Henrique Gemignani Passos Lima
e7e54730a3
Add CMemoryCardDriver
2022-10-10 22:44:11 +03:00
Henrique Gemignani Passos Lima
fbfdc6cd09
Almost match CPlayerGun::TakeDamage
2022-10-10 22:15:26 +03:00
Henrique Gemignani Passos Lima
f14ca94607
Fix building `ninja all_source`
2022-10-10 12:46:51 +03:00
Luke Street
102f41c062
Update macros.inc with SPR names; PPCArch cleanup
2022-10-09 23:42:28 -04:00
Phillip Stephens
8787239165
Match and link TGameTypes
2022-10-09 19:27:35 -07:00
Phillip Stephens
736cec9baa
Match and link CCollisionSurface
2022-10-09 16:05:06 -07:00
Phillip Stephens
cf99f3047b
Near match CMetroidModelInstances, regswaps in BoundingBoxFromData
2022-10-09 15:43:43 -07:00
Phillip Stephens
a31407c69c
Match CAABox::GetTransformedAABox, minor fixes start CMetroidModelInstance
2022-10-09 13:55:07 -07:00
Phillip Stephens
ca87e890b5
Remove unecessary padding from CVector3f
2022-10-09 10:57:13 -07:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Henrique Gemignani Passos Lima
ac068fd97d
Add CPlayerGun::CMotionState::Update
2022-10-09 17:41:13 +03:00
Phillip Stephens
27bd20ff1d
Match CConsoleOutputWindow, regswaps in constructor
2022-10-08 23:55:36 -07:00
Luke Street
4d40ca80d8
Fix CColor Get*u8 functions
2022-10-09 01:44:48 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
39700ad779
clang-format source files
2022-10-09 01:16:21 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
caef0a6d66
Match CGSFreeLook::Update
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
a1ee7b17e8
Almost match CGSFreeLook::SetAnim
2022-10-09 01:20:30 +03:00
Phillip Stephens
bacfa6a458
Match and link CFinalInput
2022-10-08 15:05:33 -07:00
Phillip Stephens
954e820f65
Match and link all CArchMsgParm*
2022-10-08 12:38:29 -07:00
Phillip Stephens
e6969f0236
Match and link CAxisAngle
2022-10-08 10:39:03 -07:00
Phillip Stephens
1029d92fd4
Match and link CIOWin
2022-10-08 02:21:38 -07:00
Phillip Stephens
fdbb3376ff
Allow implicit conversion to rstl::string
2022-10-08 01:46:42 -07:00
Phillip Stephens
9ae9e52ed7
Start matching CFire, weird regswaps in constructor, rmemory_allocator constructors
2022-10-08 01:44:58 -07:00
Phillip Stephens
a4a1d189da
Formatting fix
2022-10-07 23:56:56 -07:00
Phillip Stephens
9cfd7f1776
Match and link CScriptSwitch
2022-10-07 23:55:54 -07:00
Phillip Stephens
b841756b36
Initial work on SIBios
2022-10-07 22:53:41 -07:00
Luke Street
a7cefd7c4b
Match & link CScriptPickup
2022-10-08 01:12:48 -04:00
Luke Street
27fedfee46
CScriptPickup progress
2022-10-08 00:53:34 -04:00
Phillip Stephens
f779e5819d
Match and link dtk
2022-10-07 19:38:36 -07:00
Phillip Stephens
9ab1aea84f
Match and link PadClamp, pad is matched but can't be linked
2022-10-07 12:08:55 -07:00
Phillip Stephens
dbaf1f40ca
Match and link CCollisionInfo
2022-10-06 21:23:10 -07:00
Henrique Gemignani Passos Lima
8f1d21ac83
Match CGunMotion::LoadAnimations
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima
77ad228fdb
Match CGunMotion::Draw/GetFreeLookSetId
2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima
d54cc35e8d
Match CGunMotion::Update
2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima
38e19caf18
Move CPASDatabase to Kyoto/Animation
2022-10-07 02:10:07 +03:00
Henrique Gemignani Passos Lima
b4e3361020
Things for CGunMotion
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
c68d72a84c
Add CGunController
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
a6a103de01
Fix compilation
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
a9f4b00047
Add CPlayerGun::UpdateGunIdle
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
b7c1e4145e
Add SFX indices from metaforce
2022-10-06 23:15:46 +03:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Phillip Stephens
480e975add
Match and link CMaterialFilter/List
2022-10-06 11:26:32 -07:00
Phillip Stephens
e25205bd69
Match and link CMaterialList, nearly match CMaterialFilter
2022-10-06 10:00:27 -07:00
Henrique Gemignani Passos Lima
c059b527ec
Almost match CPlayerGun::GetTargetId
2022-10-06 19:57:29 +03:00
Henrique Gemignani Passos Lima
e804eb8373
Add CPlayerGun::GetBeamVelocity
2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima
fcbfade432
Add CPlayerGun::InitCTData, auto_ptr "copy" assignment
2022-10-06 19:39:33 +03:00
Phillip Stephens
166a545542
Match and link CMRay
2022-10-06 08:36:53 -07:00
Phillip Stephens
ec34055dbb
More CPlayerGun matches
2022-10-06 07:24:38 -07:00
Phillip Stephens
ed90d87a4b
Initial CRumbleVoice, various fixes
2022-10-06 05:51:36 -07:00
Henrique Gemignani Passos Lima
fa1c86c129
Add all methods declarations to CPlayerGun
2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
2ea891339a
More destructor declarations
2022-10-06 14:06:55 +03:00
Henrique Gemignani Passos Lima
c332d1ef47
Almost match ~CPlayerGun
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima
72d07311fd
Reasonably match CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
a40d835759
Progress in CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
835ea5361f
Add CPlayerGun::CPlayerGun
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
074cb7ff98
Add CTweakGunRes and CTweakPlayerGun
2022-10-06 13:38:27 +03:00
Phillip Stephens
08d4f2a080
Match and link RubmleAdsr
2022-10-06 02:50:00 -07:00
Phillip Stephens
a37c4fde2e
Add missing include
2022-10-06 02:27:07 -07:00
Phillip Stephens
bef91d45de
Match and link IObj
2022-10-06 02:23:45 -07:00
Phillip Stephens
b039acfac8
Match CLight, has issues with constants
2022-10-06 01:40:00 -07:00
Phillip Stephens
68616cba51
Match and link CSphere
2022-10-05 16:45:56 -07:00
Henrique Gemignani Passos Lima
447782bddf
Fix vectors' operator=
2022-10-06 02:39:15 +03:00
Henrique Gemignani Passos Lima
44e4110ffb
Compilation fix for many files
2022-10-06 02:34:48 +03:00
Phillip Stephens
4ba459c876
Almost forgot these
2022-10-05 16:26:43 -07:00
Luke Street
45c5450376
Header merge & CScriptPickup progress
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima
24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob
2022-10-06 01:56:52 +03:00
Phillip Stephens
bc81e35c6b
More CPhysicsActor
2022-10-05 15:50:12 -07:00
Henrique Gemignani Passos Lima
78aebc8960
Add CScriptPickup and all dependencies
2022-10-05 21:06:23 +03:00
Phillip Stephens
7c14c56219
Don't link snd_math
2022-10-05 10:59:51 -07:00
Phillip Stephens
75909783bc
Get/SetPhysicsState fixes
2022-10-05 10:53:15 -07:00
Phillip Stephens
248a703cb4
More CPhysicsActor
2022-10-05 10:24:06 -07:00
Phillip Stephens
dc8e4b8106
Start work on CPhysicsActor
2022-10-05 09:28:48 -07:00
Phillip Stephens
8dd881eab1
CPlayerState fixes
2022-10-04 23:46:30 -07:00
Phillip Stephens
693fe93eab
Fix linking with static libs, CVector3f work, Initial COutputStream
2022-10-04 18:31:56 -07:00
Luke Street
84d590be2f
CScriptSpecialFunction progress & symbol updates
2022-10-04 20:16:35 -04:00
Phillip Stephens
b85528fbab
Match and link CVector2f
2022-10-04 14:00:16 -07:00
Phillip Stephens
45312e97ea
Match and link CVector2i
2022-10-04 13:11:34 -07:00
Phillip Stephens
4b24bba57e
Initial pass at CDecal classes
2022-10-04 12:58:17 -07:00
Phillip Stephens
cdbbfba34e
Match and link CVector3d, add CVector3i.s
2022-10-04 12:57:04 -07:00
Henrique Gemignani Passos Lima
4fcad1ada2
First pass at CPlayerState::PutTo
2022-10-04 21:50:29 +03:00
Henrique Gemignani Passos Lima
4d53116169
Almost match CPlayerState::CalculateItemCollectionRate
2022-10-04 21:15:07 +03:00
Henrique Gemignani Passos Lima
c10ddd017e
Fix CCameraManager::GetCurrentCamera symbols
2022-10-04 17:08:26 +03:00
Henrique Gemignani Passos Lima
65e7aeddab
Add CPlayerState::CPlayerState(CInputStream& stream)
2022-10-04 16:29:05 +03:00
Luke Street
39b5f3c01e
Lots of stuff
2022-10-03 20:00:46 -04:00
Henrique Gemignani Passos Lima
0acb1e0e40
CSfxManager: make priority values const
2022-10-03 20:03:50 +03:00
Henrique Gemignani Passos Lima
4b08f70a0b
CSfxManager: Add kAllAreas, areaId to int
2022-10-03 20:00:51 +03:00
Henrique Gemignani Passos Lima
b423771f97
Add kMaxPriority/kMedPriority to CSfxManager
2022-10-03 19:23:22 +03:00
Henrique Gemignani Passos Lima
97282648b4
Fix CSfxManager::PitchBend types
2022-10-03 19:04:56 +03:00
Henrique Gemignani Passos Lima
e48f6478f9
Match CScriptSpecialFunction::DeleteEmitter
2022-10-03 18:59:07 +03:00
Henrique Gemignani Passos Lima
fcf2e43f1e
CAnimData: default animation is s16
2022-10-03 18:45:08 +03:00
Henrique Gemignani Passos Lima
3f4e53ec74
Improve CAABox::GetExtents
...
Thanks encounter
2022-10-03 18:05:16 +03:00
Henrique Gemignani Passos Lima
ce2276b310
TAverage: don't implement AddValue inline
2022-10-03 18:03:57 +03:00
Henrique Gemignani Passos Lima
01792db891
Add fmod to math.h
2022-10-03 16:24:59 +03:00
Henrique Gemignani Passos Lima
80843df748
Improve match for CScriptSpecialFunction::Render
2022-10-03 16:15:34 +03:00
Henrique Gemignani Passos Lima
3256933c63
Add missing w_fmod.h
2022-10-03 15:15:06 +03:00
Henrique Gemignani Passos Lima
d26a30f186
Implement CScriptSpecialFunction::ThinkSpinnerController
2022-10-03 14:55:03 +03:00
Luke Street
60c82b0a89
Fix CUnitVector3f non-match
2022-10-03 00:56:11 -04:00
Luke Street
87c0a6041c
More CScriptSpecialFunction; start rstl::map/red_black_tree
2022-10-03 00:49:20 -04:00