Jack Andersen
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5f903c09ee
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Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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ed8cc3a57b
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Conform D3D and Vulkan backends
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2017-01-28 21:26:42 -10:00 |
Jack Andersen
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d6b54a3718
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D3D11 dynamic texture load fix
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2017-01-21 23:04:37 -10:00 |
Jack Andersen
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594d590a55
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D3D and Vulkan sync
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2017-01-20 14:19:18 -10:00 |
Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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d309f124b9
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More stable D3D11 resource residency
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2016-12-11 13:29:08 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
|
Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
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2016-08-01 15:59:03 -10:00 |
Jack Andersen
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29364a8024
|
D3D sync
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2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
dc7da6aa21
|
D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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23f49fcc19
|
D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
|
4c8e36f3e3
|
D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
|
ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
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2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
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2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
b1481f9043
|
D3D resolveBindTexture fixes
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2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
1037b37f9a
|
Major Vulkan commit
|
2016-02-20 20:27:54 -10:00 |
Jack Andersen
|
d75a727a5d
|
D3D static texture no-context loading
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2016-02-16 17:35:10 -10:00 |
Jack Andersen
|
2f254dc955
|
D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
|
6ee5e9011b
|
D3D11 Buffer update fix
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2016-01-02 11:16:50 -10:00 |
Jack Andersen
|
53ad4df63d
|
D3D Scissor fix and Scroll events
|
2015-12-30 20:34:26 -10:00 |
Jack Andersen
|
fd01dbb17a
|
Brought windows in sync
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2015-12-20 15:06:08 -10:00 |
Jack Andersen
|
7153168a2c
|
Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
|
916002f9da
|
Thread safety updates for D3D
|
2015-12-14 09:19:29 -10:00 |
Jack Andersen
|
9baff7a2bc
|
Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
|
9485f5d115
|
Much more stable D3D11 backend
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2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
|
Countdown-deferred deletion added
|
2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
6062302816
|
D3D Crash fix for large array textures
|
2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Phillip
|
fe061b8d0a
|
Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |