Jack Andersen
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18bb6e7439
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Cubemap support for D3D11
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2019-05-31 23:27:11 -10:00 |
Jack Andersen
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b340a8a42e
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Raise max texture count to 12
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2019-05-09 18:07:13 -10:00 |
Jack Andersen
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8b0927ead0
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Fix D3D DXT3 loading
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2019-03-03 13:03:01 -10:00 |
Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
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3b4d7abae6
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D3D11 Compile fix
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2018-10-21 22:12:44 -10:00 |
Jack Andersen
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7d1be415c6
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Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
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592ffa1372
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Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Jack Andersen
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4580196f6d
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Fix setWindowFrameDefault() for windows
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2018-02-06 15:37:25 -10:00 |
Jack Andersen
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cff495550e
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Windows compile fix
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2018-02-04 21:03:54 -10:00 |
Jack Andersen
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1e5e26ced8
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Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
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2018-02-04 20:54:17 -10:00 |
Jack Andersen
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edd26fc65b
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Add shader mode for constant alpha overwrite
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2018-02-04 20:52:54 -10:00 |
Jack Andersen
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a2c3e14d8e
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Add nearest-neighbor samplers for remaining backends
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2018-02-02 17:05:53 -10:00 |
Jack Andersen
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c314730d51
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Fix subtract blending mode
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2018-01-29 21:49:00 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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4b064a58f2
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Make D3D depth range consistent with OpenGL and Vulkan
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2017-11-14 21:25:28 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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6c3a35f15d
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Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
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55d1a5bc93
|
Windows compile fixes
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2017-09-30 19:31:29 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
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18cbfd2865
|
Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
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5f903c09ee
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Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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ed8cc3a57b
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Conform D3D and Vulkan backends
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2017-01-28 21:26:42 -10:00 |
Jack Andersen
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d6b54a3718
|
D3D11 dynamic texture load fix
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2017-01-21 23:04:37 -10:00 |
Jack Andersen
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594d590a55
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D3D and Vulkan sync
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2017-01-20 14:19:18 -10:00 |
Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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d309f124b9
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More stable D3D11 resource residency
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2016-12-11 13:29:08 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
|
Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
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6c12cd0ce8
|
Flush out state for offset uniform bindings
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2016-08-01 15:59:03 -10:00 |
Jack Andersen
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29364a8024
|
D3D sync
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2016-07-31 18:32:27 -10:00 |
Jack Andersen
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dc7da6aa21
|
D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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23f49fcc19
|
D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |