213 Commits

Author SHA1 Message Date
Sam Lantinga
aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
chalonverse
f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Jade Macho
6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sam Lantinga
16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Ozkan Sezer
714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Sam Lantinga
d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga
bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b4f4d623ffba01f503d9793d5021330.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga
efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga
b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
Cameron Cawley
0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Ozkan Sezer
3f813cf1ef SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement 2022-05-04 10:05:56 +03:00
Jan200101
bb0b6dd42e Fixed using WGI without XInput 2022-05-02 11:33:55 -07:00
Sam Lantinga
e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Dimitriy Ryazantcev
c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Mathieu Eyraud
0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Cameron Gutman
145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman
00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Ozkan Sezer
312c899f4f attempt to fix uwp build 2022-04-02 03:32:10 +03:00
Sam Lantinga
8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sam Lantinga
006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Sam Lantinga
1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Cameron Gutman
677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Sam Lantinga
9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga
f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Ryan C. Gordon
43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere
d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
Sam Lantinga
67cb548bef Fixed build error with C90 compilers 2022-01-20 19:31:54 -08:00
Carl Glave
a23b3c767f Add support for correlating trigger input 2022-01-20 17:43:35 -08:00
Cameron Gutman
d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga
dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga
c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Sam Lantinga
09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga
12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga
110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Mathieu Eyraud
02021ae753 Return capabitlities from RawInput joystick 2021-11-27 07:26:10 -05:00
Sam Lantinga
67b5de5b41 Fixed build warnings 2021-11-26 10:18:08 -08:00
Sam Lantinga
2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Ozkan Sezer
f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain
6fb50bd0a6 Don't use "exp" as a name so that it's doesn´t show up with searching for the function 2021-11-22 08:38:46 -08:00
Cameron Gutman
881a674926 rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Ozkan Sezer
3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Sam Lantinga
c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Cameron Gutman
50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Cameron Gutman
afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman
1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00