78 Commits

Author SHA1 Message Date
Corentin Wallez
a94c9acd01 Fix the vertex attribute offset alignment rule.
Bug: dawn:130
Change-Id: Ib5fa24bf5520cb1ffe1653f1504dff244df928b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44300
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-03-15 14:52:53 +00:00
Brandon Jones
e3f10e3d8e Updated VertexFormat enums
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.

Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-02-26 02:20:25 +00:00
Corentin Wallez
fb3991e7d2 Lower the maxVertexBuffer limit to 8.
This is to match the upstream WebGPU specification.

Also remove maxVertexAttributeEnd in favor maxVertexBufferStride.

Bug:dawn:678
Change-Id: Ia498ff522ba257d40e9ddd6e145a0ba77f6753ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41182
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-10 19:47:13 +00:00
Bryan Bernhart
24bf7a4fbb Pipeline caching: refactor object hashing
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.

BUG=dawn:549

Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-12-03 18:42:13 +00:00
Corentin Wallez
5fad85bbd9 Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".

Bug: dawn:502

Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:54:14 +00:00
Corentin Wallez
3317374395 Use IsSubset in more places.
This helper function makes the code easier to read because the name
encodes the semantic of the operation compared to the bit-twiddling that
it replaces.

Bug: None
Change-Id: Iab587e04a91cf60acf8920de1f20bb55f3ea3816
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31668
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-06 17:11:50 +00:00
Corentin Wallez
d42713de7a Remove support for multiple entrypoints with the same name
Previsouly having a ShaderModule with multiple entrypoints with the same
name and different stages was valid in Dawn. However it is disallowed by
the WGSL specification so change Dawn to index the ShaderModule's
entrypoints only by their name (instead of name and stage).

Bug: dawn:216
Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-05 13:25:16 +00:00
Corentin Wallez
24e6369261 Slightly improve a RenderPipeline error message.
Bug: dawn:559
Change-Id: Ib7156c0f189c0eb577026d939fecff28a3d43cf4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30861
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-23 12:41:40 +00:00
Corentin Wallez
2a8ada7951 Format: Move the baseType to be per-aspect.
This also introduces a per-aspect supportedComponentTypes that exactly
mirrors baseType for now but will contain additional bits in the future
(like DepthComparison for depth textures).

It is also a step towards being able to create single-aspect view of
depth-stencil textures to sample either the depth or the stencil
component.

Bug: dawn:527

Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-16 14:07:06 +00:00
Corentin Wallez
5931c0ac3b ShaderModule: Don't use Format::Type for reflection.
Previously Format::Type was used instead of wgpu::TextureComponentType
so that ::Other could server as a tag value. This was confusing and
almost the single use of ::Other.

In a follow-up CL the format baseType is changed to be a per-aspect
value, and Format::Type. This CL is a self-contained step in that
direction.

Bug: dawn:527

Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 13:51:33 +00:00
Enrico Galli
db2c2dd9b9 Add support for depthBias, depthBiasSlope, and depthBiasClamp
Bug: dawn:524
Change-Id: I2586aadbc326f58889314a2d10794bcc0572aaba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-06 08:12:29 +00:00
Corentin Wallez
eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Austin Eng
4099f65525 Typeify VertexBufferSlot and VertexAttributeLocation
Bug: dawn:442
Change-Id: Ic4c29eed51984d367dc7fd6055e33d26bfc7faed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-17 19:07:00 +00:00
Austin Eng
7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Corentin Wallez
8ec8f31e3b Make ShaderModule reflection go through EntryPointMetadata
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).

Bug: dawn:216

Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-02 15:57:39 +00:00
Brandon Jones
ccda6a0009 Various cleanups for updated indexFormat handling
Addresses post-merge comments left by cwallez@ on
https://dawn-review.googlesource.com/c/dawn/+/27182

BUG=dawn:502

Change-Id: I9bce09da9bb46e92a4c613df2279bdefdd06d747
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2020-09-01 18:32:49 +00:00
Corentin Wallez
9ed8d518ca Unify ProgrammableStageDescriptor handling in PipelineBase
Previously both Render and Compute pipelines handled extracting data
from the ProgrammableStageDescriptors. Unify them in PipelineBase in
preparation for gathering EntryPointMetadata in the PipelineBase.

Bug: dawn:216
Change-Id: I633dd2d8c9fdd0c08bb34cbf18955445951e312f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27263
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2020-08-28 14:26:00 +00:00
Brandon Jones
8575cb3ec7 Add setIndexBufferWithFormat method
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-27 01:13:35 +00:00
Tomek Ponitka
ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Tomek Ponitka
4d9cadd58a Enabling sampleMask usage in RenderPipelineVk
Added the sampleMask functionality in Vulkan with some
end2end tests including tests for the shader-output
mask.

Bug: dawn:491
Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-23 11:30:56 +00:00
Austin Eng
250f26229b Use TypedInteger for BindGroupIndex
Bug: dawn:442
Change-Id: I889a943cbaf2d349c31a15fdf126d66964bdd0a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23247
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-20 01:30:32 +00:00
Idan Raiter
f434fdc6ed Add minimum buffer size validation
Bug: dawn:459
Change-Id: I755cc0ada7be7b1cb71724cb410ab0c3a88cea24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22421
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 21:39:23 +00:00
Corentin Wallez
e51f8dd09a Fix compilation with stdlibc++ (instead of libc++)
Also fixes some warnings when compiling with GCC

Bug: dawn:333
Change-Id: Ib597bb3b950476279a1e20e3556765ec9f1db697
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15960
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-02-18 02:44:05 +00:00
Corentin Wallez
69cdaf94df RenderPipeline: validate depth bias params are not NaN
Also changes the sampler validation to allow INFINITY and only check for
NaN.

BUG=dawn:296

Change-Id: I2a61df807d37dcaf280b12a1ffe56dc670d0f455
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-12 11:41:02 +00:00
Austin Eng
f6eb890f4c Implement getBindGroupLayout
This patch makes the |layout| member of the Render|ComputePipelineDescriptor
optional. If it is not provided, a default layout is created from the
ShaderModules provided and used to replace the layout in the descriptor.

Then, pipeline.GetBindGroupLayout may be called to get the existing, or
the computed bind group layout. If no bind group layout exists at the
provided index, an empty bind group layout is returned.

Bug: dawn:276
Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-11-22 17:02:22 +00:00
Kai Ninomiya
ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Austin Eng
84bcf44fae Only mark objects as cached right before inserting into the cache
This fixes bugs where we try to uncache objects that fail creation.

Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-30 00:20:03 +00:00
Corentin Wallez
1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
François Beaufort
c932f33093 Attribute offset needs to be multiple of 4 bytes
Metal requires offset to be 4 bytes aligned. This CL makes sure a
validation error is fired when offset is not a multiple of 4.

See https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1515785-offset

Bug: dawn:22
Change-Id: I8be26fc1851e3aea7cfdbd5c92dfb4169fdaed5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11902
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-09 06:12:10 +00:00
Jinho Bang
0b82671047 Rename PipelineStageDescriptor to ProgrammableStageDescriptor
This is to match the WebGPU's WebIDL[1].

[1] https://github.com/gpuweb/gpuweb/pull/359

Bug: dawn:22
Change-Id: Id0cf0a7a6605ea7ec474d0f0885685ed21875dce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11883
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-07 12:23:09 +00:00
Jiawei Shao
64f4dd7127 Add check between color state format and fragment shader output
This patch adds the validation on the compatibility between the format
of the color states and the fragment shader output when we create a
render pipeline state object as is required in Vulkan (Vulkan SPEC
Chapter 14.3 "Fragment Output Interface"):
"if the type of the values written by the fragment shader do not match
the format of the corresponding color attachment, the resulting values
are undefined for those components".

BUG=dawn:202
TEST=dawn_unittests

Change-Id: I3a72baa11999bd07c69050c42b094720ef4708b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11461
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-09-26 00:12:41 +00:00
Corentin Wallez
c81a717379 Remove indirection for colorStates
This is to match the work in progress webgpu.h header.

BUG=dawn:22

Change-Id: Ia1077fef95e6bda541cddbd2f6ce40b79138e960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-09-20 23:22:27 +00:00
Corentin Wallez
c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
François Beaufort
13c472e196 Make vertex input descriptor optional
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/378,
vertexInput descriptor from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22

Change-Id: I5d2500a758f44b7a7db2d2c23b359f1012221227
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10640
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-29 15:56:31 +00:00
Yan, Shaobo
b58435c6f9 Vertex buffer stride size needs to be a multiple of 4 bytes
Metal requests that stride size of vertex buffer needs to be a multiple of 4 bytes. Dawn
should also follow the restriction.

BUG=dawn:130

Change-Id: I92eb67e944ab170a5dac5305c930bae507cb034d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10621
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-29 08:20:02 +00:00
Corentin Wallez
b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Austin Eng
3318caaa51 Factor RenderPass command validation
Validation of GPURenderBundle will share code with RenderPass
validation. Factor validation of commands for GPURenderBundle
into a separate function.

Bug: dawn:154
Change-Id: I79a229592ead27d462da0dd2d12fbdb95443ff19
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9980
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-13 00:22:28 +00:00
François Beaufort
ae7e0026a5 Make fragment stage optional in RenderPipeline
This CL makes fragment stage optional but still raises a validation
error if set to null in a RenderPipeline.

Bug: dawn:136
Change-Id: Ie900d2e768d251db1e0c4a90738f80b2de15dc2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-08-02 07:46:57 +00:00
Austin Eng
b98f0faa4d Deduplicate AttachmentState shared by RenderPipeline and RenderPasses
This both deduplicates shared state by multiple passes or pipelines and
makes checking pipeline compatibility a single pointer check. It will be
useful for also checking RenderBundle compatibility.

Bug: dawn:154
Change-Id: I0fb289fab5ac76a7fbd500f64b8a6409a246ab32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9461
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-26 19:08:18 +00:00
Corentin Wallez
1546bfbdec Precompute all the Formats at Device creation in the FormatTable
This is needed for two reasons:
 - TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
 - The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.

The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.

Also some DeviceBase pointers were made const for validation.

BUG=dawn:128

Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-18 09:25:04 +00:00
François Beaufort
4af9808400 Make rasterization state descriptor optional
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/issues/347,
the rasterizationState from GPURenderPipelineDescriptor should not be
required anymore.

BUG=dawn:22
Change-Id: Ic458396665a7e2fbd942aa7f50138cc96497ff33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-07-16 17:01:59 +00:00
Corentin Wallez
f07e85c604 Add missing WebGPU enums and defaulted members.
These additions to dawn.json don't require changes to users of the C++
API so they are done now to prepare for webgpu.h. Validation is added
that forbids using the new enum values and non-default values for
members until they are implemented.

BUG=dawn:22

Change-Id: Ie6f3384243d6874e7aca4b94733409755a066c93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-15 20:47:56 +00:00
Corentin Wallez
2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Corentin Wallez
293ea7746d Make RenderPipeline::ValidateCompatibleWith produce an error message
Previously it would only return a boolean which made it difficult to
know why the validation is failing.

BUG=dawn:128

Change-Id: Id129a84f7777ba2efc5f12292aeccb83c076b9af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8362
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-26 20:28:13 +00:00
Corentin Wallez
a92f83b725 Add internal Format structure for texture formats
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().

This is in preparation of adding all WebGPU texture formats.

BUG=dawn:128

Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:16:15 +00:00
Yunchao He
29f3de54a5 Update VertexInput (InputState) to match the spec - Part 4
This patch added support for null vertex buffer(s).

BUG=dawn:80, dawn:107

Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-06-11 16:45:04 +00:00
Corentin Wallez
2b82eb2902 Fix incorrect ASSERT in vertex validation.
Also adds a test that would have fired the ASSERT.

BUG=dawn:80
BUG=dawn:107

Change-Id: I56cdbc91956465c8941b45bb5e9da4c27da301ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-07 11:05:37 +00:00
Yunchao He
2d4b529443 Update VertexInput (InputState) to match the spec - Part 3
Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput

BUG=dawn:80, dawn:107

Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 17:54:30 +00:00
Yunchao He
97c0885a4a Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples.

BUG=dawn:80, dawn:107

Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 01:56:57 +00:00
Corentin Wallez
8dfc593eb7 Remove the concept of push constants
BUG=dawn:14

Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:16:06 +00:00