Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
98bf80a9b9
|
Use recursive_mutex on AppKit API boundaries
|
2017-11-17 17:33:50 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
2b6d0cbb1c
|
Bug fix for changing Win32 window title
|
2017-11-14 18:10:13 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
|
2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
a9d16fff83
|
Much more realistic period size for ALSA buffering
|
2017-11-10 11:04:19 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
|
2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
|
2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
|
Merge commit '46156' into gl-fixes
|
2017-11-01 23:38:22 -10:00 |
Jack Andersen
|
4615641a12
|
Add buffer logging
|
2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
|
Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
|
2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
|
2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
|
2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
ed9b7914ee
|
Sample blend timing fix for LtRt processing
|
2017-10-02 19:19:55 -10:00 |
Jack Andersen
|
db9a5953e6
|
12kHz LPF and bug fixes for LtRt matrixing
|
2017-10-01 14:59:18 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
cbaa016b11
|
Add IPP-LICENSE and README note about PLII encoding
|
2017-09-27 17:40:16 -10:00 |
Jack Andersen
|
0b35c584f6
|
Experimental support for LtRt surround matrixing
|
2017-09-27 17:11:40 -10:00 |
Jack Andersen
|
71b8893dde
|
Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower
|
2017-09-19 23:25:02 -10:00 |
Jack Andersen
|
bf4b3f7382
|
Minor tweak to HIDDeviceUdev
|
2017-09-17 16:59:46 -10:00 |
Jack Andersen
|
175893f055
|
HID parser for udev; Vulkan fixes
|
2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
1f14cc09a1
|
HID Parser for Win32
|
2017-09-15 12:26:39 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
|
2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
|
2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
|
2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
04ff1692d8
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-07-16 18:01:43 -10:00 |
Jack Andersen
|
1aa499ec34
|
Use smart pointers for Win32 windows
|
2017-07-16 18:01:13 -10:00 |
Jack Andersen
|
023d129a75
|
Use smart pointers for Xlib windows
|
2017-07-16 17:58:18 -10:00 |
Jack Andersen
|
b97c82469a
|
shared_ptr for IWindow; better Cocoa app lifecycle
|
2017-07-16 16:45:49 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
|
2017-07-13 19:13:29 -10:00 |
Jack Andersen
|
505f0fef73
|
Proper hidraw device enumeration
|
2017-05-11 16:52:45 -10:00 |
Jack Andersen
|
64b949aecd
|
Windows fixes
|
2017-05-11 09:41:40 -10:00 |
Jack Andersen
|
048d22be2a
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-05-11 09:13:47 -10:00 |
Jack Andersen
|
6e1c71aefd
|
Working Dualshock output reports on macOS; fix runaway loop
|
2017-05-11 09:12:44 -10:00 |
Phillip Stephens
|
a5b38596a5
|
Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
7823aecc57
|
hidraw support for udev; fix race condition
|
2017-05-08 17:37:12 -10:00 |
Jack Andersen
|
ff89a9cccf
|
Win32 input device refinements and XInput support
|
2017-05-08 09:09:10 -10:00 |
Jack Andersen
|
aa272fe7b9
|
Smart pointer cleanup
|
2017-05-07 11:31:56 -10:00 |
Jack Andersen
|
62443b59e7
|
IOKit input refactor
|
2017-05-07 11:24:00 -10:00 |
Jack Andersen
|
12bbf540fd
|
MIDI encoder fix
|
2017-03-23 19:28:30 -10:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
5c52877549
|
typo fix
|
2017-03-05 20:33:18 -10:00 |
Jack Andersen
|
3b7a5781f5
|
OpenGL and Metal fixes
|
2017-03-05 13:34:24 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
|
2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
|
2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
245a39fd92
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-02-15 19:46:18 -10:00 |
Jack Andersen
|
e6b3530681
|
Fix break derp
|
2017-02-15 19:46:03 -10:00 |
Jack Andersen
|
0a4775726c
|
Add missing initializer
|
2017-02-15 18:50:21 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
bfd912b0a9
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-02-15 13:13:27 -10:00 |
Jack Andersen
|
f9ed2ba5b8
|
Make resized() lock platform-dependent
|
2017-02-15 13:13:05 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
c6d5015612
|
Use 45ms buffer size for WASAPI
|
2017-02-14 22:28:10 -10:00 |
Jack Andersen
|
5982a3825d
|
Use 15ms buffers in AQS
|
2017-02-14 20:49:28 -10:00 |
Jack Andersen
|
fef663a5e3
|
Allow audio AQS buffering to occur during frame idle
|
2017-02-14 20:00:10 -10:00 |
Jack Andersen
|
48491e3250
|
Fix for #14
|
2017-02-12 08:20:52 -10:00 |
Jack Andersen
|
1834be435f
|
Fix AudioQueueServices stall-out
|
2017-02-11 22:44:20 -10:00 |
Phillip Stephens
|
ee60772b39
|
Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
|
2017-02-10 20:20:41 -08:00 |
Jack Andersen
|
27a455c61d
|
Touch Bar support
|
2017-02-08 23:22:12 -10:00 |
Jack Andersen
|
bb227b9cc0
|
Solve some D3D12 validation errors and warnings
|
2017-02-04 08:23:08 -10:00 |
Jack Andersen
|
b5050159c4
|
More stable window close handling
|
2017-02-02 21:32:56 -10:00 |
Jack Andersen
|
4fb95046a8
|
Add shader dump to Metal compile failure
|
2017-01-29 18:14:58 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
|
2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
4be38afef3
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-01-28 17:56:39 -10:00 |
Jack Andersen
|
80e93a8e38
|
Mipmapped array textures
|
2017-01-28 17:56:17 -10:00 |
Phillip Stephens
|
a2e0692285
|
Fix Inverted left/right stick axes
|
2017-01-26 23:41:45 -08:00 |
Jack Andersen
|
7bf2ad48a7
|
Add ability to unregister audio callback
|
2017-01-22 21:20:40 -10:00 |
Jack Andersen
|
d6b54a3718
|
D3D11 dynamic texture load fix
|
2017-01-21 23:04:37 -10:00 |
Jack Andersen
|
23a0c4d1da
|
Submix deletion bug fix
|
2017-01-21 15:39:15 -10:00 |
Jack Andersen
|
594d590a55
|
D3D and Vulkan sync
|
2017-01-20 14:19:18 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
f0e8e0a1fa
|
Synchronous lifetime control of AudioQueue on macOS
|
2017-01-18 10:56:26 -10:00 |
Jack Andersen
|
8fe3e2152b
|
Update logvisor; name key threads
|
2017-01-16 15:20:50 -10:00 |
Jack Andersen
|
593170cefe
|
Support nullptr for submix sends
|
2017-01-15 22:39:56 -10:00 |
Jack Andersen
|
7463426fe6
|
Default audio mixing to main output
|
2016-12-13 15:08:42 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
|
Metal pool buffers
|
2016-12-11 10:20:29 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
|
macOS HIDPI fixes; buffer pools
|
2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
d5b42b785e
|
CoreMidi API usage adjustment to prefer latest connected HW
|
2016-10-15 08:39:09 -10:00 |
Jack Andersen
|
1877c546ac
|
Smarter std::thread ownership for HID clients
|
2016-10-10 15:20:39 -10:00 |
Jack Andersen
|
26b1e25077
|
Better branching logic for Vulkan init
|
2016-09-30 12:40:06 -10:00 |
Jack Andersen
|
10988fa37e
|
Make setlocale fail non-fatal
|
2016-09-25 11:33:39 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
7da2f8e632
|
Minor Windows include tweaks
|
2016-09-10 15:21:24 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
ceedda9e1f
|
const_cast is a nicer statement
|
2016-08-28 18:20:40 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
21548bada8
|
Use GEQUAL compare for Metal depth compare
|
2016-07-31 12:39:05 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
0ee5944387
|
Comment out annoying warnings
|
2016-07-30 18:45:03 -10:00 |
Jack Andersen
|
bec368dfe7
|
support for nullptr in texture binding array
|
2016-07-30 16:05:20 -10:00 |
Jack Andersen
|
c01b0b4c6a
|
Vulkan resolveBindTexture fix
|
2016-07-29 18:38:33 -10:00 |
Jack Andersen
|
e70da4b4a5
|
Vulkan depth clear fix
|
2016-07-26 20:33:42 -10:00 |
Jack Andersen
|
d6063f4a4d
|
Vulkan render-target fixes
|
2016-07-26 18:13:34 -10:00 |
Jack Andersen
|
cb2b33a42b
|
Vulkan validation fixes
|
2016-07-26 17:38:00 -10:00 |
Jack Andersen
|
55be829aca
|
Vulkan validation layer fixes
|
2016-07-26 16:17:16 -10:00 |
Phillip Stephens
|
cf26e39259
|
Windows fixes
|
2016-07-23 23:33:23 -07:00 |
Jack Andersen
|
d71c01e1d7
|
Smart pointer usage in Vulkan.cpp
|
2016-07-20 12:19:53 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
1c8236d100
|
Remove redundant loop
|
2016-07-18 12:39:28 -10:00 |
Jack Andersen
|
6473014178
|
Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
02c1004d67
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:29:55 -10:00 |
Phillip Stephens
|
136e43dcfe
|
Add missing include
|
2016-07-14 12:17:04 -07:00 |
Jack Andersen
|
f35ccbaad5
|
Add voice allocator master volume
|
2016-07-13 20:16:40 -10:00 |
Jack Andersen
|
85fa541f6a
|
Remove unnecessary dirty submix flags
|
2016-07-13 19:38:36 -10:00 |
Jack Andersen
|
b68ae901c9
|
Merge branch 'submix-refactor'
|
2016-07-13 19:00:21 -10:00 |
Jack Andersen
|
9552801968
|
Working linearized Submixes
|
2016-07-13 18:59:41 -10:00 |
Jack Andersen
|
86003c4ac4
|
Initial multiple-referencing submix refactor
|
2016-07-12 17:06:12 -10:00 |
Phillip Stephens
|
1d02741879
|
Fix crash in HIDListenerIOKit when wLenDone == 0
|
2016-07-09 14:54:08 -07:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
5c91ba8da7
|
Restore original sampling ratio
|
2016-07-07 09:18:57 -10:00 |
Jack Andersen
|
7b329963d1
|
Windows compile fix
|
2016-07-06 11:49:39 -10:00 |
Jack Andersen
|
c47780527d
|
Add WAVOut Voice Backend for offline Audio mixing
|
2016-07-06 11:29:06 -10:00 |
Phillip Stephens
|
96fe19cfc0
|
OS X < 10.11 fixes
|
2016-07-05 14:47:04 -07:00 |
Jack Andersen
|
d9abcb8cf5
|
Refactored audio supply dispatch across two passes
|
2016-07-04 15:06:22 -10:00 |
Jack Andersen
|
befa1a11a2
|
ALSA and AQS use floating-point audio output now
|
2016-07-03 17:31:53 -10:00 |