Jack Andersen
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44e8317d49
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Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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f4dc3626e5
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sRGB mapping working on Intel; other platforms need testing
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2016-07-01 19:19:28 -10:00 |
Jack Andersen
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0c99623aa9
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Vulkan platform conformances
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2016-07-01 17:44:57 -10:00 |
Jack Andersen
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295d100ca3
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Initial vulkan rendering within URDE
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2016-06-30 16:30:29 -10:00 |
Jack Andersen
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6504bfc8c8
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Removed double pipeline cache free
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2016-06-29 19:42:27 -10:00 |
Jack Andersen
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0e48afcc02
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Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
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fba6d10b37
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Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
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Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
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c7df255c24
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Several Vulkan bug fixes, state setup validates
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2016-06-26 18:33:01 -10:00 |
Jack Andersen
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fb259a7d12
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More Vulkan bug fixes
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2016-06-25 14:33:22 -10:00 |
Jack Andersen
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e320121df6
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Vulkan backend bug fixes
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2016-06-24 21:04:58 -10:00 |
Jack Andersen
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9bc1193e3f
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Update glslang, some Vulkan bug fixes
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2016-06-23 17:03:06 -10:00 |
Jack Andersen
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f76caba013
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Update glslang; GCC compatibility fixes
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2016-04-15 10:41:24 -10:00 |
Jack Andersen
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5afdb62a39
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Metal depth range
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2016-04-04 16:37:46 -10:00 |
Jack Andersen
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dc7da6aa21
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D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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4cec163804
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depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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23f49fcc19
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D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
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5b43b31529
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Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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af188afc81
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copypasta fix
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2016-04-02 20:22:03 -10:00 |
Jack Andersen
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843396095f
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Metal depth rendering, matched to D3D
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2016-04-02 20:18:30 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
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01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
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165b40448f
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Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
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679ba36c4c
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Metal lambda sync
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2016-03-30 11:07:12 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
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9ff168df2d
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D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
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4d33cec75c
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Add selectable topology to Vulkan
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2016-03-23 22:15:15 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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85f9a633f0
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Update depreciated Vulkan enum
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2016-03-14 13:31:43 -10:00 |
Jack Andersen
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0dfab1fdad
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AudioQueueServices fix
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2016-03-08 11:18:38 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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b180b5535b
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Fix dynamic textures for OpenGL
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2016-03-07 12:47:45 -10:00 |
Jack Andersen
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5603164a2d
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Update LICENSE date and Vulkan tweaks
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2016-03-06 17:09:46 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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94343c645a
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Geometrically correct viewport rectangle clamp for D3D
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2016-02-26 16:02:54 -10:00 |
Jack Andersen
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cf9e9d80eb
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OpenGL and Metal viewport rectangle fixes
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2016-02-26 15:38:13 -10:00 |
Jack Andersen
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8296514a61
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Blit rectangle fixes
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2016-02-26 10:16:21 -10:00 |
Jack Andersen
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483de21103
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Metal resolveBindTexture implementation
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2016-02-25 22:01:46 -10:00 |
Jack Andersen
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b1481f9043
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D3D resolveBindTexture fixes
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2016-02-25 19:35:12 -10:00 |
Jack Andersen
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0eb11ef78a
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D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
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48eab88cfc
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Update signature of VulkanCommandQueue::resolveBindTexture
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2016-02-24 19:14:59 -10:00 |
Jack Andersen
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7bdabb5ed3
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Metal stubs for resolveBindTexture
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2016-02-24 19:06:13 -10:00 |
Jack Andersen
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fec5218666
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Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |