Since this was the only attribute allowed on structures, we can also
remove the parsing code for them. However, we still need to have
attributes on the struct AST node, since the AddSpirvBlockAttribute
transform adds one.
Fixed: tint:1324
Change-Id: I7966237765b1d8a58c59908b59e1f1152a8a0439
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The WGSL spec says that line comments are terminated by any blankspace
other than a space or a horizontal tab.
Also rename is_whitespace to is_blankspace and tighten up the
definition to only include the characters listed in the WGSL spec.
Change-Id: I4fee0175980ab70e9baf107a6e79ab5c2e4f906d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83920
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Invalid UTF-8 was being best-effort consumed, which given the right sequence of brokenness, could end up with diagnostic locations referring to bytes beyond the end of a line.
Improve the UTF-8 decoding so that it can detect when multi-byte codepoints are missing the high-bit being set.
Actually detect this in a lexer, and parser and produce errors.
Bug: tint:1437
Bug: chromium:1305648
Change-Id: I459f0df840b4ce8c4f5f82363f93602bf8326984
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83540
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This transform ensures that expressions are evaluated in the order
defined in the WGSL spec. It does this by making sure to hoist
expressions that have side-effects (calls) along with variables that may
receive these side-effects to lets in the correct order.
Bug: tint:1300
Change-Id: Ic027dc4e0d894beff626a68b5837bd2eed26d8a5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78620
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Fails to compile this reinterpret_cast with:
error : cast from 'FARPROC' (aka 'long long (*)()') to 'pD3DCompile' (aka 'long (*)(const void *, unsigned long long, const char *, const _D3D_SHADER_MACRO *, ID3DInclude *, const char *, const char *, unsigned int, unsigned int, ID3D10Blob **, ID3D10Blob **)') converts to incompatible function type [-Werror,-Wcast-function-type]
pD3DCompile d3dCompile = reinterpret_cast<pD3DCompile>(
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Casting the result of GetProcAddress to void* fixes this. Note that this
is the same thing Dawn does.
Change-Id: Ib185a4fe96c60163cb66cd9591679856ae95d7f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
On MSVC debug builds (VS 2022), running Tint against the
"unicode\identifiers.wgsl" test was triggering the following assert:
```
Program: C:\src\tint\out\build\x64-Debug\tint.exe
File: minkernel\crts\ucrt\src\appcrt\convert\isctype.cpp
Line: 36
Expression: c >= -1 && c <= 255
```
std::isdigit, isxdigit, and isspace specify that the behaviour is
undefined if the argument's value is neither representable as unsigned
char nor equal to EOF. For example, see:
https://en.cppreference.com/w/cpp/string/byte/isdigit. As suggested on
cppreference, to safely use these functions, we should first convert the
char argument to unsigned char.
Bug: tint:1437
Change-Id: I80e061820cfd87aca51758ae2e3b59306b157b04
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83180
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Add a Hash() and Equals() methods to sem::Type.
Have sem::Manager (which should be called sem::TypeManager) derive from
utils::UniqueAllocator. This now uses the Hash() and Equals() for uniquely
constructing semantic types instead of building strings and comparing those.
Bug: tint:1383
Change-Id: I5e3229bd087391ac594d333a0ab4232cfcddf54d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82743
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
This patch adds an option to declare the workgroup variables with zero
initializer in Build() instead of transform::ZeroInitWorkgroupMemory
in Sanitize(). This option will be enabled when the Vulkan extension
VK_KHR_zero_initialize_workgroup_memory is enabled on the API side.
BUG=dawn:1302
Change-Id: Ia580df98ec161ec6f2d3099a01dbedb8bf848bf2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
In GLSL, runtime-sized arrays are only valid in interface blocks, not
in structs. The existing code was attempting to avoid emitting structs
containing runtime-sized arrays but was confused by type aliases in
the AST resulting in arrays being missed.
The fix is to do the work on the semantic types instead, where type
aliases have been resolved.
Bug: tint:1339
Change-Id: I8c305ee9bddd75f975dd13f1d19d623d71410693
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Unlike other texture functions in GLSL, textureGather() and
textureGatherOffset() do not expect the refZ value to be appended to
the texture coordinates. It is passed as a regular argument. So append
refZ to coordinates by default, and pass as a regular parameter only
for the gather functions.
Bug: tint:1459
Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Multiple bugs here:
1) Like texture(), GLSL's textureLod() on depth textures returns a
scalar, and does not need to be swizzled. So set glsl_ret_width to
1 in that case.
2) Like texture(), GLSL's textureLod() always requires a Dref
parameter, so append a zero if not present.
3) GLSL's "lod" parameter to textureLod() is always a float, unlike
WGSL's textureSampleLevel() which is an i32 for depth textures,
so cast it.
Along the way, I discovered that textureLod() is not supported on
samplerCubeShadow or sampler2DArrayShadow (even on Desktop GL). So some
tests will never pass. Logged as https://crbug.com/dawn/1313
Bug: tint:1456
Change-Id: If67d8d288704142278d7a4e52b46e8010776f381
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>