Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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bb227b9cc0
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Solve some D3D12 validation errors and warnings
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2017-02-04 08:23:08 -10:00 |
Jack Andersen
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ed8cc3a57b
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Conform D3D and Vulkan backends
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2017-01-28 21:26:42 -10:00 |
Jack Andersen
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594d590a55
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D3D and Vulkan sync
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2017-01-20 14:19:18 -10:00 |
Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
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Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
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de0699ab8d
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D3D12 render to texture fixes
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2016-08-01 13:24:01 -10:00 |
Jack Andersen
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29364a8024
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D3D sync
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2016-07-31 18:32:27 -10:00 |
Jack Andersen
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dc7da6aa21
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D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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23f49fcc19
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D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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9ff168df2d
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D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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94343c645a
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Geometrically correct viewport rectangle clamp for D3D
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2016-02-26 16:02:54 -10:00 |
Jack Andersen
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8296514a61
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Blit rectangle fixes
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2016-02-26 10:16:21 -10:00 |
Jack Andersen
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b1481f9043
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D3D resolveBindTexture fixes
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2016-02-25 19:35:12 -10:00 |
Jack Andersen
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0eb11ef78a
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D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
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d657f3c8f8
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Windows fixes
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2016-02-24 10:52:31 -10:00 |
Jack Andersen
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1037b37f9a
|
Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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8bfb883d59
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D3D12 DXT1 shader-resource-view
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2016-02-18 10:51:44 -10:00 |
Jack Andersen
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d75a727a5d
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D3D static texture no-context loading
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2016-02-16 17:35:10 -10:00 |
Jack Andersen
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2f254dc955
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D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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fd01dbb17a
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Brought windows in sync
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2015-12-20 15:06:08 -10:00 |
Zero-One101
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68a1e9150e
|
Fixed debug statement
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2015-12-18 05:39:00 +00:00 |
Jack Andersen
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7153168a2c
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Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
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916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
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e43b3671b3
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D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
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6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
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db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
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d0bdb40f0e
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Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
|
8fa76853c5
|
Lowered D3D12 API use to heap tier1
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2015-11-07 10:03:21 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
|
Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
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e5ef02588f
|
D3D12 bug fixes
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2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc84471d4d
|
More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Jack Andersen
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facacd4e95
|
More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
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d5cd0bfb50
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Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
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Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |