Phillip Stephens
d6b59eabc8
Start moving animation related class headers to Kyoto where appropriate
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Former-commit-id: 5ec6adb7c3
2022-12-09 11:38:20 -08:00
Luke Street
23d5e95417
Minor CActor fixes
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Former-commit-id: b61e1774c1
2022-12-07 01:14:03 -05:00
Henrique Gemignani Passos Lima
d86009a79d
Add rstl::binary_find
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Including CAnimData::GetBoundingBox
Former-commit-id: e4a864880b
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima
a4f3f0c5fc
Add WeaponTypes.cpp
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Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
c7250e132f
Add CGunWeapon
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Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
b988da7f60
Add CBSAttack
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Former-commit-id: 50c6435c62
2022-11-11 16:53:38 +02:00
Henrique Gemignani Passos Lima
f78b12d866
Add almost matched CScriptActorKeyframe
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Former-commit-id: 887fe2102d
2022-11-11 01:23:57 +02:00
Henrique Gemignani Passos Lima
008bc34b6c
Add CABSAim
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Former-commit-id: 393704d4ee
2022-11-10 20:50:42 +02:00
Luke Street
f463d79f5d
CPatterned & related headers; almost match CPuffer
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Former-commit-id: 7fd19f0c12
2022-10-28 17:43:22 -04:00
Henrique Gemignani Passos Lima
8b1f83efd8
Match and link CABSReaction
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Former-commit-id: a7e2bdf73f
2022-10-28 15:33:10 +03:00
Phillip Stephens
8846b1df1b
Add CAmbientAI, just needs Think implmented
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Former-commit-id: b8d23f2ff6
2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima
c576574bde
Match(?) CABSFlinch, but hash fails after linking
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Former-commit-id: 6a7cfb135f
2022-10-14 16:36:01 +03:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
edd4b5d0f7
Match CGSFreeLook::Update
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Former-commit-id: caef0a6d66
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
01c1b77b2e
Things for CGunMotion
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Former-commit-id: b4e3361020
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
72ba8f32df
Add CPlayerGun::UpdateGunIdle
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Former-commit-id: a9f4b00047
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
e2e4fe7f6c
Add CScriptPickup and all dependencies
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Former-commit-id: 78aebc8960
2022-10-05 21:06:23 +03:00
Henrique Gemignani Passos Lima
e798ecd5f3
CAnimData: default animation is s16
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Former-commit-id: fcf2e43f1e
2022-10-03 18:45:08 +03:00
Henrique Gemignani Passos Lima
16e4de9bfe
Implement CScriptSpecialFunction::ThinkSpinnerController
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Former-commit-id: d26a30f186
2022-10-03 14:55:03 +03:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street
0f25a3c8d4
Migrate s32->int, u32->uint; fix dolphin/types.h
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Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street
f3e607a3af
Renaming & more CActor progress
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Former-commit-id: bcfefcc34a
2022-08-15 22:14:28 -04:00
Luke Street
94e27faee8
Continued work on CActor
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Former-commit-id: 09dfe946fc
2022-08-15 00:51:06 -04:00
Luke Street
eb6819f1fd
Continue work on CActor::UpdateAnimation; lots of headers n stuff
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Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00