Commit Graph

326 Commits

Author SHA1 Message Date
Corentin Wallez c7807abf04 Format: src/backend/opengl 2017-11-28 16:18:39 -05:00
Corentin Wallez 1aa4d5604f Format: src/backend/null 2017-11-28 16:18:39 -05:00
Corentin Wallez f58d84d488 Format: src/backend/metal 2017-11-28 16:18:39 -05:00
Corentin Wallez 2d62a371ee Format: src/backend/d3d12 2017-11-28 16:18:39 -05:00
Corentin Wallez c1400f0d14 Format: src/backend 2017-11-28 16:18:39 -05:00
Corentin Wallez 9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Corentin Wallez d5d77af5b6 Member rename: src/tests 2017-11-23 17:04:10 -05:00
Corentin Wallez ad6470466c Member rename: src/{common/utils/wire} 2017-11-23 17:04:10 -05:00
Corentin Wallez 8d75e5b4ae Member rename: src/backend/vulkan 2017-11-23 17:04:10 -05:00
Corentin Wallez 7ee1610f38 Member rename: src/backend/opengl 2017-11-23 17:04:10 -05:00
Corentin Wallez b0c75a5b68 Member rename: src/backend/metal 2017-11-23 17:04:10 -05:00
Corentin Wallez e00385af73 Member rename: src/backend/d3d12 2017-11-23 17:04:10 -05:00
Corentin Wallez 903c563b43 Member rename: src/backend/null 2017-11-23 17:04:10 -05:00
Corentin Wallez fbecc28ac4 Member rename: src/backend 2017-11-23 17:04:10 -05:00
Corentin Wallez b325f4d0af Fix compilation of Vulkan backend on Windows 2017-11-23 17:04:10 -05:00
Corentin Wallez 98013d7866 Enable first tests on Vulkan! 2017-11-23 09:26:26 -05:00
Corentin Wallez bdde209ed9 VulkanBinding: make a dummy Vulkan swapchain impl 2017-11-23 09:26:26 -05:00
Corentin Wallez eee5171c39 Vulkan: Add uploader for BufferSetSubData 2017-11-23 09:26:26 -05:00
Corentin Wallez a8ec80ba57 Vulkan: Add some simple command pool / buffer management 2017-11-23 09:26:26 -05:00
Corentin Wallez 9018236b38 Vulkan: Keep track of finished operations with fences 2017-11-23 09:26:26 -05:00
Corentin Wallez 315e9268bb Vulkan: Start buffers, hack SetSubData and MapRead 2017-11-22 18:25:20 -05:00
Corentin Wallez b8387a62a6 RefCounted: make copy constructor arg const 2017-11-22 18:25:20 -05:00
Corentin Wallez 0216233a83 Vulkan: Create device and load all entry points 2017-11-22 18:25:20 -05:00
Corentin Wallez f40d8c545c Fix warnings in IndexFormatTests 2017-11-21 17:34:16 -05:00
Corentin Wallez 33f7bfe322 OpenGL: Apply vertex/index buffers just before draw.
Previously we would modify the GL state as soon as we saw
SetIndex/VertexBuffers. This GL state is owned by the VAOs in the
InputState and was disappearing on a Pipeline change. Fix this by
applying the index / vertex buffers lazily.
2017-11-21 17:34:16 -05:00
Corentin Wallez 6d9a3b82c6 Vulkan: Create VkInstance and register debug report 2017-11-21 16:09:15 -05:00
Corentin Wallez f2adf6d5bd Vulkan: Load Vulkan library and gather global info 2017-11-21 16:09:15 -05:00
Corentin Wallez 86e1ca2230 Add a DynamicLib loading class 2017-11-21 16:09:15 -05:00
Corentin Wallez 2eb113d690 Noop d3d12_platform.h cleanup 2017-11-21 16:09:15 -05:00
Corentin Wallez 6225a72fb7 Add index format tests. 2017-11-20 09:59:03 -05:00
Corentin Wallez a43b1566e6 Make MetalBackend require BGRA8 swapchain 2017-11-20 09:59:03 -05:00
Corentin Wallez e862a33dac Add TextureFormat::B8G8R8A8Unorm 2017-11-20 09:59:03 -05:00
Corentin Wallez 2e31e8f0bf Make binding expose the preferred format 2017-11-20 09:59:03 -05:00
Corentin Wallez 405dcd636a Make the index format part of the pipeline state. 2017-11-20 09:59:03 -05:00
Corentin Wallez ff57ccbcf1 OpenGL: Fix rendered textures being flipped.
This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
 - Updates SPIRV-Cross to the latest version
 - Uses the new vertex.flip_vert_y option in ShaderModuleGL
 - Enables tests that are now passing in GL.
2017-11-16 11:42:38 -05:00
Kai Ninomiya 921fb5e1ce remove initialUsage from SwapChain::Configure 2017-09-15 14:02:02 -07:00
Kai Ninomiya 169809c458 use TransitionUsageImpl 2017-09-15 14:02:02 -07:00
Kai Ninomiya 720a5d9366 d3d12: add implicit transition for subpass attachments 2017-09-15 14:02:02 -07:00
Kai Ninomiya ee7b6b1b62 Update SwapChain to configure texture usage
Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
2017-09-15 14:02:02 -07:00
Kai Ninomiya 08a0081c13 Change SetPipelineCommon to return void (#124)
This is to avoid a potential future problem if SetPipelineCommon were to
ever return false (which is currently not possible), some state might
have been modified incorrectly.
2017-08-31 10:56:15 -07:00
Kai Ninomiya da42198478 Remove the last few null=backbuffer hacks (#125)
I missed these in #94.
2017-08-31 10:47:54 -07:00
Corentin Wallez 916046c956 Add stub Vulkan backend 2017-08-29 13:37:24 -07:00
Corentin Wallez 7218ed19a1 end2end: Add push constant tests 2017-08-23 09:49:35 -04:00
Corentin Wallez ab4aa2af3e NXTTest: Configure the swapchain
Otherwise when trying to use SwapBuffersForCapture a device error is
generated.
2017-08-23 09:49:35 -04:00
Corentin Wallez 9a72ea09a9 Metal: Recreate the compiler everytime we use it. 2017-08-23 09:49:35 -04:00
Corentin Wallez 2f96e129ef Metal: Fix SetBindGroup assert 2017-08-23 09:49:35 -04:00
Corentin Wallez 91b475f369 OpenGL: Allow separate VS and FS push constants 2017-08-23 09:49:35 -04:00
Corentin Wallez 1b6f7535aa OpenGL: Reset viewport to FB size at each subpass 2017-08-23 09:49:35 -04:00
Corentin Wallez a214b7f12d OpenGL: Fix push constants disappearing on pipeline change 2017-08-23 09:49:35 -04:00
Corentin Wallez 3ef4121d4e Metal: Free pipeline descriptor on error. 2017-08-23 09:49:35 -04:00
Corentin Wallez 8846433ae7 end2end: Clear attachments in tests 2017-08-23 09:49:35 -04:00
Corentin Wallez 770f25f335 Fix XCode Analyse false positive 2017-08-23 09:49:35 -04:00
Austin Eng a384c61f7a Fix indexing error 2017-08-18 12:49:45 -04:00
Austin Eng 4086effec0 Validate buffer view offset on bind groups 2017-08-17 15:36:02 -04:00
Austin Eng ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Austin Eng d37ec9af92 unittests: Test inheritance of vertex inputs between pipelines and no inheritance between subpasses 2017-08-15 19:40:10 -04:00
Austin Eng 9b4150d5fd Fix RecomputeHaveAspectVertexBuffers check 2017-08-15 19:40:10 -04:00
Austin Eng dd37e5017f Fix bug with EnsureTextureUsage 2017-08-15 19:40:10 -04:00
Austin Eng d9568e2ca9 Reset vertex buffers aspect when pipelines change and fix bug where inputsSet is not cleared 2017-08-15 19:40:10 -04:00
Kai Ninomiya b476abd915 RenderPassLoadOpTests.ClearsOnlyOnFirstUsePerRenderPass (#117)
Tests that an attachment is cleared only on the first subpass that uses
it in a renderpass
2017-08-15 13:58:48 -07:00
Kai Ninomiya afa45a9176 Add tests for clears, render passes, framebuffers (#107)
* Add tests for clears, render passes, framebuffers

* Test load with a draw in it
2017-08-14 16:32:26 -07:00
Austin Eng 37d11539a4 Add compute to D3D12 backend 2017-08-14 17:39:36 -04:00
Austin Eng fb19c3606b Add RGBA8Uint texture format 2017-08-14 17:38:56 -04:00
Kai Ninomiya ba7a3224ea fix accidentally lost from #105 (#109) 2017-08-11 18:06:25 -07:00
Kai Ninomiya b985431c82 Load operations (#105)
* load ops: design + implementation (all backends)

* Animometer/glTFViewer: use just one subpass per frame
2017-08-11 14:36:20 -07:00
Austin Eng e69a2893b3 Add BlendState validation tests 2017-08-07 18:51:48 -04:00
Austin Eng 12a00ba3d1 Reset blend color to (0,0,0,0) at the start of render subpass 2017-08-07 18:51:48 -04:00
Austin Eng cce6b01b6d Remove dual source blending
It is not supported on many mobile GPUS on Vulkan
http://vulkan.gpuinfo.org/listreports.php?feature=dualSrcBlend&option=not
and is optional on Metal
2017-08-07 18:51:48 -04:00
Austin Eng 6366a019db Validate render subpass for SetBlendColor and SetStencilReference 2017-08-07 18:51:48 -04:00
Austin Eng 3a8f48504d opengl: Fix multiple render target setup with glDrawBuffers 2017-08-07 18:51:48 -04:00
Austin Eng 8dc3bd1808 opengl: Implement blend state 2017-08-07 18:51:48 -04:00
Austin Eng 18163f1223 end2end: Add blend state tests 2017-08-07 18:51:48 -04:00
Austin Eng fb4265387c Add SetBlendColor command 2017-08-07 18:51:48 -04:00
Austin Eng 476e5cbe30 Metal: Apply BlendState to RenderPipeline 2017-08-07 18:51:48 -04:00
Austin Eng 4820dbd7ee D3D12: Apply blend state to render pipeline 2017-08-07 18:51:48 -04:00
Austin Eng 31fc0d234c D3D12 & Metal: Blend state conversions 2017-08-07 18:51:48 -04:00
Austin Eng 94bebe517d Add BlendState to NXT API 2017-08-07 18:51:48 -04:00
Ben Constable 2c05f4d8fc Remove comment per code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable ea507ddf77 Code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable d54a5239a6 Fix missing depth stencil format and reference value setting 2017-08-01 18:45:33 -04:00
Ben Constable a015ad3399 Initial changes for depth stencil, some tests not passing 2017-08-01 18:45:33 -04:00
Kai Ninomiya 4526368263 Remove outdated backbuffer hack + reduce GL version to 4.4 (#100) 2017-07-31 11:25:06 -07:00
Corentin Wallez 4122b2e3f9 Metal: Implement push constants 2017-07-28 17:11:07 -04:00
Corentin Wallez 30beb65a7b Metal: Make the MSL indices match the ones of PipelineLayout
Previously didn't tell SPIRV-Cross at which MSL resource indices the
different SPIRV binding should be, and were lucky that it's giving
indices in increasing order matched the PipelineLayout in all our
samples.

Fix this by making SPIRV->MSL compilation depend on the PipelineLayout
so we can tell SPIRV-Cross which binding goes where.

We should do the same for vertex attributes eventually as they are
hardcoded to start at kMaxBindingsPerGroup currently.

Also a couple unrelated cleanups (unused function, usage of
IterateBitSet).
2017-07-28 17:11:07 -04:00
Kai Ninomiya c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Corentin Wallez 3818e18c5c Forward unhandled builder errors to the device 2017-07-27 21:08:12 -04:00
Austin Eng ba6a36c974 D3D12: Enable better live object reporting and cleanup resources on device destruction 2017-07-27 15:15:28 -04:00
Austin Eng 439d963ccd Point,Line,Triangle -> PointList,LineList,TriangleList 2017-07-27 10:19:30 -04:00
Austin Eng c2def461a1 Add input primitive topology to D3D12 and Metal pipeline states 2017-07-27 10:19:30 -04:00
Austin Eng 2a0792b5f0 Add RenderPipeline validation tests 2017-07-27 10:19:30 -04:00
Austin Eng d568bdad99 Add primitive topology tests 2017-07-27 10:19:30 -04:00
Austin Eng d81fd82bde Implement primitive topology in OpenGL, Metal, and D3D12 backends 2017-07-27 10:19:30 -04:00
Austin Eng 3e9e315636 Add primitive topology to NXT API 2017-07-27 10:19:30 -04:00
Austin Eng c275f7cf9f end2end: Add depth stencil state tests 2017-07-25 10:16:08 -04:00
Austin Eng ccf1fa2330 Remove DepthTestEnabled() and fix depth writes for depth function Always 2017-07-25 10:16:08 -04:00
Austin Eng cc8d2d529d D3D12: Enabled copy tests with non-aligned buffer offsets 2017-07-25 09:40:54 -04:00
Austin Eng 04499576d9 D3D12: Add copy splitter unit tests 2017-07-25 09:40:54 -04:00
Austin Eng 0506138567 D3D12: Add copy splitting for texture copies not 512-byte aligned 2017-07-25 09:40:54 -04:00
Kai Ninomiya 78c8b837ea clang/gcc: enable a bunch more warnings (#91)
* clang/gcc: enable -pedantic warnings

* suppress a GCC-specific warning in stb_image

* And some clang-specific warnings

* -Wconversion (clang) -Wold-style-cast (clang+gcc)

and fix a few warnings that show up with these (and a few more with
-Wconversion on gcc, even though that's not enabled by default)

* bunch more warnings

* fixes

* remove merge error
2017-07-21 17:00:22 -07:00
Kai Ninomiya 159bade5f5 x_DISABLED -> DISABLED_x 2017-07-20 16:33:02 -04:00