Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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af188afc81
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copypasta fix
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2016-04-02 20:22:03 -10:00 |
Jack Andersen
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843396095f
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Metal depth rendering, matched to D3D
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2016-04-02 20:18:30 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
|
01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
|
165b40448f
|
Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
|
679ba36c4c
|
Metal lambda sync
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2016-03-30 11:07:12 -10:00 |
Jack Andersen
|
ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
9ff168df2d
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D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
4d33cec75c
|
Add selectable topology to Vulkan
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2016-03-23 22:15:15 -10:00 |
Jack Andersen
|
6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
85f9a633f0
|
Update depreciated Vulkan enum
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2016-03-14 13:31:43 -10:00 |
Jack Andersen
|
0dfab1fdad
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AudioQueueServices fix
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2016-03-08 11:18:38 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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b180b5535b
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Fix dynamic textures for OpenGL
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2016-03-07 12:47:45 -10:00 |
Jack Andersen
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5603164a2d
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Update LICENSE date and Vulkan tweaks
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2016-03-06 17:09:46 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
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2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
cf9e9d80eb
|
OpenGL and Metal viewport rectangle fixes
|
2016-02-26 15:38:13 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
|
2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
483de21103
|
Metal resolveBindTexture implementation
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2016-02-25 22:01:46 -10:00 |
Jack Andersen
|
b1481f9043
|
D3D resolveBindTexture fixes
|
2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
|
2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
48eab88cfc
|
Update signature of VulkanCommandQueue::resolveBindTexture
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2016-02-24 19:14:59 -10:00 |
Jack Andersen
|
7bdabb5ed3
|
Metal stubs for resolveBindTexture
|
2016-02-24 19:06:13 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |
Jack Andersen
|
b11b727c4d
|
OS X fixes
|
2016-02-24 11:07:48 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
6de30424e3
|
GLSL bindings and Vulkan bug fixes
|
2016-02-23 17:11:58 -10:00 |
Jack Andersen
|
74e2f47bcf
|
Tons of Vulkan bug fixes
|
2016-02-22 15:13:03 -10:00 |
Jack Andersen
|
ae487b70f3
|
Xlib integration of Vulkan
|
2016-02-21 16:47:45 -10:00 |
Jack Andersen
|
f9c681bef9
|
Update glslang
|
2016-02-20 20:36:13 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
8bfb883d59
|
D3D12 DXT1 shader-resource-view
|
2016-02-18 10:51:44 -10:00 |
Jack Andersen
|
d75a727a5d
|
D3D static texture no-context loading
|
2016-02-16 17:35:10 -10:00 |
Jack Andersen
|
77e9492b43
|
better OpenGL mipmap configuration
|
2016-02-16 09:41:16 -10:00 |
Jack Andersen
|
e9bd443e49
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2016-02-15 19:47:40 -10:00 |
Jack Andersen
|
1ab63cfb18
|
No-context texture constructor (OpenGL only for now)
|
2016-02-15 19:47:09 -10:00 |
Phillip Stephens
|
c82815c476
|
Reimplement context selection for linux
|
2016-02-15 09:53:54 -08:00 |
Jack Andersen
|
8ce4e6ffd3
|
Merged MS' newly-licensed d3dx12.h
|
2016-02-02 13:40:36 -10:00 |
Jack Andersen
|
2f254dc955
|
D3D11/12 mipmapping fixes
|
2016-01-19 10:30:51 -10:00 |
Jack Andersen
|
5a2fb0768b
|
Preliminary Vulkan shader pipeline factory
|
2016-01-14 12:46:05 -10:00 |
Jack Andersen
|
9b416c6549
|
NSPtr is unnecessary with ARC enabled
|
2016-01-11 12:26:40 -10:00 |
Jack Andersen
|
5485e7d2b1
|
OpenGL storage reuse with glBufferSubData
|
2016-01-07 14:04:37 -10:00 |