Fails to compile this reinterpret_cast with:
error : cast from 'FARPROC' (aka 'long long (*)()') to 'pD3DCompile' (aka 'long (*)(const void *, unsigned long long, const char *, const _D3D_SHADER_MACRO *, ID3DInclude *, const char *, const char *, unsigned int, unsigned int, ID3D10Blob **, ID3D10Blob **)') converts to incompatible function type [-Werror,-Wcast-function-type]
pD3DCompile d3dCompile = reinterpret_cast<pD3DCompile>(
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Casting the result of GetProcAddress to void* fixes this. Note that this
is the same thing Dawn does.
Change-Id: Ib185a4fe96c60163cb66cd9591679856ae95d7f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
On MSVC debug builds (VS 2022), running Tint against the
"unicode\identifiers.wgsl" test was triggering the following assert:
```
Program: C:\src\tint\out\build\x64-Debug\tint.exe
File: minkernel\crts\ucrt\src\appcrt\convert\isctype.cpp
Line: 36
Expression: c >= -1 && c <= 255
```
std::isdigit, isxdigit, and isspace specify that the behaviour is
undefined if the argument's value is neither representable as unsigned
char nor equal to EOF. For example, see:
https://en.cppreference.com/w/cpp/string/byte/isdigit. As suggested on
cppreference, to safely use these functions, we should first convert the
char argument to unsigned char.
Bug: tint:1437
Change-Id: I80e061820cfd87aca51758ae2e3b59306b157b04
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83180
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
We need to consider the real usage the texture was allocated as, not
the public API usage.
Fixes VVL violation in canvas_composite_alpha_bgra8_unorm_opaque_copy
CTS ref test.
Bug: chromium:1083478
Change-Id: I4461458f98750c1632b823536ff3846a9b31796b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83041
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds a toggle to enable/disable workgroup memory
initialization with OpConstantNull according to the Vulkan extension
VK_KHR_zero_initialize_workgroup_memory. This toggle is by default
enabled when VK_KHR_zero_initialize_workgroup_memory is supported by
the Vulkan driver.
BUG=dawn:1302
TEST=dawn_end2end_tests
Change-Id: Ie04484c2d0944ead082bd22a436b1c52bc7d93bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/82400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Add a Hash() and Equals() methods to sem::Type.
Have sem::Manager (which should be called sem::TypeManager) derive from
utils::UniqueAllocator. This now uses the Hash() and Equals() for uniquely
constructing semantic types instead of building strings and comparing those.
Bug: tint:1383
Change-Id: I5e3229bd087391ac594d333a0ab4232cfcddf54d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82743
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
The timestampWrites in render/compute pass descriptor store the
timestamps at the beginning and end of passes, this requires validating
all timestampWrite members in BeginXxxPass and inserting the
timestampWrite cmd as close as possible to the BeginXxxPass and
EndXxxPass. To do that, we first record only the querySets and
queryIndexes that need to be used in BeginXxxPassCmd and EndXxxPassCmd,
then insert timestampWrite cmd after the native BeginXxxPass and before
the native EndXxxPass in backends.
This CL adds timestampWrites in render/compute pass descriptor
including the validation and tests first.
Implement timestampWrites in backends in following CL.
Bug: dawn:1250
Change-Id: I39b50975aa03cc1afe7a736c3b39df284f54d163
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/82100
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch adds an option to declare the workgroup variables with zero
initializer in Build() instead of transform::ZeroInitWorkgroupMemory
in Sanitize(). This option will be enabled when the Vulkan extension
VK_KHR_zero_initialize_workgroup_memory is enabled on the API side.
BUG=dawn:1302
Change-Id: Ia580df98ec161ec6f2d3099a01dbedb8bf848bf2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Fixes vulkan validation layer assertions on Linux in CTS reftests:
canvas_complex_bgra8unorm_copy.https.html
canvas_size_different_with_back_buffer_size.https.html
Bug: chromium:1083478
Change-Id: I36580184d15fe36423e5f759eaf959191c6b571c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/82480
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
In GLSL, runtime-sized arrays are only valid in interface blocks, not
in structs. The existing code was attempting to avoid emitting structs
containing runtime-sized arrays but was confused by type aliases in
the AST resulting in arrays being missed.
The fix is to do the work on the semantic types instead, where type
aliases have been resolved.
Bug: tint:1339
Change-Id: I8c305ee9bddd75f975dd13f1d19d623d71410693
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Unlike other texture functions in GLSL, textureGather() and
textureGatherOffset() do not expect the refZ value to be appended to
the texture coordinates. It is passed as a regular argument. So append
refZ to coordinates by default, and pass as a regular parameter only
for the gather functions.
Bug: tint:1459
Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Multiple bugs here:
1) Like texture(), GLSL's textureLod() on depth textures returns a
scalar, and does not need to be swizzled. So set glsl_ret_width to
1 in that case.
2) Like texture(), GLSL's textureLod() always requires a Dref
parameter, so append a zero if not present.
3) GLSL's "lod" parameter to textureLod() is always a float, unlike
WGSL's textureSampleLevel() which is an i32 for depth textures,
so cast it.
Along the way, I discovered that textureLod() is not supported on
samplerCubeShadow or sampler2DArrayShadow (even on Desktop GL). So some
tests will never pass. Logged as https://crbug.com/dawn/1313
Bug: tint:1456
Change-Id: If67d8d288704142278d7a4e52b46e8010776f381
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>