By default, the tests will run on all available adapters, so this
adds an --exclusive-device-type-preference flag which takes a list
of comma-delimited device type preferences (discrete,integrated,cpu).
Tests will run only on the first available device type.
This is useful because in Chromium's test infrastructure, the same
test arguments are passed to one machine on which we want to use the
discrete GPU, as well as one machine where we want to use the
integrated GPU.
Bug: dawn:396
Change-Id: Id936fff3356eef3c6d12dfd1407b0e1f0f020dc1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21202
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This moves the creation of the Instance and Adapter discover to
environment creation. It allows programatically filtering test
parameterizations based on what is available on the system instead of
relying on what is enabled at compile time.
Because of an issue with the Vulkan validation layers, the instance and
adapters are created twice. Once in environment creation, and once on
environment set up. The Vulkan validation layers use static global
mutexes which are unsafe when Chromium's test launcher forks the
launcher process between environment creation and SetUp.
Bug: dawn:396
Change-Id: Id79f0d274331e4ba95f75b2ca4e896ad0f7a31a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21762
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds dawn_end2end_tests to verify any textures whose first
use is being used as read-only or write-only storage texture have been
cleared to 0.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Enables GBV by default when the backend validation layers are enabled.
This feature is particularly useful for catching mistakes in shaders
that otherwise pass when only using the debug layer.
BUG=dawn:363
Change-Id: I7b730ce8e43069dc3150e7a5857a0977b3147390
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21701
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This removes the following types and members as well as fixup code
and depraction tests for them:
- wgpu::BindGroupLayoutBinding
- wgpu::BindGroupLayoutDescriptor::bindingCount
- wgpu::BindGroupLayoutDescriptor::bindings
- wgpu::BindGroupBinding
- wgpu::BindGroupDescriptor::bindingCount
- wgpu::BindGroupDescriptor::bindings
Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the following:
- UseDXC toggle
- Loads DXC (and DXIL to sign the DXBC) in d3d12/PlatformFunctions
- Adds GetModuleDirectory to SystemUtils
GetModuleDirectory was added to prevent loading issues regarding dynamic libraries when the executable is not in the same path as the dawn module.
This patch doesn't add DXC to RenderPipelineD3D12 nor ComputePipelineD3D12.
Bug: dawn:402
Change-Id: I2b8e4a2b7df31b9c766c748f92e11050c0aec3a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21420
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Wgnu-zero-variadic-macro-arguments is fixed by:
- A previous googletest roll fixing the warning in gmock.
- Adding a dummy argument to AddTraceEvent so that the __VA_ARGS__ is
never empty in TraceEvent.h and doesn't require __VA_ARGS__ token
pasting with a comma.
- Extracting the first parameter in DAWN_INSTANTIATE_TEST with some
preprocessor tricks instead of singling it out, to avoid __VA_ARGS__
token pasting with a comma.
Wmicrosoft-enum-value is fixed by a previous spirv-cross roll that fixes
the warning upstream.
Bug: dawn:394
Change-Id: Icfe037ae9549087e9d62b6f42f91958addbb53ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21483
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.
BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.
A regression test is added.
Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It is valid to have race condition for multiple writes on the same
resource in some situations in render pass. These situations are:
1) multple storage buffer bindings on the same buffer,
2) multiple writeonly storage texture bindings on the same texture.
This change fixed a bug in tests and added a new test, in order to
make sure that validation code in Dawn allows this kind race condition.
Bug: dawn:407
Change-Id: I42332418bea5b6e608f6730e42f60c1c12b0b025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is valid in WebGPU but causes validation errors in backends.
Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.
Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change added more tests for texture usage tracking for compute.
It also added multiple write usages related tests for both buffer
and texture.
Bug: dawn:358, dawn:359
Change-Id: I8e3dbc92a06ceccfa5fce3ed319e4e641e72e41f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Move mCompletedSerial and mLastSubmittedSerial to Device frontend and
add getters and setters for the device backend to access such.
This is to aid the Device in taking more ownership of Serials and Ticking.
Bug: dawn:400
Change-Id: Ifa53ac294a871e484716842a3d212373b57847c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20480
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This renames ComparisonSamplerTests to DepthSamplingTests
and adds tests which do normal sampling of depth32float textures
as well as sampling and comparison sampling in compute shaders.
Comparison samplers in compute shaders appear to be broken at least
on Metal Intel Haswell Iris 5100
Bug: dawn:367, dawn:401
Change-Id: I4a8208265675892d42b591126ffed2aadd420ab1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20782
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Configure was transitioning the swapchain images from undefined to
present layout but this was already happening because TextureVk starts
with a mLastUsage of None that will force a transition from undefined
when used.
Also introduce an internal texture usage bit kPresentTextureUsage to
prepare for the eventual remove of wgpu::TextureUsage::Present when
old swapchains are removed.
Bug: dawn:269
Change-Id: I57d26f18e34cacd5d91419a45787b2ece9558846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20881
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.
This change also changed inappropriate comments, and moved a test
to a proper location in the file.
Bug: dawn:358
Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.
Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>