This is a reland of b04a92f01b
with the deletion of a duplicate exported function in dawn_wire that
was causing a compilation failure on Windows.
Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: none
Change-Id: Id90e5372132cd93a2f8631c8185d0e71b01bc1af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29443
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This reverts commit b04a92f01b.
Reason for revert: Build failed on win-archive-dbg; see:
https://chromium-review.googlesource.com/c/chromium/src/+/2450792
Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org
Change-Id: I4587b457b7b2dd5d3c7457065bf4e77b95af59d7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: none
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29442
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In situations where both dawn_wire and dawn_native are used on separate
threads (Chrome with --single-process or --in-process-gpu), it's
desirable to have a per-thread proc table so that the WebGPU C++ API can
still be used. This eliminates classes of bugs with manual
reference/release errors.
This also changes many of the GetProcs functions to return const
references to the static proc tables known at compile time, instead of a
copy.
Bug: none
Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In the WebGPU specification, validation errors for mapAsync take
precedence over the early-unmap or early-destroy promise resolution.
Change the client to wait for the mapAsync status from the server before
sending the cancelation through the callback. If the server sends back
an error, then it takes precedence over the client-side status.
Also adds tests for the updated semantic.
Bug: dawn:445
Change-Id: I7bf1d8bbb3cb62d73ab19ecdf0aad2963e854964
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
ValidateOrSetAttachmentSize() was asserting that
textureSize.width >> attachment->GetBaseMipLevel() is nonzero.
This is not true for rectangular textures, where the smaller dimension
may hit the lower bound and must be be clamped at 1.
Fixed by calling GetMipLevelVirtualSize() which performs the clamp.
Added a test which exercises rectangular mipmapped textures as color
attachments. This required a few fixes to the test harness, which had
the same bug as that fixed in the code (assumes (width >> size) > 0).
Bug: dawn:535
Change-Id: Idde3b68feb14d8a241803d09a094b059d9935d91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29261
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.
Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Since we are intending to ship using Tint for normalization, fuzzing
should include this transform.
BUG=dawn:531
Change-Id: Ica25c3bbdc6ff392d5e31361734de43fd1c12815
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
For sampling, check that formats without 4 components sample them as
(0, 0, 0, 1) instead. For rendering, check that extra components output
by the shader are ignored.
Bug: None
Change-Id: Ib49fcaa58e984d821667e992d3ddb1bb093bdba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29061
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This has been fixed by the layout transition fixes. The dedicated
memory bug doesn't seem relevant at this time.
Bug: dawn:200, dawn:206
Change-Id: I953a20850881f64f5ff5ddbede9aed3a835d22da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29123
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Fixed in the roll of Swiftshader.
Bug: dawn:483
Change-Id: I8baad1d8d61e7b99c01dc27f929da830ca30c8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: Ia1ec00572fa268e48349f7d9e39234ec8f5d3953
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28961
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: I32f356c62f19ef29f3bf51c19873369fb817bb16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28960
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: I1cdb35ee01be3c771183003bc357c84d46aa5745
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28922
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will prevent mixing it up with other serial types in the future.
Bug: dawn:442
Change-Id: Ie655d57722fcd79c82acc5aac429aed2c2741c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is in preparation for follow-up CLs that will use typed integers
for the various serial types.
Bug: dawn:442
Change-Id: I5296546e96acd6ac9f7a0bfc46dc7eba40cb3cf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28921
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds two new buffer map async status "destroyed before
callback" and "unmapped before callback" to replace the status "unknown"
so that the developers can get more details when meeting such errors in
the call of buffer mapAsync.
Note that this patch still preserves "unknown" as it is still being used
in Chromium.
BUG=dawn:533
TEST=dawn_unittests
Change-Id: I12deefb49311ea6adea72c24e4e40797dd7eb4a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28883
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
A lot of our switches over enum values use the following pattern:
default:
UNREACHABLE();
return foo;
This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.
Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.
In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).
Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This function was bit long and was difficult to read. Refactor it to use
a single double keyed map and helper functions.
Bug: dawn:527
Change-Id: I8c1173fd0e06256c7e7060a850996e1e90187d50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28640
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In B2T, T2B and T2T copies, copySize has 0 in width, height or depth
will trigger errors in D3D12 backend.
This patch bypass the command record step for noop copy. But all
validation rules still applies to the copy.
BUG=dawn:255
Change-Id: I4d01cef2e3c1f78440014c2c6ac63a48310d99af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Returning the layouts from an export operation and then using
them in a subsequent import operation allows the import to preserve
the texture contents.
This fixes Vukan image wrapping on some AMD/NVIDIA devices.
Bug: dawn:200
Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any
conversion issues in Dawn.
Bug: dawn:525
Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This reverts commit 52a588f3c9.
Reason for revert: added a workaround to filter out messages.
Original change's description:
> Disable debug layer logger
>
> This logger is producing too much output on Windows and causing
> Chromium's gtest harness to kill the tests.
>
> Tbr=cwallez@chromium.org
> No-Try: true
> Bug: chromium:1130483
> Change-Id: I1990bc800bbb7eda62901d14f656375c30fbeef2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28740
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org
Bug: chromium:1130483
Change-Id: Ifeee73838a957f619dfdb977f21585fe8abacc3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
It was using a lot of calls to helper functions full of switches that
were hiding the logic that's relatively simple.
Bug: dawn:527
Change-Id: Iaf2603efa255df5ba2f44989b5375d433f04d5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Instead of calling validation functions directly in
PipelineLayoutBase::CreateDefault, use ValidateBGLDesc and
ValidatePipelineLayoutDesc.
Also makes the visibility of the default layout match the aggregation as
in the WebGPU spec.
Also makes refcounting of BGLs a bit less manual at the bottom of
CreateDefault.
Also adds tests for minBufferBindingSize and visiblity aggregation in
the default layout computations.
Bug: dawn:527
Change-Id: I6bbd5f3de8b235dddf6cbd2bedfd34a094fcb277
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This logger is producing too much output on Windows and causing
Chromium's gtest harness to kill the tests.
Tbr=cwallez@chromium.org
No-Try: true
Bug: chromium:1130483
Change-Id: I1990bc800bbb7eda62901d14f656375c30fbeef2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These warnings are used in Skia.
Bug: None
Change-Id: I1948f448a89b0c213ce1aacd6bb8532f90d399be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.
Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
D3D debug layer uses the descriptor size (width) to
validate CBV bounds when directly allocating UBOs.
This causes validation failure when the buffer size
is misaligned (ie. not a multiple of 256B) even
through the underlying resource heap size is always
64KB aligned.
This change always aligns the buffer size to be 256B
to avoid such validation error should sub-allocation
fail.
BUG=dawn:506
Change-Id: Ic9072934cac65cfd25d0e2a20cb364bd3ca88e3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
In addition to adding the pass running logic, how shaders are stored
in the ShaderModule is changed, so that cached shader that was used to
create the ShaderModule is differentiated from the
modified/intermediate shader that is actually being passed to
SPIRV-Cross.
Also rolling SPIRV-Tools to pick up a fix for a bug I discovered in
the RBA pass implementation.
Roll third_party/SPIRV-Tools/ fd05605be..34ef0c3fd (25 commits)
fd05605bef..34ef0c3fdc
$ git log fd05605be..34ef0c3fd --date=short --no-merges --format='%ad %ae %s'
2020-09-16 rharrison Fix missed modification flagging (#3814)
2020-09-16 andreperezmaselco.developer spirv-fuzz: Use an irrelevant id for the unused components (#3810)
2020-09-16 stefanomil spirv-fuzz: Improvements to random number generation (#3809)
2020-09-16 greg Add buffer oob check to bindless instrumentation (#3800)
2020-09-16 vasniktel spirv-fuzz: Remove CanFindOrCreateZeroConstant (#3807)
2020-09-15 andreperezmaselco.developer spirv-fuzz: Add bit instruction synonym transformation (#3775)
2020-09-16 vasniktel spirv-fuzz: Skip unreachable blocks (#3729)
2020-09-15 afdx Fix build errors (#3804)
2020-09-15 vasniktel spirv-fuzz: Handle invalid ids in fact manager (#3742)
2020-09-15 vasniktel spirv-fuzz: Support memory instructions MoveInstructionDown (#3700)
2020-09-15 stefanomil spirv-fuzz: Pass submanagers to other submanagers when necessary (#3796)
2020-09-15 stefanomil spirv-fuzz: Transformation to flatten conditional branch (#3667)
2020-09-14 46493288+sfricke-samsung spirv-val: Add BaseInstance, BaseVertex, DrawIndex, and ViewIndex (#3782)
2020-09-14 dnovillo Properly mark IR changed if instruction folder creates more than one constant. (#3799)
2020-09-11 afdx Add missing file to BUILD.gn (#3798)
2020-09-11 antonikarp spirv-fuzz: Add TransformationDuplicateRegionWithSelection (#3773)
2020-09-11 afdx spirv-reduce: Support reducing a specific function (#3774)
2020-09-10 afdx spirv-reduce: Refactoring (#3793)
2020-09-10 afdx Favour 'integrity' over 'coherence' as a replacement for 'sanity'. (#3619)
2020-09-10 antonikarp spirv-fuzz: Fix header guards in transformations/fuzzer passes (#3784)
2020-09-10 paulthomson spirv-fuzz: Add SPIRV_FUZZ_PROTOC_COMMAND (#3789)
2020-09-10 paulthomson Add missing include (#3788)
2020-09-09 paulthomson Improve spirv-fuzz CMake code (#3781)
2020-09-08 stevenperron Allow SPV_KHR_8bit_storage extension. (#3780)
2020-09-08 stefanomil spirv-opt: Add function to compute nesting depth of a block (#3771)
Created with:
roll-dep third_party/SPIRV-Tools
BUG=dawn:523,dawn:480
Change-Id: I1f424f5fe6d67999412f286e831ea2ea26372b9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
- Reomve buffer initialization at buffer creation in end2end tests,
and implement lazy initialization when resolving queries to buffer
on D3D12 backend.
- Add buffer lazy zero init tests for resolveQuerySet on D3D12.
- For other backends, buffer lazy initialization will be added when
its resolve method is implemented.
Bug: dawn:434
Change-Id: Ib91c004b37ca912135a1c2fbb53bbd16e2d4eac6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28461
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Convention in CMake land is that libraries default to STATIC or
SHARED based on BUILD_SHARED_LIBS. Do that for Dawn components
that users will link against, but make sure to correctly set
macros used for the export headers.
Bug: None
Change-Id: I6a96cb95706b63c18942424baada11ff81691866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28503
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currnetly ,is_linux GN variable is set to true on Chrome OS build,
but it is planned to be set false. This CL is the preparation
to keep the bahavior compatible.
Bug: chromium:1110266
Test: Build locally.
Change-Id: Iffbfafe3ac5b00899804afa7471a04709046610a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Hidehiko Abe <hidehiko@chromium.org>
If debugger was already attached, closing
the exit handle would incorrectly assert.
Bug: None
Change-Id: I322591c66a9885a260a87750e066ba2e9d07fe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28321
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of
vkCmdPipelineBarrier() in the Vulkan command buffer.
BUG=dawn:522
Change-Id: I1b5943e62eb0a09db96de12196fcabb3448e9e4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28283
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.
Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also make the CompileShaderDXC/FXC standalone functions because
they don't use ShaderModule except to GetDevice().
Bug: dawn:216
Change-Id: Iaec9abe52ad4422891474086c3b973baf07046a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28243
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change the Metal backend in preparation for supporting multiple
entrypoints:
- Explicitly set the spirv_cross entry point before compiling.
- Moves gathering of the local size to the frontend as it will be
useful for validation in the future.
- Query spirv-cross for the modified entrypoint name instead of
duplicating the code in Dawn.
- Move some conversion helpers from ShaderModule.cpp to their own
SpirvUtils file.
Bug: dawn:216
Change-Id: I87d4953428e0bfeb97e39ed22f94d86ae7987782
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also add a missing SPIRV-Tool link
Change-Id: I0d81b6878f09017147b9ccbe21a5784383535ba9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:
1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.
This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.
BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.
Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of ResourceBarrier() call
in the D3D12 command list.
BUG=dawn:522
Change-Id: I31d1520925e79f6a4ef8168a3713466866b2108c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
BUG=dawn:521
Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.
This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.
BUG=dawn:521
Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Previously, this code path was gated on whether or not the texture
format is renderable. This should not be the case as this Vulkan
command only requires the texture to have TRANSFER_DST.
Bug: dawn:145
Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).
Bug: dawn:216
Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.
This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.
This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.
Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes the issues on the initialization of buffers with
MapRead usage and mappedAtCreation == true.
1. The buffers with MapRead usage and mappedAtCreation == true can be
read from the CPU side just after the creation of the buffer,
however at that time the internal pending command buffers may not
be executed, thus causing the buffer is not cleared as is expected.
2. On D3D12 the buffer with MapRead and mappedAtCreation == true is
created on the READBACK heap, so all the data written in the CPU
side cannot be uploaded to the GPU memory. When the buffer is mapped
again all the original data written through the CPU pointer will be
overwritten by the data in the GPU memory (which means it is also
cleared to 0).
This patch fixes this issue by:
1. clearing the buffers with mappedAtCreation == true on the CPU side.
2. on D3D12 making the buffer with MapRead and mappedAtCreation == true
use the staging buffer instead of mapping itself.
Note that this change is only related to the code path with Toggle
"nonzero_clear_resources_on_creation_for_testing" enabled, currently
we don't plan to do the similar change when we enable Dawn wire.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I2b3d0840333e8d99759800ab9fc141d0a7cf2f8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
We need callbacks to be processed server-side so that callback
ordering can be made consistent.
Bug: dawn:516
Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Previously both Render and Compute pipelines handled extracting data
from the ProgrammableStageDescriptors. Unify them in PipelineBase in
preparation for gathering EntryPointMetadata in the PipelineBase.
Bug: dawn:216
Change-Id: I633dd2d8c9fdd0c08bb34cbf18955445951e312f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27263
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch re-enables TextureSubresourceTest.MipmapLevelsTest on Vulkan
with validation layer because the bug in Vulkan validation layer has
been fixed.
BUG=dawn:517
TEST=dawn_end2end_tests
Change-Id: I654603369717a32c5c9168621fb81e8a822d50d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
D3D12_SHADER_MODEL is encoded as 0xMm with M the major version and
m the minor version. After decoding D3D12_SHADER_MODEL to a custom
shader model format as Mm, which is a decimal value, it's meaningless
to compare these two values.
Bug: dawn:426
Change-Id: I3eb9a2a1392307616a5ac4d0aa49790bcc363629
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.
BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit e8dc820fbc.
Reason for revert: The Vulkan validation layers bug has been fixed
Original change's description:
> Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation
>
> This test is broken after a validation layers update.
>
> Tbr=cwallez@chromium.org
> Bug: dawn:517
> Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
>
> Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:517
Change-Id: I844960bfda35be59659ee88ff8b5028fbd0ca612
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27400
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
WGSL and SPIR-V modules can contain multiple entrypoints, for different
shader stages, that the pipelines can choose from. This is the first CL
in a stack that will change Dawn internals to not rely on ShaderModules
having a single entrypoint.
EntryPointMetadata is introduced that will contain all reflection data
for an entrypoint of a shader module. To ease review this CL doesn't
introduce any functional changes and doesn't expose the
EntryPointMetadata at the ShaderModuleBase interface. Instead
ShaderModuleBase contains a single metadata object for its single entry
point, and layout-related queries and proxied to the EntryPointMetadata
object.
Finally some small renames and formatting changes are done.
Bug: dawn:216
Change-Id: I0f4d12a5075ba14c5e8fd666be4073d34288f6f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch cleans up some issues in the end2end tests that will cause
test failures when we enable buffer lazy initialization by default.
This patch also skips a test that always fails with Vulkan validation
layer.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I40f643615b3fec4e52c90d576285534a99950915
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Fix the last TODOs for the deletion of the "old mapping".
Bug: dawn:445
Change-Id: Ie7443446e4696cf38801980db3d3cfdb09094578
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test is broken after a validation layers update.
Tbr=cwallez@chromium.org
Bug: dawn:517
Change-Id: Ia685ba7bd17d8cdb49477997aaee4e5a9f00f9c7
Change-Id: I6f05516f00c8d05b96c8af578e09df9dc416385b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
ClusterFuzz injects errors into the device which may not
initialize the resource manager which would later fail upon
shutdown. This adds a check to see if the resource manager
exists before releasing the pool.
BUG=chromium:1117595
Change-Id: Ie2b90f947f3ddd3906ecabc65e959915c1f7e386
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
In the test DepthStencilCopyTests/FromStencilAspect we are writing into
gl_FragDepth but we disable the depth writing when creating the render
pipeline, which causes Intel Mesa driver hangs when the test is running
on it. In this patch we try to add workaround to this issue by enabling
the depth writing.
BUG=dawn:439
TEST=dawn_end2end_tests
Change-Id: I618246097a26ee62c830f0ac8dc1aa0ab4d224a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
More code is now shared across backends.
Bug: dawn:483
Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.
Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
- Implement QuerySet on Vulkan backend.
- Enable end2end tests on Vulkan. The timestamp tests will be enabled
in following CL which implement timestamp query.
Bug: dawn:434
Change-Id: I7ee04380c5f6b5af561cc23e28637dcae70bc7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Also update RG11B10Float to be name RG11B10Ufloat
Bug: dawn:22
Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This usage is only needed when reinterpreting formats, which Dawn
doesn't support yet, and has a significant cost in that textures can't
be compressed as well.
Bug: dawn:510
Change-Id: I6e416a97c84a708f97d83f9b15c60b05bbf15908
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26881
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Prior versions of GN had a bug (gn:22) where visibility rules
for configs weren't enforced properly.
This CL tweaks the visibility settings of some configs to conform
to the latest version.
Change-Id: If0e9f06667d3d89bcd0bbfc938e159e590e11e27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26929
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously glFrontFace was called only if some cull mode was set. This
was incorrect because the front face also influences whether a triangle
uses stencilFront or stencilBack.
Because OpenGL default to GL_CCW (which with the Y-flip is the inverse
of wgpu::FrontFace::CCW that's default in the descriptor), if
stencilFront != stencilBack and cull mode is none, then the incorrect
stencil face descriptor was used.
Also adds a regression test for this issue.
Bug: dawn:508
Change-Id: I00d93bda6d4f030cf9db472a9f2b0deefc72707f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.
This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.
Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When validation layers are enabled, D3D12 warnings and error
messages are logged to the shared DBWIN_BUFFER segment of memory.
This CL has makes the test environment watch for new events and
logs them to stderr so they show up in the test bot logs. This helps
debug problems in the D3D12 backend which previously just crashed
with a general Device Lost message.
Bug: none
Change-Id: I0eaddf9e16303bd65579e85fe6693bd8cdfbd8da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26640
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Implements vertex pulling on the Metal backend, hidden behind a flag
until ready for use (we are missing support for more complicated vertex
input types).
Bug: dawn:480
Change-Id: I38028b80673693ebf21309ad5336561fb99f40dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26522
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Turns on SPVC buffer access pass if robustness is also enabled.
Bug: dawn:480
Change-Id: Ib4d74e177f4f65139219f3ce8662566370f4a108
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26741
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.
Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).
Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.
Bug: dawn:445
Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>