Commit Graph

82 Commits

Author SHA1 Message Date
Jack Andersen 18bb6e7439 Cubemap support for D3D11 2019-05-31 23:27:11 -10:00
Jack Andersen b340a8a42e Raise max texture count to 12 2019-05-09 18:07:13 -10:00
Jack Andersen 8b0927ead0 Fix D3D DXT3 loading 2019-03-03 13:03:01 -10:00
Jack Andersen af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen 058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen b6d40fde97 Add startInst argument to drawInstanced 2018-11-04 21:24:38 -10:00
Jack Andersen 3b4d7abae6 D3D11 Compile fix 2018-10-21 22:12:44 -10:00
Jack Andersen 7d1be415c6 Fix tessellation pipeline setup 2018-10-16 17:26:07 -10:00
Jack Andersen 592ffa1372 Windows sync for API changes 2018-10-14 09:59:19 -10:00
Jack Andersen c29d837ab5 Huge shader infrastructure refactor 2018-10-06 16:49:22 -10:00
Jack Andersen abbd3167b2 Implement Metal tessellation shaders 2018-06-11 15:13:34 -10:00
Jack Andersen 2a45cf90d8 Implement tessellation shaders for D3D11 2018-06-07 14:42:43 -10:00
Jack Andersen 84df8af28c Windows build fixes and cleanups 2018-05-24 20:30:42 -10:00
Jack Andersen 4580196f6d Fix setWindowFrameDefault() for windows 2018-02-06 15:37:25 -10:00
Jack Andersen cff495550e Windows compile fix 2018-02-04 21:03:54 -10:00
Jack Andersen 1e5e26ced8 Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo 2018-02-04 20:54:17 -10:00
Jack Andersen edd26fc65b Add shader mode for constant alpha overwrite 2018-02-04 20:52:54 -10:00
Jack Andersen a2c3e14d8e Add nearest-neighbor samplers for remaining backends 2018-02-02 17:05:53 -10:00
Jack Andersen c314730d51 Fix subtract blending mode 2018-01-29 21:49:00 -10:00
Jack Andersen 93c787dcd4 Gamma correction for Vulkan, D3D, OpenGL 2018-01-21 12:01:52 -10:00
Jack Andersen 2df85e8f8b More fixes 2018-01-19 19:50:01 -10:00
Jack Andersen 337c276ccb WTF 2018-01-19 17:02:29 -10:00
Jack Andersen 4257fc0b10 MSAA and Anisotropic filtering variables 2018-01-09 20:15:18 -10:00
Jack Andersen db82ba674b Add clearDepth parameter to resolveBindTexture() 2018-01-05 20:49:54 -10:00
Jack Andersen f228f23661 UWP support 2017-12-05 17:20:59 -10:00
Jack Andersen a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen 4b064a58f2 Make D3D depth range consistent with OpenGL and Vulkan 2017-11-14 21:25:28 -10:00
Jack Andersen 1a2fc1d2a3 IObj destructor race condition fix 2017-11-07 21:33:10 -10:00
Jack Andersen 6c3a35f15d Finish object tracker for remaining platforms 2017-11-05 20:53:54 -10:00
Jack Andersen d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen 55d1a5bc93 Windows compile fixes 2017-09-30 19:31:29 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen dd6e53119a Add subtractive blending mode to backends 2017-09-04 16:59:41 -10:00
Jack Andersen 18cbfd2865 Add GEqual Z-test option for pipeline backends 2017-09-02 19:52:53 -10:00
Jack Andersen 5f903c09ee Windows sync 2017-03-17 13:31:51 -10:00
Jack Andersen 05c26a535b OpenGL and metal rendering interface upgrades 2017-03-13 21:02:53 -10:00
Jack Andersen ca20aea834 Add front-face culling support 2017-03-10 10:38:00 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen ed8cc3a57b Conform D3D and Vulkan backends 2017-01-28 21:26:42 -10:00
Jack Andersen d6b54a3718 D3D11 dynamic texture load fix 2017-01-21 23:04:37 -10:00
Jack Andersen 594d590a55 D3D and Vulkan sync 2017-01-20 14:19:18 -10:00
Jack Andersen ee9f3efe61 Hold shader data bindings through to rendering worker 2017-01-19 17:52:40 -10:00
Jack Andersen d309f124b9 More stable D3D11 resource residency 2016-12-11 13:29:08 -10:00
Jack Andersen c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen 25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen 6c12cd0ce8 Flush out state for offset uniform bindings 2016-08-01 15:59:03 -10:00
Jack Andersen 29364a8024 D3D sync 2016-07-31 18:32:27 -10:00
Jack Andersen dc7da6aa21 D3D depth range 2016-04-04 16:25:55 -10:00
Jack Andersen 23f49fcc19 D3D uniform buffer fixes 2016-04-04 09:33:42 -10:00
Jack Andersen 4c8e36f3e3 D3D-native depth conventions 2016-04-02 19:20:21 -10:00