Jack Andersen
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b23da43f05
|
Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
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2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
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2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
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2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
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Linux build fixes
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2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
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2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
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2cd7de7a28
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Clear Vulkan resources if command buffer abandoned
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2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
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Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
Jack Andersen
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4615641a12
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Add buffer logging
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2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
Jack Andersen
|
10364557b9
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Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
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2017-10-30 17:42:41 -10:00 |
Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
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2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
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2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
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2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
175893f055
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HID parser for udev; Vulkan fixes
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2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
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2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
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2017-07-13 19:13:29 -10:00 |
Phillip Stephens
|
a5b38596a5
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Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
3b7a5781f5
|
OpenGL and Metal fixes
|
2017-03-05 13:34:24 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
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2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
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2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
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2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
bb227b9cc0
|
Solve some D3D12 validation errors and warnings
|
2017-02-04 08:23:08 -10:00 |
Jack Andersen
|
4fb95046a8
|
Add shader dump to Metal compile failure
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2017-01-29 18:14:58 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
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2017-01-28 21:26:42 -10:00 |