7218 Commits

Author SHA1 Message Date
Jiawei Shao
04584a567e Skip two tests that fail on Win11 with backend validation == full
BUG=dawn:1273, dawn:1255

Change-Id: I78f3dc3a3cfb6a3cedd03c1644e31abf71306dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78180
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-01-26 07:37:54 +00:00
Shaobo
5875ad7064 Implement platform-independent isNaNCustom for VertexFormatTest
Wgsl removes inNaN from spec (https://github.com/gpuweb/gpuweb/pull/2311)
and VertexFormatTest needs to cover NaN input. So we implement a
platform-independent isNaNCustom based on the rules in IEEE 754-1985.

Bug: dawn:1268
Change-Id: I53aef428c72d34381efc6b3ba0250685fc685965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-01-26 00:22:40 +00:00
Stephen White
520bccf8d8 GLSL: implement builtin kNumWorkgroups.
Bug: tint:1400
Change-Id: I5f2523d41f73abe55e57b8931833124c2ebaf00d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78260
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 22:47:05 +00:00
Yuly Novikov
c64159ca25 Revert "Recording timing info in trace events when D3D12 queue submit"
This reverts commit 8e9fbbe7caa414f7006d0568d918561b5ca9a94f.

Reason for revert: crashes on Win7

Original change's description:
> Recording timing info in trace events when D3D12 queue submit
>
> Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
> enabled, record detailed timing information in trace events right
> before calling ExecuteCommandLists on a D3D12 command queue, and the
> information includes system time, CPU timestamp, GPU timestamp, and
> their frequency.
>
> Bug: dawn:1264
> Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,zhaoming.jiang@intel.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I7884e1c9cb580237bfa65790e12879a075720b18
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1264, chromium:1290964
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78250
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
2022-01-25 22:13:03 +00:00
Stephen White
ca4cfb9d6f GLSL: implement interpolation qualifiers.
Bug: tint:1399 tint:451
Change-Id: Idf02a98d2c51ab4d93847fc24a9d5a447ce3aaa3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78222
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 21:39:05 +00:00
Ben Clayton
800b8e3175 optimizations: Implement transform::ShouldRun()
This change adds an override for Transform::ShouldRun() for many of the transforms that can trivially detect whether running would be a no-op or not. Most programs do not require all the transforms to be run, and by skipping those that are not needed, significant performance wins can be had.

This change also removes Transform::Requires() and Program::HasTransformApplied(). This makes little sense now that transforms can be skipped, and the usefulness of this information has been severely reduced since the introduction of transforms that need to be run more than once.
Instread, just document on the transform class what the expectations are.

Issue: tint:1383
Change-Id: I1a6f27cc4ba61ca1475a4ba912c465db619f76c7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77121
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-25 21:36:04 +00:00
Ben Clayton
12d54d746e transform: Make methods const, add ShouldRun()
Transforms are supposed to be immutable, operating on the DataMaps provided for input and output, so make the methods const.

Add a ShouldRun() method which the Manager can use to skip over transforms that do not need to be run.

Change-Id: I320ac964577e94ac988748d8aca85bd43ee8d3b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-25 20:53:25 +00:00
Ben Clayton
4a3503a610 dawn_native: Use 'auto' to handle change of tint type
tint::Source::FileContent::lines has changed from a vector of std::string to std::string_view.
The dawn usage of the field works with both types without changes, so juse use `auto` to let tint roll.

Change-Id: I0d8309a13e94da7e3558bd32d0d98a4f27a1a4bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77943
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-25 20:34:10 +00:00
Stephen White
c8c0e2ea38 GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 20:06:05 +00:00
Stephen White
8e01c45e54 GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:44:14 +00:00
Stephen White
fc792989e1 GLSL: implement image format qualifiers for storage textures.
Bug: tint:1397
Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:20:04 +00:00
Brandon Jones
37b3df4337 Modify External Texture Interface For BiPlanar Formats
Changes dawn.json entry for ExternalTexture to take a secondary plane
and adds wgpu::PredefinedColorSpace. Includes validation tests.

Bug: dawn:1082
Change-Id: I76475e4a1bce6f25c728ac0251ff582ef6369cd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2022-01-25 18:09:00 +00:00
Stephen White
0999cb0371 Add missing @interpolate(flat) to validation test.
(Note that I've added the decoration to all types, integer or not.
This should make no difference for the purpose of this test.)

Bug: dawn:1271
Change-Id: I77a4c3ac25ad360ea59352499d97148c068ceda1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78204
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 17:17:52 +00:00
Brandon Jones
b9d1540b31 Make use of std::string_view when parsing
There may very well be more places it can be used, but this updates
the easiest to identify cases that could be switched over with minimal
restructuring.

Change-Id: I5100f398731cc4e031c82548ac826d713d0a4cda
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76640
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-25 17:15:37 +00:00
Ben Clayton
a9ca8cb4ab wgsl: Replace use of [[attribute]] with @attribute
Bug: tint:1382
Change-Id: I58ad2c88fde1e7c96f2ae8257e6df924b94b61db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-25 16:29:04 +00:00
Yang Gu
3b46eb9d7b Replace 'elseif' with 'else if' in end2end tests
Bug: tint:1289
Change-Id: Icc93f4d6136238b6942f6ca7daae5ce494e2f0e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78160
Commit-Queue: yang gu <yang.gu@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-01-25 09:03:10 +00:00
jchen10
8e7b513f95 Refactor vulkan image wrapping tests on CROS
This implements the test "backend" for DmaBuf.

Bug: chromium:996470
Change-Id: I9a4b8c7d345669e26c1349b87101c6f076e1f613
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-01-25 08:08:09 +00:00
Zhaoming Jiang
fd3505ba43 Validate texture usage is non-zero in createTexture
Validate that texture usage is not 0 (None) when creating buffer.

Bug: dawn:1266
Change-Id: I1bbb766319b8680d1303f214632708f5234bd9d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-01-25 02:54:23 +00:00
Zhaoming Jiang
8e9fbbe7ca Recording timing info in trace events when D3D12 queue submit
Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
enabled, record detailed timing information in trace events right
before calling ExecuteCommandLists on a D3D12 command queue, and the
information includes system time, CPU timestamp, GPU timestamp, and
their frequency.

Bug: dawn:1264
Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-01-25 01:40:44 +00:00
jchen10
778cf04126 Suppress some cases in ComputeDispatchTests
These cases fail on D3D12 with the full validation layer turned on.

Bug: dawn:1262
Change-Id: I7778f081fcb1b69d85e58bbe7fcce47205d7ec12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-01-25 01:25:54 +00:00
James Price
1c02eb8cb0 validation: Require interpolate(flat) for integers
This was made a warning in M97, and can now become a hard error.

Fixed: tint:1224
Change-Id: Ied72f6e28b3dc64a6ab832e0eac53f62ce045d40
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77700
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-01-25 01:01:39 +00:00
Stephen White
d5560400a3 Run all of the backends in the test runner.
Essentially, this adds GLSL to the list of backends to run.

Bug: tint:1358
Change-Id: I5075df32d935a3e08733daadbe5ac9dc1e13f03c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 00:35:20 +00:00
Stephen White
2190481ad9 GLSL: avoid collisions on existing vars for binding 0/0.
Bug: tint:1396
Change-Id: I870c3dd7772b1fdf9bf7adfdb34798a9eb170163
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-24 22:51:49 +00:00
Ben Clayton
6c0df44211 Castable: Optimizations using bloomfilters
Calculate a hashcode for each TypeInfo, use these hashcodes to quickly
eliminate full base class walks for As() and Is(). Use the hashcodes to
optimize IsAnyOf() calls where the result is false.

Benchmarks:

A: base.bench
B: new.bench

Test name                             | Δ (A → B)    | % (A → B)
--------------------------------------+--------------+-----------
ParseWGSL/"particles.wgsl"            | -78.84µs     | -3.2%
GenerateWGSL/"particles.wgsl"         | -11.264µs    | -5.8%
GenerateGLSL/"particles.wgsl"         | -2.610127ms  | -7.2%
GenerateMSL/"simple_compute.wgsl"     | -41.187µs    | -7.2%
GenerateMSL/"particles.wgsl"          | -818.689µs   | -7.2%
GenerateGLSL/"simple_compute.wgsl"    | -48.362µs    | -7.4%
GenerateGLSL/"simple_vertex.wgsl"     | -49.992µs    | -7.7%
GenerateSPIRV/"simple_compute.wgsl"   | -42.869µs    | -7.8%
GenerateSPIRV/"particles.wgsl"        | -835.423µs   | -7.9%
GenerateSPIRV/"simple_fragment.wgsl"  | -33.868µs    | -8.1%
GenerateGLSL/"simple_fragment.wgsl"   | -51.368µs    | -8.2%
GenerateSPIRV/"simple_vertex.wgsl"    | -39.096µs    | -8.3%
GenerateHLSL/"particles.wgsl"         | -1.437747ms  | -8.3%
GenerateMSL/"simple_vertex.wgsl"      | -57.232µs    | -8.5%
GenerateHLSL/"simple_compute.wgsl"    | -85.981µs    | -8.9%
GenerateHLSL/"simple_fragment.wgsl"   | -73.095µs    | -9.2%
GenerateMSL/"simple_fragment.wgsl"    | -61.257µs    | -9.3%
GenerateHLSL/"simple_vertex.wgsl"     | -76.661µs    | -9.4%

Change-Id: Idb03bf871b08274b5b52ef55e41450ed3448a60f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76960
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2022-01-24 21:07:20 +00:00
Stephen White
f9b8b6104d GLSL: implement CombineSamplers transform (string version).
This transform converts all separate texture/sampler references
in a program into combined texture/samplers. This is required for GLSL,
which does not support separate texture/samplers.

As input, the transform requires a map from the unique sampler/texture
pairs previously gathered by the Resolver to strings, which will be
used as the names of the newly-generated combined samplers. Note that
binding points are unused by GLSL, and so are set to (0, 0) with
collision detection disabled.

All function signatures containing textures or samplers are rewritten,
as well as function calls and texture intrinsic calls. For texture
intrinsic calls, a placeholder sampler is used to satisfy the subsequent
Resolver pass (GLSL texture intrinsics do not require a separate sampler,
but WGSL intrinsics do). The placeholder is also used if the shader
contains only texture references (e.g., textureLoad).

Bug: tint:1366

Change-Id: Iff8407d28fdc2a8adac5cb655707a08c8553c389
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77080
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-24 17:17:22 +00:00
Antonio Maiorano
4183a574b0 PromoteSideEffectsToDecl: add decomposing 'else if's to 'if { else }'
Just as we do with for loops that need decomposing to loops, we must
also decompose 'else if's to 'else { if }' so that we can insert decls
above the condition.

Bug: tint:1300
Change-Id: Ia16f1cf351964817587d353e58a02d9ae6f8386c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77500
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-24 15:18:59 +00:00
Antonio Maiorano
8db439d848 Add PromoteSideEffectsToDecl transform
Fold both PromoteInitializersToConstVar and VarForDynamicIndex into this
new transform, with a config to enable either type of transformation.
This is almost a no-op change, except that VarForDynamicIndex required
ForLoopToLoop, while this tranformation in PromoteInitializersToConstVar
converts for-loops only as needed, so it doesn't do so when the
expression is in the for-loop initializer.

This transform will be extended to handle ensuring order of execution of
expressions.

Bug: tint:1300
Change-Id: I4d00984346a2c92b2d8563b459898f8f737589fd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77140
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-01-24 15:14:39 +00:00
Ben Clayton
2a31b8c1bc MSVC 2017 build fixes
Add missing include, and fix return type of tint::utils::UniqueVector::empy().

Fixed: tint:1395
Change-Id: I413eabb882b39d959dedcc4175cd7f5cc82e6838
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77840
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-01-24 14:09:09 +00:00
Yan Shaobo
25fe51a2ae Suppress D3D12 Debug Layer warning D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET
In the end2end test BufferZeroInitTests.PaddingInitialized, the case use
drawIndex to access OOB vertexBuffer to see whether the padding part has
been set to zero. The case use
'renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset)' to set
the vertexBuffer.

But when the vertexBufferOffset == vertexBufferSize, this SetVertexBuffer
won't create any vertex buffer view on D3D12 backend. And it turns out
input slot 0 has nothing.

This warning has been reported by win11 full debug layer. But this
behaviour is allowed by WebGPU.

So this CL suppress the warning
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET in D3D12 adapter.

Bug: dawn:1255
Change-Id: I0dcf816b284cf7d7013f633186d010bae8fa6523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77640
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-01-24 10:04:24 +00:00
Ben Clayton
ba1a8f8d05 optimization: BlockAllocator: Actually allocate in blocks
Instead of hitting the heap for each and every call to Create()

Significantly improves performance for heavy loads. Slight performance
loss for lighter loads.

A: base.bench
B: new.bench

Test name                             | Δ (A → B)    | % (A → B)
--------------------------------------+--------------+-----------
GenerateSPIRV/"simple_fragment.wgsl"  | 27.021µs     | +6.4%
GenerateMSL/"simple_compute.wgsl"     | 35.592µs     | +6.1%
GenerateMSL/"simple_vertex.wgsl"      | 37.64µs      | +5.5%
GenerateHLSL/"simple_fragment.wgsl"   | 42.145µs     | +5.2%
GenerateGLSL/"simple_fragment.wgsl"   | 31.506µs     | +4.9%
GenerateHLSL/"simple_vertex.wgsl"     | 38.843µs     | +4.7%
GenerateMSL/"simple_fragment.wgsl"    | 29.977µs     | +4.5%
GenerateSPIRV/"simple_vertex.wgsl"    | 19.882µs     | +4.2%
GenerateGLSL/"simple_vertex.wgsl"     | 24.702µs     | +3.7%
GenerateSPIRV/"simple_compute.wgsl"   | 17.652µs     | +3.2%
GenerateHLSL/"simple_compute.wgsl"    | 26.826µs     | +2.7%
GenerateGLSL/"simple_compute.wgsl"    | 11.952µs     | +1.8%
ParseWGSL/"particles.wgsl"            | -104.83µs    | -4.2%
GenerateMSL/"particles.wgsl"          | -1.079243ms  | -9.4%
GenerateSPIRV/"particles.wgsl"        | -1.012483ms  | -9.4%
GenerateGLSL/"particles.wgsl"         | -3.522106ms  | -9.5%
GenerateHLSL/"particles.wgsl"         | -1.849666ms  | -10.6%

Issue: tint:1383
Change-Id: Ib691328538c597c06a75dfba392c99d2afbd5442
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76961
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-22 20:32:38 +00:00
Zhaoming Jiang
e67adac441 Validate buffer usage is non-zero in createBuffer
Validate that buffer usage is not 0 (None) when creating buffer.

Bug: dawn:1266
Change-Id: I690582aca91fb505c7b8c7b79c9530e71b958ebc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77642
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-01-22 05:57:25 +00:00
Loko Kung
4f37ae7f3e Loosens validation for APITick.
- Validation no longer produces an error if the device is destroyed. Instead it just no-ops now.
- Internal Ticks are still validated the same as before.
- Necessary because Chromium may call Tick after device.destroy() which causes noisy validation errors that can break tests.
- Removes the current tests for this bahavior with new follow up tests in child CL.

Bug: dawn:628
Change-Id: Idc676490c7dcf1edd104b5dfd0e9fa5c023089ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2022-01-22 01:40:28 +00:00
Brandon Jones
d90a4f50a1 Remove External Texture Format Member Validation
Removes validation of the format member of an external texture
descriptor. Replaces it with format information inferred from the passed
texture.

Bug: dawn:1082
Change-Id: I333c3659859501eff48a532aa4701f25a33124c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2022-01-21 23:38:08 +00:00
Ben Clayton
73ced33dfb test/benchmark: Add more shaders to the corpus
Kindly donated by Brandon Jones and Austin Eng.
Tint has been used to convert all the deprecated attributes to the new style. In doing so, comments have been stripped. These are not massively important for the benchmarking.

Bindings have also been adjusted to be sequential and unique so that the MSL backend doesn't have to deal with binding remapping.

Existing benchmark files that used an underscore '_' have been renamed to use a dash '-' instead, to match the new files.

Change-Id: If5fb507b981f107ed570f6eedb55b232448f67aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77443
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-21 22:38:16 +00:00
Ben Clayton
a2f4134c56 Formatting fix in template.
The headers get swapped by clang-format

Change-Id: I8a95d5789413d6e18ad4bfd545e1a2021eae3d72
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77444
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-21 21:26:39 +00:00
Stephen White
671d9703f0 GLSL samples: add empty entry point if needed.
If a WGSL test contains no entry points, add an empty one.
In that case, do not pass its name to the generator, so we
generate code for all functions, so they aren't culled for
reachability.

Add new test results for formerly empty tests.

Bug: tint:1376
Change-Id: Ibf371b943fb273d44712dfcc9dc1b7bb4ab071db
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-21 18:40:18 +00:00
Jiawei Shao
3619a2b017 Add validation on blend factors and blend operations
This patch adds validations on blend factors and blend
operations according to the latest WebGPU SPEC:
If component.operation is "min" or "max":
component.srcFactor and component.dstFactor must both
be "one".

BUG=dawn:1257
TEST=dawn_unittests

Change-Id: Id17c06044900eb0fa8d2ebab6fd3132f9deb157a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76480
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-01-21 02:05:47 +00:00
James Price
533a1bae68 validation: Fix array storage class validation
We weren't recursing into array element types, which meant that we
weren't validating nested arrays or buffers whose top-level store-type
was an array.

Change-Id: Ib897b36e0b5c3de3dc67c4f60805411c014cd914
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77561
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-20 22:11:07 +00:00
James Price
f6e5cc03bf Deprecate the @stride attribute
Update validation error for invalid uniform array element alignment.

Update tests to either remove the @stride attribute or use a different
element type.

Bug: tint:1381
Change-Id: I50b52cd78a34d9cd162fa5f2171a5fd35dcf3b79
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77560
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-20 22:11:07 +00:00
Ben Clayton
198417097f Clang format the entire tint codebase
Change-Id: I8e6ae93d0d4449e38cd32672e714ef07e1075d75
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77441
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-20 20:40:18 +00:00
jchen10
0d415ff26c D3D12: Ignore the debug warning for vertex buffer out-of-bounds
This adds D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL to
the filter list of debug layer warning messages.

BUG=dawn:1261

Change-Id: Ifd0fdf9eb8314a1b2a4f9cd7d248daf0a92a6c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-01-20 07:23:28 +00:00
Ben Clayton
01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00
James Price
8f1d5224ee cmake: Link diagnostic sources into tint_utils_io
Splits these sources out into a separate library target to make sure
that it is only built once.

Many of these symbols are used by tint_utils_io, and building with
shared libraries enabled fails if they are not present.

Change-Id: I501d302b2502b22357f5691f012cd56ebcfde478
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-01-19 21:40:20 +00:00
James Price
b28c5ad3c6 msl: Fix non-struct runtime-sized array codegen
When these are used inside a function, we were not unwrapping the
array from the struct that we wrapped it in.

Fixed: tint:1385
Change-Id: Ide7bbd802394bf09819265be48d978ec9346adfe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77180
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-01-19 19:36:17 +00:00
James Price
6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00
Austin Eng
017f9cc855 Default dawn_use_swiftshader to true
SwiftShader is required to implement WebGPU fallback adapters.

Perf tests are skipped for CPU adapters since they easily timeout
for intensive benchmarks.

Bug: chromium:1266550
Change-Id: Ib6e91da1128baae1770c797a69cf9ad605ea324d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76421
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-01-19 17:32:56 +00:00
James Price
5085438423 inspector: Add support for non-struct buffers
Use the sem::Type size instead of the sem::Struct size.

Some binding numbers in MSL expected outputs changed since these
buffers were previously not being reported in the resource list that
the Tint exe uses to automatically remap bindings.

Bug: tint:1372
Change-Id: I14479ddc5129d91b91449cc2d68ee37bd99d2f7e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00
James Price
ae8c65620e glsl: Wrap non-struct buffer types in structs
Use the AddSpirvBlockDecoration transform to do this.

Add expected results for all of the new E2E tests. The arrayLength()
tests all fail as this is not yet implemented for the GLSL
backend. The other tests all pass except two that assign whole structs
to buffers, which is also a pre-existing issue.

Bug: tint:1372
Change-Id: I230197b43a5561e619866419d642ffc1ed085aac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76164
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00
James Price
51e55b244e transform: Handle arrayLength for non-struct buffers
These two transforms previously assumed that the argument to
arrayLength had the form `&struct_var.array_member`. We now also need
to handle the case where it is just `&array_var`.

Bug: tint:1372
Change-Id: I173a84bd32c324445573a295b281a51e291c2ae2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76163
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00
James Price
7395e29e70 Allow non-struct buffer store types
For SPIR-V, wrap non-struct types in structs in the
AddSpirvBlockDecoration transform.

For MSL, wrap runtime-sized arrays in structs in the
ModuleScopeVarToEntryPointParam transform.

Bug: tint:1372
Change-Id: Icced5d77b4538e816aa9fab57a634a9f4c52fdab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76162
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 15:55:56 +00:00