Commit Graph

30 Commits

Author SHA1 Message Date
Phillip Stephens f29f76abb5 Add CBodyController, and CBodyStateCmdMgr
Former-commit-id: bad0c14988
2023-02-05 11:13:04 -08:00
Phillip Stephens f1049381a6 Split POI nodes into their own headers, add weak imps to CSoundPOINode
Former-commit-id: 91313bf619
2023-01-11 18:01:00 -08:00
Phillip Stephens d6b59eabc8 Start moving animation related class headers to Kyoto where appropriate
Former-commit-id: 5ec6adb7c3
2022-12-09 11:38:20 -08:00
Luke Street 23d5e95417 Minor CActor fixes
Former-commit-id: b61e1774c1
2022-12-07 01:14:03 -05:00
Henrique Gemignani Passos Lima d86009a79d Add rstl::binary_find
Including CAnimData::GetBoundingBox


Former-commit-id: e4a864880b
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima a4f3f0c5fc Add WeaponTypes.cpp
Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima c7250e132f Add CGunWeapon
Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima b988da7f60 Add CBSAttack
Former-commit-id: 50c6435c62
2022-11-11 16:53:38 +02:00
Henrique Gemignani Passos Lima f78b12d866 Add almost matched CScriptActorKeyframe
Former-commit-id: 887fe2102d
2022-11-11 01:23:57 +02:00
Henrique Gemignani Passos Lima 008bc34b6c Add CABSAim
Former-commit-id: 393704d4ee
2022-11-10 20:50:42 +02:00
Luke Street f463d79f5d CPatterned & related headers; almost match CPuffer
Former-commit-id: 7fd19f0c12
2022-10-28 17:43:22 -04:00
Henrique Gemignani Passos Lima 8b1f83efd8 Match and link CABSReaction
Former-commit-id: a7e2bdf73f
2022-10-28 15:33:10 +03:00
Phillip Stephens 8846b1df1b Add CAmbientAI, just needs Think implmented
Former-commit-id: b8d23f2ff6
2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima c576574bde Match(?) CABSFlinch, but hash fails after linking
Former-commit-id: 6a7cfb135f
2022-10-14 16:36:01 +03:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima edd4b5d0f7 Match CGSFreeLook::Update
Former-commit-id: caef0a6d66
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima 01c1b77b2e Things for CGunMotion
Former-commit-id: b4e3361020
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima 72ba8f32df Add CPlayerGun::UpdateGunIdle
Former-commit-id: a9f4b00047
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima e2e4fe7f6c Add CScriptPickup and all dependencies
Former-commit-id: 78aebc8960
2022-10-05 21:06:23 +03:00
Henrique Gemignani Passos Lima e798ecd5f3 CAnimData: default animation is s16
Former-commit-id: fcf2e43f1e
2022-10-03 18:45:08 +03:00
Henrique Gemignani Passos Lima 16e4de9bfe Implement CScriptSpecialFunction::ThinkSpinnerController
Former-commit-id: d26a30f186
2022-10-03 14:55:03 +03:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 41a2efa884 Start matching CScriptPlatform; more CScriptMazeNode
Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00
Luke Street 329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street f3e607a3af Renaming & more CActor progress
Former-commit-id: bcfefcc34a
2022-08-15 22:14:28 -04:00
Luke Street 94e27faee8 Continued work on CActor
Former-commit-id: 09dfe946fc
2022-08-15 00:51:06 -04:00
Luke Street eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00