:23:20 -07:00
CScriptColorModulate.hpp Initial CScriptActor imps 2017-02-10 16:52:52 -08:00
CScriptControllerAction.cpp Fix CGuiTextSupport crash 2017-07-07 05:23:20 -07:00
CScriptControllerAction.hpp Camera shakers and controller action scripting 2017-03-17 19:12:27 -10:00
CScriptCounter.cpp More CPlayer imps 2017-07-30 19:19:05 -10:00
CScriptCounter.hpp Fix CGuiTextSupport crash 2017-07-07 05:23:20 -07:00
CScriptCoverPoint.cpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CScriptCoverPoint.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptDamageableTrigger.cpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CScriptDamageableTrigger.hpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptDebris.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptDebris.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptDebugCameraWaypoint.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptDebugCameraWaypoint.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptDistanceFog.cpp Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
CScriptDistanceFog.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptDock.cpp Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
CScriptDock.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptDockAreaChange.cpp CScriptTrigger work 2017-01-14 19:59:37 -08:00
CScriptDockAreaChange.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptDoor.cpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
CScriptDoor.hpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
CScriptEffect.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptEffect.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptGenerator.cpp Externally track MemoryRelays 2017-01-31 03:21:45 -08:00
CScriptGenerator.hpp Implement CScriptGenerator 2017-01-24 09:23:10 -08:00
CScriptGrapplePoint.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptGrapplePoint.hpp Additional CPlayer work 2017-07-23 13:45:04 -10:00
CScriptGunTurret.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptGunTurret.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptHUDMemo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptHUDMemo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptMazeNode.cpp Add missing data formats (still need PATH), update submodules 2017-05-22 04:24:24 -07:00
CScriptMazeNode.hpp Add missing data formats (still need PATH), update submodules 2017-05-22 04:24:24 -07:00
CScriptMemoryRelay.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptMemoryRelay.hpp Windows Fixes 2017-01-29 22:08:44 -08:00
CScriptMidi.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptMidi.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptPickup.cpp Update hecl, implement CScriptPickup 2017-10-14 22:44:07 -07:00
CScriptPickup.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CScriptPickupGenerator.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptPickupGenerator.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptPlatform.cpp Additional CPlayer work 2017-07-23 13:45:04 -10:00
CScriptPlatform.hpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptPlayerActor.cpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CScriptPlayerActor.hpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CScriptPlayerHint.cpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptPlayerHint.hpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptPlayerStateChange.cpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CScriptPlayerStateChange.hpp Various imps and minor fixes 2017-07-30 04:00:30 -07:00
CScriptPointOfInterest.cpp Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
CScriptPointOfInterest.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptRandomRelay.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptRandomRelay.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptRelay.cpp Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
CScriptRelay.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptRoomAcoustics.cpp Working SFX playback 2017-01-22 21:22:17 -10:00
CScriptRoomAcoustics.hpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CScriptShadowProjector.cpp Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
CScriptShadowProjector.hpp Initial CScriptActor imps 2017-02-10 16:52:52 -08:00
CScriptSound.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptSound.hpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptSpawnPoint.cpp Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
CScriptSpawnPoint.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptSpecialFunction.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptSpecialFunction.hpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CScriptSpiderBallAttractionSurface.cpp More CMorphBall implementations 2017-09-17 17:02:48 -10:00
CScriptSpiderBallAttractionSurface.hpp More CMorphBall implementations 2017-09-17 17:02:48 -10:00
CScriptSpiderBallWaypoint.cpp More CMorphBall implementations 2017-09-17 17:02:48 -10:00
CScriptSpiderBallWaypoint.hpp More CMorphBall implementations 2017-09-17 17:02:48 -10:00
CScriptSpindleCamera.cpp Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
CScriptSpindleCamera.hpp Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
CScriptSteam.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptSteam.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptStreamedMusic.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptStreamedMusic.hpp Initial CStreamAudioManager implementation 2017-01-15 22:40:33 -10:00
CScriptSwitch.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptSwitch.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptTargetingPoint.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptTargetingPoint.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CScriptTimer.cpp Various fmadds related fixes (may be more) 2017-08-04 06:48:48 -07:00
CScriptTimer.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptTrigger.cpp Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
CScriptTrigger.hpp Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
CScriptVisorFlare.cpp Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
CScriptVisorFlare.hpp AutoMapper work 2017-03-19 19:09:53 -10:00
CScriptWater.cpp Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
CScriptWater.hpp Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
CScriptWaypoint.cpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CScriptWaypoint.hpp Implement body state classes 2017-07-09 18:55:51 -10:00
CScriptWorldTeleporter.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScriptWorldTeleporter.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CSnakeWeedSwarm.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CSnakeWeedSwarm.hpp Work on CStateManager 2017-03-28 16:51:12 -10:00
CStateMachine.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CStateMachine.hpp Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
CTeamAiMgr.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
CTeamAiMgr.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CTeamAiTypes.cpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CTeamAiTypes.hpp CCameraManager imps 2016-04-16 16:50:45 -10:00
CVisorFlare.cpp AutoMapper work 2017-03-19 19:09:53 -10:00
CVisorFlare.hpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CVisorParameters.hpp Various imps 2016-04-22 13:22:45 -07:00
CWallCrawlerSwarm.cpp Implement CScriptGenerator 2017-01-24 09:23:10 -08:00
CWallCrawlerSwarm.hpp Work on HUD interfaces 2017-04-06 19:35:09 -10:00
CWorld.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CWorld.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CWorldLight.cpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CWorldLight.hpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CWorldShadow.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CWorldShadow.hpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CWorldTransManager.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CWorldTransManager.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
FishCloud.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
FishCloud.hpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
IGameArea.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
IGameArea.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
ScriptLoader.cpp Finish CBallCamera 2017-10-15 19:26:50 -10:00
ScriptLoader.hpp More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
ScriptObjectSupport.cpp Additional ScriptLoader imps 2016-04-17 15:58:13 -10:00
ScriptObjectSupport.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00