Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
4a55a04e18
|
Use GL_DEPTH_COMPONENT32F for consistency with other backends
|
2018-05-09 21:24:42 -10:00 |
Jack Andersen
|
9031ace975
|
Ensure GL_PRIMITIVE_RESTART is enabled
|
2018-05-05 10:55:37 -10:00 |
Jack Andersen
|
4580196f6d
|
Fix setWindowFrameDefault() for windows
|
2018-02-06 15:37:25 -10:00 |
Jack Andersen
|
cff495550e
|
Windows compile fix
|
2018-02-04 21:03:54 -10:00 |
Jack Andersen
|
1e5e26ced8
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-02-04 20:54:17 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
a2c3e14d8e
|
Add nearest-neighbor samplers for remaining backends
|
2018-02-02 17:05:53 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
c314730d51
|
Fix subtract blending mode
|
2018-01-29 21:49:00 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
1d70723c98
|
Ensure Vulkan gamma texture is initialized
|
2018-01-22 18:39:40 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |
Jack Andersen
|
b9d200c61d
|
Metal gamma shader coordinate fix
|
2018-01-21 13:30:01 -10:00 |
Jack Andersen
|
5f48359cc7
|
macOS fixes
|
2018-01-21 13:07:34 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |
Jack Andersen
|
3d987b6dc9
|
Add deep color arg to ApplicationRun
|
2018-01-15 20:29:43 -10:00 |
Jack Andersen
|
cc6c872747
|
Fix non-MSAA resolve operations for Metal
|
2018-01-11 15:28:33 -10:00 |
Jack Andersen
|
4257fc0b10
|
MSAA and Anisotropic filtering variables
|
2018-01-09 20:15:18 -10:00 |
Jack Andersen
|
1dc69c3468
|
Work on MSAA support
|
2018-01-06 19:17:14 -10:00 |
Jack Andersen
|
db82ba674b
|
Add clearDepth parameter to resolveBindTexture()
|
2018-01-05 20:49:54 -10:00 |
Jack Andersen
|
ed618fa8cb
|
Metal validation fix
|
2018-01-04 17:00:58 -10:00 |
Jack Andersen
|
02dc5a2a97
|
GameCube controller calibration fix
|
2017-12-19 20:04:11 -10:00 |
Jack Andersen
|
62c2b1ffac
|
UWP fixes
|
2017-12-06 18:08:44 -10:00 |
Jack Andersen
|
f228f23661
|
UWP support
|
2017-12-05 17:20:59 -10:00 |
Jack Andersen
|
03de8811b1
|
Object tracker list refactor; add object tracker to audio system
|
2017-12-02 20:05:16 -10:00 |
Jack Andersen
|
579ddc822c
|
Fix Metal DXT1 loading
|
2017-12-01 19:49:07 -10:00 |
Jack Andersen
|
b23da43f05
|
Windows and Vulkan fixes
|
2017-11-24 16:49:20 -10:00 |
Jack Andersen
|
3c90192351
|
Make shader compilation errors fatal for GL
|
2017-11-24 12:07:23 -10:00 |
Jack Andersen
|
49d76b84be
|
Ensure boo IObj instances are heap-allocated
|
2017-11-19 13:44:46 -10:00 |
Jack Andersen
|
de9159ce51
|
Vulkan API fixes
|
2017-11-18 15:31:05 -10:00 |
Jack Andersen
|
a99bddc905
|
ClampToEdge mode for textures; cocoa termination exception fix
|
2017-11-16 22:55:51 -10:00 |
Jack Andersen
|
bffdf43f9e
|
Vulkan render pass fix
|
2017-11-16 13:48:18 -10:00 |
Jack Andersen
|
4b064a58f2
|
Make D3D depth range consistent with OpenGL and Vulkan
|
2017-11-14 21:25:28 -10:00 |
Jack Andersen
|
b7646f7f9a
|
Windows fixes
|
2017-11-13 17:32:44 -10:00 |
Jack Andersen
|
6950d96b46
|
Linux build fixes
|
2017-11-12 21:19:49 -10:00 |
Jack Andersen
|
cb5d22eed6
|
string_view refactor
|
2017-11-12 20:13:32 -10:00 |
Jack Andersen
|
420dcee552
|
Metal consistency fixes
|
2017-11-11 19:14:10 -10:00 |
Jack Andersen
|
165314b817
|
Windows and Vulkan fixes for AMD GPU
|
2017-11-08 22:10:43 -10:00 |
Jack Andersen
|
1a2fc1d2a3
|
IObj destructor race condition fix
|
2017-11-07 21:33:10 -10:00 |
Jack Andersen
|
3cd375e67b
|
Restore VkShaderModule caching
|
2017-11-07 16:24:07 -10:00 |
Jack Andersen
|
2cd7de7a28
|
Clear Vulkan resources if command buffer abandoned
|
2017-11-06 22:04:44 -10:00 |
Jack Andersen
|
6c3a35f15d
|
Finish object tracker for remaining platforms
|
2017-11-05 20:53:54 -10:00 |
Jack Andersen
|
3a7987bb21
|
Object tracker bug fixes; optional metal binary shader compilation
|
2017-11-04 20:12:49 -10:00 |
Jack Andersen
|
021143fd89
|
New object management architecture for OpenGL subsystem (more platforms to come)
|
2017-11-02 23:39:26 -10:00 |
Jack Andersen
|
90e2df40dd
|
Merge commit '46156' into gl-fixes
|
2017-11-01 23:38:22 -10:00 |
Jack Andersen
|
4615641a12
|
Add buffer logging
|
2017-11-01 23:37:50 -10:00 |
Jack Andersen
|
0f96af94f6
|
Addresses some resource lifetime issues in OpenGL and Vulkan
|
2017-11-01 23:24:50 -10:00 |