Luke Street
24c42469fb
More CPlayer progress
2024-09-30 00:02:23 -06:00
Phillip Stephens
41589cec2a
Minor fixes, NES symbols
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Former-commit-id: 2d11927a261d8187dd00ce005f68a115614d6882
2023-10-19 10:07:37 -07:00
Phillip Stephens
79d5df69e1
Match and link CStateMachineFactory
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Former-commit-id: fdf57fb977840449171779a3d788b13af7c6c5fc
2023-10-17 12:25:54 -07:00
Luke Street
7e364e92a5
rs_new migration & link CScriptCameraWaypoint, CScriptActorKeyframe
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Former-commit-id: 6f33908f35925bdf5807507701c717c5ad69e046
2023-10-12 17:52:29 -04:00
Luke Street
9b99045882
Revert override removal
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Former-commit-id: b6ddfcfc35
2023-02-06 12:01:01 -05:00
Phillip Stephens
38b824cda0
const bool fixes, remove override define
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Former-commit-id: 72256e77a5
2023-02-05 23:21:28 -08:00
Phillip Stephens
e19ce6ea3b
Match and link CMetroidPrimeProjectile
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Former-commit-id: 63fc93babe
2022-12-31 12:11:53 -08:00
Henrique Gemignani Passos Lima
e9018b7912
Add CScriptPickupGenerator
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Former-commit-id: c598ab7439
2022-11-29 19:17:12 +02:00
Luke Street
a8c486425d
Match & link CFlaahgraPlants
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Former-commit-id: e662d05247
2022-11-25 23:03:36 -05:00
Henrique Gemignani Passos Lima
a6ee5c2836
Add CPowerBomb
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Former-commit-id: 70e69ea33b
2022-11-10 01:45:24 +02:00
Henrique Gemignani Passos Lima
1dd0e2ad4d
Fix override usage
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Former-commit-id: 989015db6a
2022-11-08 16:23:03 +02:00
Henrique Gemignani Passos Lima
cd46490a6c
Match and link CRipperControlledPlatform
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Former-commit-id: f084095190
2022-11-07 15:30:53 +02:00
Henrique Gemignani Passos Lima
28976e9994
Match and link CScriptPlayerHint
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Former-commit-id: 7f414d1d5e
2022-11-04 00:05:21 +02:00
Henrique Gemignani Passos Lima
f8169e22f9
Add CMetroidPrimeProjectile
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Former-commit-id: 6ea05616bc
2022-11-03 20:15:03 +02:00
Luke Street
d4333c1f6a
CNewIntroBoss progress
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Former-commit-id: fb4706a250
2022-10-30 15:47:50 -04:00
Luke Street
3b8eb2ed04
95% match CMetaree
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Former-commit-id: 280fe91feb
2022-10-29 00:22:07 -04:00
Luke Street
f463d79f5d
CPatterned & related headers; almost match CPuffer
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Former-commit-id: 7fd19f0c12
2022-10-28 17:43:22 -04:00
Phillip Stephens
8b5b9757f3
Add CCollisionActorManager
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Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Phillip Stephens
47a12b876a
Match and link PatternedCastTo
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Former-commit-id: dd62a7eaa0
2022-10-23 11:36:25 -07:00
Phillip Stephens
8173a671c2
Add CStateMachine, mostly matched, constructor needs work
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Former-commit-id: 06464964dd
2022-10-22 21:49:41 -07:00
Phillip Stephens
8846b1df1b
Add CAmbientAI, just needs Think implmented
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Former-commit-id: b8d23f2ff6
2022-10-20 08:43:17 -07:00
Henrique Gemignani Passos Lima
a4473acb2a
Match and link CBurstFire
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Former-commit-id: a5685638b5
2022-10-20 05:00:49 +03:00
Henrique Gemignani Passos Lima
86fbf83a6b
Match and link CPatternedInfo
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Former-commit-id: 14bf190ed2
2022-10-14 18:12:16 +03:00
Henrique Gemignani Passos Lima
37122489ac
Almost match SPositionHistory
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Former-commit-id: 79efb3b29c
2022-10-14 15:20:36 +03:00
Phillip Stephens
503020b195
Match and link GameObjectLists.cpp
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Former-commit-id: b57ec9605e
2022-10-13 22:58:49 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street
bed1bb88de
Reorganize includes to match asm
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Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00