parax0
|
07609cfa14
|
Made a fix to CQuaternion::Slerp to fix animation jitteriness
|
2016-05-01 05:02:36 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
parax0
|
2655f9d3fd
|
Read in bone rotation on Echoes CINFs
|
2016-04-29 23:52:51 -06:00 |
parax0
|
18e9eebb8d
|
Fixed crash when loading uncompressed MP2 animations
|
2016-04-29 23:17:52 -06:00 |
parax0
|
3a5b63c484
|
Fixed incorrect scale decoding on compressed animations
|
2016-04-29 19:08:32 -06:00 |
parax0
|
420f483b56
|
Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
|
2016-04-29 15:59:26 -06:00 |
parax0
|
e781908205
|
Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
|
2016-04-29 15:58:50 -06:00 |
parax0
|
82f037c69e
|
Added support for Echoes animation formats
|
2016-04-28 05:10:49 -06:00 |
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
parax0
|
c4268746f2
|
Fixed skeleton raycasting using the incorrect bone position + renamed a variable
|
2016-04-27 23:55:41 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
5b63556527
|
Switched to 8-bit bone indices, removed material skinning flag
|
2016-04-27 21:33:45 -06:00 |
parax0
|
0bd9506a93
|
Fixed null animations not being cleared out correctly when loading animsets
|
2016-04-27 20:40:43 -06:00 |
parax0
|
50dcc9cc1a
|
Pre-transform bones with inverse bind instead of sending it to the shader
|
2016-04-27 20:36:50 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
parax0
|
c5ff634cd1
|
Implemented assert macros
|
2016-04-10 14:59:34 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
|
2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
876cb0e737
|
Added support for loading animations from ANCS, fixed some bugs
|
2016-04-08 18:38:40 -06:00 |
parax0
|
a931e2aec6
|
Added support for loading compressed animations
|
2016-04-08 09:02:15 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
|
2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
e461039882
|
Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
|
2016-03-27 22:01:07 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
8234ffce1b
|
Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
|
2016-03-22 21:53:16 -06:00 |
parax0
|
77eb2b3dc5
|
Fixed crash when editing character properties
|
2016-03-22 20:22:43 -06:00 |
parax0
|
0ca82afbfe
|
Fixed a crash after extracting or repacking a pak
|
2016-03-22 17:21:49 -06:00 |
parax0
|
843ea96ceb
|
Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
|
2016-03-22 01:29:17 -06:00 |
parax0
|
e43cc3586b
|
Finalized the About dialog, made it accessible through the start window
|
2016-03-21 18:24:12 -06:00 |
parax0
|
b8b9426411
|
Fixed crash when repacking paks
|
2016-03-21 18:23:25 -06:00 |
parax0
|
220c54004f
|
Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment
|
2016-03-21 17:07:11 -06:00 |
parax0
|
87bf3dbfcc
|
Fixed draggable spinboxes updating while the user is typing into them
|
2016-03-21 16:51:35 -06:00 |
parax0
|
9d782f5a4c
|
Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
|
2016-03-21 16:01:14 -06:00 |
parax0
|
0faa4c3630
|
Replaced uses of std::cout with Log::Write and Log::Error
|
2016-03-21 15:29:56 -06:00 |
parax0
|
2c120e0b16
|
Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
|
2016-03-21 06:55:01 -06:00 |
parax0
|
bb921dc613
|
Copy/paste bugfixes
|
2016-03-20 18:22:11 -06:00 |
parax0
|
8dddbd8b92
|
Attempt to find a new filename for the log if we can't open the requested one
|
2016-03-20 06:39:07 -06:00 |
parax0
|
5009c08c87
|
Added support for script instance copy/paste in the World Editor
|
2016-03-20 06:31:23 -06:00 |
parax0
|
d961545309
|
Added some extra menu actions to allow the user more control over which connected instances are selected
|
2016-03-19 21:47:40 -06:00 |
parax0
|
1921fbf5de
|
Added "select connected" action to CSceneViewport context menu
|
2016-03-19 21:02:23 -06:00 |
parax0
|
99a64342e9
|
Added support for script instance cloning
|
2016-03-19 20:30:42 -06:00 |
parax0
|
3d6993a1ec
|
Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
|
2016-03-19 03:00:13 -06:00 |
parax0
|
c1014f4748
|
Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
|
2016-03-17 15:23:26 -06:00 |
parax0
|
f19e5c1153
|
Added check for no clean index
|
2016-03-16 22:22:10 -06:00 |
parax0
|
7bc7a7a610
|
Fixed a bug in the World Editor clean state checks
|
2016-03-16 22:09:53 -06:00 |
parax0
|
b774f08097
|
Implemented spawn layer on the create tab
|
2016-03-16 21:31:27 -06:00 |
parax0
|
2bcf29dd7f
|
Correctly handle link modifications, run OnLoadFinished when creating new nodes
|
2016-03-16 19:36:38 -06:00 |
parax0
|
c4e05610f3
|
Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
|
2016-03-16 19:09:59 -06:00 |
parax0
|
f02f7ada0f
|
Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
|
2016-03-13 22:30:04 -06:00 |
parax0
|
c6a4190042
|
Fixed edit link line not rendering correctly in rooms without a skybox
|
2016-03-07 21:23:58 -07:00 |
parax0
|
57b7fbe7f6
|
Split check for picking into a separate line
|
2016-03-07 21:14:43 -07:00 |
parax0
|
4b8a42f341
|
Draw the edit link line when picking from the modify tab
|
2016-03-07 21:13:44 -07:00 |
parax0
|
95d4deeab6
|
Draw a line in the viewport to visualize the link the user is editing
|
2016-03-07 17:34:48 -07:00 |
parax0
|
0eae2162b9
|
Added Edit button icon
|
2016-03-07 15:22:11 -07:00 |
parax0
|
0b5c7c8e90
|
Implemented World Editor Link/Unlink actions
|
2016-03-07 14:44:09 -07:00 |
parax0
|
93d6e8dd14
|
Added context menu for picking the connecting object when creating a link
|
2016-03-07 10:25:53 -07:00 |
parax0
|
f4484556c0
|
Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
|
2016-03-07 07:41:45 -07:00 |
parax0
|
c3ae63718b
|
Turn off pick mode when the link dialog is closed
|
2016-03-06 18:05:40 -07:00 |
parax0
|
8f82dcbdd9
|
Implemented functionality for editing, creating, and deleting script object links
|
2016-03-06 17:44:51 -07:00 |
parax0
|
984d9cf3f3
|
Added "add/edit link" dialog to the modify tab
|
2016-03-01 11:18:07 -07:00 |
parax0
|
2860c27d15
|
Made collision wireframe render with glPolygonMode
|
2016-03-01 04:05:40 -07:00 |
parax0
|
6ac7c1cbd2
|
Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
|
2016-02-27 02:51:11 -07:00 |
parax0
|
ecab7be63f
|
Set up DKCR waypoints to draw using the color of their attached spline path
|
2016-02-27 02:16:29 -07:00 |
parax0
|
17bb4567df
|
Renamed should_cook to cook_pref
|
2016-02-26 05:45:21 -07:00 |
parax0
|
146c88d016
|
Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
|
2016-02-26 05:38:26 -07:00 |
parax0
|
e8f48ef66a
|
Bugfixes + removing warning for invalid property count in MP2/3 areas
|
2016-02-26 04:58:58 -07:00 |
parax0
|
baeb898f22
|
Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
|
2016-02-24 07:18:29 -07:00 |
parax0
|
a166dd8ac3
|
Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
|
2016-02-24 04:01:03 -07:00 |
parax0
|
9f2c4d75bf
|
Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
|
2016-02-22 11:47:47 -07:00 |
parax0
|
200918671b
|
Implemented grid toggle in the model editor
|
2016-02-20 04:48:17 -07:00 |
parax0
|
5fbdfc8298
|
Added/updated some icons and made some UI changes - added/changed some UI actions and removed some UI elements that aren't being used
|
2016-02-20 04:41:07 -07:00 |
parax0
|
8c722c8308
|
Quick fix to keep the "white ambient" flag from being enabled in MP1/2
|
2016-02-19 18:47:21 -07:00 |
parax0
|
1727a337c6
|
Added support for "white ambient" flag in DKCR to fix black world geometry
|
2016-02-17 03:43:15 -07:00 |
parax0
|
63bdc1def7
|
Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue
|
2016-02-17 02:40:17 -07:00 |
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
|
2016-02-17 01:55:19 -07:00 |
parax0
|
9eaf537611
|
Added application icon
|
2016-02-16 19:41:54 -07:00 |
parax0
|
dfd9ea92db
|
Overhauled CompressionUtil
|
2016-02-15 06:20:34 -07:00 |
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
|
2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
|
2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
|
Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
|
2016-02-14 01:03:17 -07:00 |
parax0
|
3296948bea
|
Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
|
2016-02-10 18:49:56 -07:00 |
parax0
|
7bd97f0fce
|
Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
|
2016-02-10 18:48:34 -07:00 |
parax0
|
739e3c51bf
|
Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
|
2016-02-10 17:38:32 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
|
Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
|
2016-02-08 04:35:04 -07:00 |
parax0
|
55b2c053ab
|
Added support for numerical property suffixes
|
2016-02-08 03:35:28 -07:00 |
parax0
|
37110f4e54
|
Clear error log before loading an area
|
2016-02-08 00:51:09 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
|
Unsaved changes bugfix, added close event for start window
|
2016-02-01 22:15:28 -07:00 |
parax0
|
0fe0c667a1
|
Check for unsaved changes before changing area/world
|
2016-02-01 18:30:09 -07:00 |
parax0
|
1a07a9c083
|
Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
|
2016-02-01 16:42:12 -07:00 |
parax0
|
6669dd4367
|
Added check for the World Lighting Options property in LightParameters when lighting script nodes
|
2016-01-31 23:53:35 -07:00 |
parax0
|
e430cbfb73
|
Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
|
2016-01-31 19:29:10 -07:00 |
parax0
|
7a28db3d40
|
Open property editor on single click, fix for sub-value edits
|
2016-01-31 14:48:29 -07:00 |
parax0
|
f6f36f4f2e
|
Support for undo/redo on array resize
|
2016-01-31 14:25:16 -07:00 |
parax0
|
cc054cf571
|
Support for undoing property changes + tons of tweaks and fixes
|
2016-01-31 01:11:32 -07:00 |
parax0
|
c7d448225c
|
Update the rest of the UI on property changes and update properties on node transform
|
2016-01-30 18:54:00 -07:00 |
parax0
|
2e6024b413
|
Notify script nodes when their properties are modified
|
2016-01-30 11:21:29 -07:00 |
parax0
|
b4c8226e15
|
Pass through LURD and LRLD material passes with no effect
|
2016-01-30 00:17:19 -07:00 |
parax0
|
61769fefe2
|
Added Qt error message redirect to PWE's log
|
2016-01-29 21:43:22 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
|
2016-01-25 23:12:22 -07:00 |
parax0
|
75091f718c
|
Added rotation arrow for when billboards are selected
|
2016-01-25 22:26:38 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
|
2016-01-25 16:57:04 -07:00 |
parax0
|
3b41415581
|
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
|
2016-01-24 00:50:03 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
|
2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
|
2016-01-22 13:53:57 -07:00 |
parax0
|
26485b1151
|
Changed double-click behavior in the POI list dialog, readded and fixed error message for incorrect struct property count in SCLY
|
2016-01-18 16:10:26 -07:00 |
parax0
|
8611e692a9
|
Added the ability to add/remove POIs to the EGMC editor
|
2016-01-16 23:27:08 -07:00 |
parax0
|
f25042125f
|
Added Unmap All button to the EGMC editor dialog
|
2016-01-16 13:51:38 -07:00 |
parax0
|
af94b54acf
|
Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor
|
2016-01-16 13:32:40 -07:00 |
parax0
|
440c3ad484
|
Feature additions and improvements for pick mode and the POI -> World editor
|
2016-01-16 12:57:20 -07:00 |
parax0
|
5c3a37ca4a
|
Added support for editing and resaving EGMC files + improved its preview rendering
|
2016-01-16 01:13:27 -07:00 |
parax0
|
c0b74c9883
|
Added support for EGMC and a basic EGMC visualizer dialog
|
2016-01-15 16:36:58 -07:00 |
parax0
|
b71e1268fa
|
Added experimental code for re-splitting world meshes in MP2/3/DKCR
|
2016-01-14 21:15:06 -07:00 |
parax0
|
29bf0234ec
|
Loading SCLY file properties into a new class CResourceInfo instead of loading it as a CResource
|
2016-01-10 08:57:21 -07:00 |
parax0
|
b768473b44
|
Added lightmap multiplier to allow applying basic lighting on world geometry
|
2016-01-10 06:17:12 -07:00 |
parax0
|
444382c1a9
|
Added more actions to CSceneViewport context menu
|
2016-01-09 16:52:01 -07:00 |
parax0
|
6aa5150787
|
Implemented Unhide All
|
2016-01-09 10:24:39 -07:00 |
parax0
|
38d04bcd25
|
Added CSceneIterator and implemented support for Select All/Invert Selection
|
2016-01-09 09:39:43 -07:00 |
parax0
|
7eeb90b925
|
Minor game mode fixes
|
2016-01-06 06:44:17 -07:00 |
parax0
|
c7d8e47d73
|
Render with full white ambient color on static nodes outside world lighting mode.
|
2016-01-06 03:47:54 -07:00 |
parax0
|
a2bb48f53f
|
Committing a couple things that should've been in the last commit
|
2016-01-06 03:47:18 -07:00 |
parax0
|
d66b3dee8e
|
Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
|
2016-01-06 03:42:07 -07:00 |
parax0
|
3fa109d5b8
|
Renamed CSceneManager to CScene
|
2016-01-06 03:19:06 -07:00 |
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
parax0
|
ee5d5fae0a
|
Added viewport context menus
|
2016-01-05 07:54:16 -07:00 |
parax0
|
aa5453b84a
|
Added log error dialog
|
2016-01-05 03:20:47 -07:00 |
parax0
|
70d8981037
|
Added support for property descriptions
|
2016-01-05 01:41:22 -07:00 |
parax0
|
8cf9968134
|
SCAN support for Echoes demo, lights/CHAR support/instance view bugfix for the Corruption proto
|
2016-01-02 13:39:29 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
parax0
|
1c80970a04
|
Minor fixes on TString and CTextInStream
|
2015-12-31 04:56:58 -07:00 |
parax0
|
efb21f629a
|
Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
|
2015-12-26 00:42:34 -07:00 |
parax0
|
72f87665d4
|
Allow coplanar ray intersections (fixes an issue with the ray hit node not matching what's visibly on top in the viewport)
|
2015-12-16 19:43:21 -07:00 |
parax0
|
2faf44821b
|
Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
|
2015-12-16 18:20:26 -07:00 |
parax0
|
b4ac78fd62
|
Light radius calculation fix (was broken by CColor changes)
|
2015-12-16 17:47:50 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
|
2015-12-16 16:10:36 -07:00 |
parax0
|
4eaf4d9440
|
Renaming things in FileIO to match PWE's naming conventions
|
2015-12-16 15:21:21 -07:00 |
parax0
|
2db8d23516
|
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
|
2015-12-16 14:39:51 -07:00 |
parax0
|
610c1c11a5
|
Fixing some CColor bugs and fixing icon paths
|
2015-12-16 12:17:03 -07:00 |
parax0
|
6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
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0de2bf5bac
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Going back to dynamic_cast on TResPtr
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2015-12-16 01:03:02 -07:00 |
parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |