Henrique Gemignani Passos Lima
9d78c47057
Match and link CProjectileInfo
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Former-commit-id: 928ade0175
2022-10-20 14:18:42 +03:00
Luke Street
45c469d8ee
CPlayerGun progress
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Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
ac0ac6abb4
Almost match CPlayerGun::TakeDamage
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Former-commit-id: fbfdc6cd09
2022-10-10 22:15:26 +03:00
Luke Street
f64e9c953a
Match & link CIntElement
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Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
f0ea5144ea
clang-format source files
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Former-commit-id: 39700ad779
2022-10-09 01:16:21 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
98e4732d20
Almost match CGSFreeLook::SetAnim
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Former-commit-id: a1ee7b17e8
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
2bd75275fe
Match CGunMotion::LoadAnimations
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Former-commit-id: 8f1d21ac83
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima
f4b3f5b872
Match CGunMotion::Draw/GetFreeLookSetId
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Former-commit-id: 77ad228fdb
2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima
02fc116666
Match CGunMotion::Update
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Former-commit-id: d54cc35e8d
2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima
01c1b77b2e
Things for CGunMotion
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Former-commit-id: b4e3361020
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
6bfb08fd07
Add CGunController
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Former-commit-id: c68d72a84c
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
698badd39d
Fix compilation
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Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
72ba8f32df
Add CPlayerGun::UpdateGunIdle
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Former-commit-id: a9f4b00047
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
dc7903e2c7
Add CPlayerGun::UpdateWeaponFire
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Former-commit-id: 3b152e5efa
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
f3656746b6
Add CPlayerGun::GetBeamVelocity
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Former-commit-id: e804eb8373
2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima
29b79186db
Add all methods declarations to CPlayerGun
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Former-commit-id: fa1c86c129
2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima
758feb2c59
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
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Former-commit-id: 6d2ab5775d
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
4295307cbb
More destructor declarations
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Former-commit-id: 2ea891339a
2022-10-06 14:06:55 +03:00
Henrique Gemignani Passos Lima
ba9faeb44c
Reasonably match CPlayerGun constructor
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Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Luke Street
a578b055a2
Header merge & CScriptPickup progress
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Former-commit-id: 45c5450376
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima
b95f4a88b2
Add CPlayerGun, CGidget, CPlayerCameraBob
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Former-commit-id: 24acd9863f
2022-10-06 01:56:52 +03:00
Luke Street
bc202ba493
Lots of stuff
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Former-commit-id: 39b5f3c01e
2022-10-03 20:00:46 -04:00
Luke Street
cd85b46d6d
More CScriptSpecialFunction; start rstl::map/red_black_tree
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Former-commit-id: 87c0a6041c
2022-10-03 00:49:20 -04:00
Henrique Gemignani Passos Lima
00375b9c6a
Add CDamageInfo
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Former-commit-id: f40c4e6555
2022-10-02 13:14:12 +03:00
Henrique Gemignani Passos Lima
ac12cf1321
Add CDamageVulnerability.cpp, fill header
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Former-commit-id: dc47a3af22
2022-10-02 00:39:52 +03:00