Sam Lantinga
db075ff3ba
Removed unused variable
2022-09-26 22:45:01 -07:00
Sam Lantinga
2ccdd0667a
Handle DS4 dongle controller connection and disconnection
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We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Sam Lantinga
67db8a9103
Wait for input before reconnecting a Bluetooth device
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On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Sam Lantinga
b7fddb4c0e
Minor tweaks
2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b
Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
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Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf
Added detection of the joystick type for third party PS4 and PS5 controllers
2022-09-26 08:12:35 -07:00
Sam Lantinga
5b3b7e6e7c
Separated PS4/PS5 effects support into individual capabilities
2022-09-23 16:46:36 -07:00
Sam Lantinga
56b91ea720
Fixed feature detection for the Razer Raiju Tournament Edition controller
2022-09-23 15:29:00 -07:00
Sam Lantinga
c2ae2ccc32
Added feature support for the Razer Raiju to the HIDAPI driver
2022-09-23 09:11:12 -07:00
Sam Lantinga
5b4c10fc7b
Return true from IsSupportedDevice if it's a device that we _might_ support
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This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
899a1e7cba
Skip PS4/PS5 probe message if we already know it's a supported controller
2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44
Improved detection of third party PS4 and PS5 controllers
2022-09-22 23:42:25 -07:00
Sam Lantinga
aa2e2f4843
Make sure HID devices can be opened before making them available to the application
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This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781 .
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
6cbdc66650
Fixed use of uninitialized 'size' variable (thanks @ozkan!)
2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72
Improved PS4 and PS5 third-party controller feature detection
2022-09-22 06:45:46 -07:00
Sam Lantinga
2e9f5b5989
Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
2022-09-16 15:41:35 -07:00
Sam Lantinga
cdaafcec0d
The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
2022-08-30 14:56:11 -07:00
Sam Lantinga
b2ac758f61
Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
2022-08-29 17:33:00 -07:00
Sam Lantinga
52b6899a6b
Added hints for more fine grained control over HIDAPI Xbox controller support
2022-08-19 11:11:23 -07:00
Sam Lantinga
68544be44b
Added support for the Nintendo Online controllers
2022-06-10 11:31:59 -07:00
meyraud705
0964c84d77
Always use SDL_PrivateJoystickBatteryLevel to update battery level
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But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
09aed1020b
Don't send output reports to the Victrix Pro FS v2
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It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
2022-01-16 09:23:58 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
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Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Ozkan Sezer
6ad0fb8462
SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
2021-11-13 17:55:10 +03:00
Cameron Gutman
afccabb881
joystick: Add capability flags for rumble and trigger rumble
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When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman
1ccfbf963e
joystick: Convert HasLED() into a generic GetCapabilities() function
2021-11-11 15:10:08 -08:00
Sam Lantinga
5b646cd19e
Build hidapi code into SDL as a new public API
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This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga
a186a503e7
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
2021-07-29 06:43:39 -07:00
Sam Lantinga
384d86b584
Fixed compile warnings with Visual Studio
2021-07-23 23:48:23 -07:00
Sam Lantinga
d135c0762f
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
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See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Sam Lantinga
e2f46ed8ef
Always lock the HIDAPI device when closing, in case rumble is pending
2021-01-14 23:49:20 -08:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
6341bb35a5
Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567
Make it possible to turn on PS4 rumble effects at runtime using the hint
2020-12-22 20:58:32 -08:00
Sam Lantinga
59f28b7f4b
Fixed whitespace
2020-12-03 18:17:01 -08:00
Sam Lantinga
e44bf8a080
Fixed bug 5359 - Incorrect sensor data from DualShock4
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multiply gyro values by sensitivity
When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
2020-11-23 21:18:37 -08:00
Sam Lantinga
5b3616c325
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
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This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga
2e8e3854b8
Fixed compile warning
2020-11-21 17:59:15 -08:00
Sam Lantinga
fcb21aa883
Added API for sensors on game controllers
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Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga
d140d88744
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
2020-11-16 17:36:47 -08:00
Sam Lantinga
71e32f5e1b
Added SDL_crc32()
2020-11-16 15:00:15 -08:00
Sam Lantinga
c6c116e847
Implemented setting the LED color on the PS5 controller
2020-11-16 10:51:13 -08:00
Sam Lantinga
f28c01a4fb
Fixed rumble order on PS5
2020-11-16 09:11:15 -08:00
Sam Lantinga
9f51fad361
Added support for the touchpad on PS4 and PS5 controllers
2020-11-13 18:01:29 -08:00
Sam Lantinga
1e2caac58b
Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
2020-11-11 18:57:37 -08:00
John "Nielk1" Klein
067630aef3
Fix hidapi for unhandled DS4 headset microphone data corrupting controller state
2020-11-11 03:47:08 -06:00
Sam Lantinga
a22beef402
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
2020-11-05 17:03:28 -08:00
Sam Lantinga
4d79f9662f
Added initial support for the Sony PS5 Controller
2020-11-05 15:02:54 -08:00
Sam Lantinga
e555d45331
Added SDL_JoystickHasLED
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Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00