Jack Andersen
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1037b37f9a
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Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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8bfb883d59
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D3D12 DXT1 shader-resource-view
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2016-02-18 10:51:44 -10:00 |
Jack Andersen
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d75a727a5d
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D3D static texture no-context loading
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2016-02-16 17:35:10 -10:00 |
Jack Andersen
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77e9492b43
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better OpenGL mipmap configuration
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2016-02-16 09:41:16 -10:00 |
Jack Andersen
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e9bd443e49
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2016-02-15 19:47:40 -10:00 |
Jack Andersen
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1ab63cfb18
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No-context texture constructor (OpenGL only for now)
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2016-02-15 19:47:09 -10:00 |
Phillip Stephens
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c82815c476
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Reimplement context selection for linux
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2016-02-15 09:53:54 -08:00 |
Jack Andersen
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8ce4e6ffd3
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Merged MS' newly-licensed d3dx12.h
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2016-02-02 13:40:36 -10:00 |
Jack Andersen
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2f254dc955
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D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
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5a2fb0768b
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Preliminary Vulkan shader pipeline factory
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2016-01-14 12:46:05 -10:00 |
Jack Andersen
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9b416c6549
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NSPtr is unnecessary with ARC enabled
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2016-01-11 12:26:40 -10:00 |
Jack Andersen
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5485e7d2b1
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OpenGL storage reuse with glBufferSubData
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2016-01-07 14:04:37 -10:00 |
Jack Andersen
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6ee5e9011b
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D3D11 Buffer update fix
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2016-01-02 11:16:50 -10:00 |
Jack Andersen
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ce9d877cfa
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Additional cocoa events; Metal present fix
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2015-12-31 10:20:38 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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9f9ff269fe
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More TextInput implementation
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2015-12-26 18:20:07 -10:00 |
Jack Andersen
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fd01dbb17a
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Brought windows in sync
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2015-12-20 15:06:08 -10:00 |
Jack Andersen
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01ab873e06
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OS X updates; post-frame handler event
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2015-12-20 14:40:52 -10:00 |
Jack Andersen
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8a33d74c13
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OS X thread-local fixes
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2015-12-18 11:33:53 -10:00 |
Zero-One101
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68a1e9150e
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Fixed debug statement
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2015-12-18 05:39:00 +00:00 |
Jack Andersen
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7153168a2c
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Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
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aa787eb427
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IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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11cc456b4e
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Fix release derp
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2015-12-17 12:10:14 -10:00 |
Jack Andersen
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bb35ded399
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handy debug assert
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2015-12-17 11:29:47 -10:00 |
Jack Andersen
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916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
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7224d5fdf7
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Thread safety additions for OpenGL
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2015-12-13 18:54:57 -10:00 |
Jack Andersen
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2983262173
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Metal window resize fixes
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2015-12-09 12:23:22 -10:00 |
Jack Andersen
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9baff7a2bc
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Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
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9485f5d115
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Much more stable D3D11 backend
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2015-12-08 19:52:51 -10:00 |
Jack Andersen
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41ebfe872a
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Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
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e43b3671b3
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D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
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6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
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3e4ed5ad1f
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OpenGL deferred delete fix
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2015-12-07 15:49:17 -10:00 |
Jack Andersen
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3daa5df720
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Brought Metal renderer in sync
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2015-12-04 15:12:52 -10:00 |
Jack Andersen
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db40c2bff0
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Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
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fc4234708f
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Brought metal in sync
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2015-12-02 12:25:30 -10:00 |
Jack Andersen
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d0bdb40f0e
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Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
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13cf33d75f
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Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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66c2cbdf14
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Proper dynamic buffer sync
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2015-11-29 16:37:46 -10:00 |
Jack Andersen
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c0b93f39d8
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Instanced rendering support in Metal
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2015-11-27 18:07:53 -10:00 |
Jack Andersen
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6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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c5de075c0d
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Array texture fix
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2015-11-26 13:03:01 -10:00 |
Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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8682485dea
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Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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62fae60042
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HECL metal shader support
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2015-11-18 13:55:25 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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4d133edd2c
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Window resizing stability fixes
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2015-11-16 20:41:32 -10:00 |
Jack Andersen
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49da287791
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Fixed 60Hz timing on GLX
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2015-11-16 18:20:11 -10:00 |
Jack Andersen
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0be417f0b0
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OS X fixes
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2015-11-16 12:03:46 -10:00 |
Jack Andersen
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181a038901
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Bug fixes for HECL
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2015-11-16 10:43:27 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Phillip
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fe061b8d0a
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Squash MSVC warnings
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2015-11-13 22:12:39 -08:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
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Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
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OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8fa76853c5
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Lowered D3D12 API use to heap tier1
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2015-11-07 10:03:21 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
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e5ef02588f
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D3D12 bug fixes
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2015-11-04 18:57:48 -10:00 |
Jack Andersen
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5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
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bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
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30898c6549
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OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Jack Andersen
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7367c9a952
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-03 14:27:59 -10:00 |
Jack Andersen
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bc84471d4d
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More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Phillip Stephens
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3af64ddbb2
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Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
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5bb1198dd1
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Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
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50bca6f58e
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Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Jack Andersen
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facacd4e95
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More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
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Various fixes
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2015-11-02 01:31:06 -08:00 |
Jack Andersen
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e54c8a7c6b
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Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |
Jack Andersen
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f796d66407
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All kinds of fixes and updates
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2015-10-31 14:06:56 -10:00 |
Jack Andersen
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bb2ca27ab7
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Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Jack Andersen
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1579fc3626
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potential deadlock addressed
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2015-10-30 20:33:36 -10:00 |
Jack Andersen
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d013f1e25c
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Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
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b73ecde4aa
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Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
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2814da014f
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Further GLES3 implementation
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2015-10-29 14:00:56 -10:00 |
Jack Andersen
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5435f01d20
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lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |