Jack Andersen
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f86b9706d4
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Update effect API to include sample count info
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2016-05-09 16:29:51 -10:00 |
Jack Andersen
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08a4c5d7a8
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Fix some submix issues
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2016-05-07 12:11:45 -10:00 |
Jack Andersen
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4b969fd475
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Implement AudioSubmix
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2016-05-06 18:28:32 -10:00 |
Jack Andersen
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f76caba013
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Update glslang; GCC compatibility fixes
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2016-04-15 10:41:24 -10:00 |
Jack Andersen
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5afdb62a39
|
Metal depth range
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2016-04-04 16:37:46 -10:00 |
Jack Andersen
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dc7da6aa21
|
D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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4cec163804
|
depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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23f49fcc19
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D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
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5b43b31529
|
Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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af188afc81
|
copypasta fix
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2016-04-02 20:22:03 -10:00 |
Jack Andersen
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843396095f
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Metal depth rendering, matched to D3D
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2016-04-02 20:18:30 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
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01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
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165b40448f
|
Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
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679ba36c4c
|
Metal lambda sync
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2016-03-30 11:07:12 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
|
bf6b4e37e8
|
Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
|
12c3c1bd6e
|
Optimize channel-map test
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2016-03-24 16:19:34 -10:00 |
Jack Andersen
|
9ff168df2d
|
D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
|
4d33cec75c
|
Add selectable topology to Vulkan
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2016-03-23 22:15:15 -10:00 |
Jack Andersen
|
6600ff208c
|
Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
|
ca38805776
|
AudioQueueServices VoiceEngine implemented
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2016-03-23 16:50:36 -10:00 |
Jack Andersen
|
5cec033f18
|
ALSA usage tweak
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2016-03-23 15:55:39 -10:00 |
Jack Andersen
|
290d40641d
|
WASAPI VoiceEngine implementation
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2016-03-23 15:50:34 -10:00 |
Jack Andersen
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1eb46301c0
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Overhauled audio system, now with internal mixing and sample-rate-conversion
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2016-03-23 14:01:57 -10:00 |
Jack Andersen
|
5b275866a7
|
soxr cmake fixes
|
2016-03-22 21:01:25 -10:00 |
Jack Andersen
|
93b9b51652
|
Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users
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2016-03-22 16:00:45 -10:00 |
Phillip Stephens
|
80b4a7e06a
|
Maximize fix
|
2016-03-17 14:03:38 -07:00 |
Jack Andersen
|
85f9a633f0
|
Update depreciated Vulkan enum
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2016-03-14 13:31:43 -10:00 |
Jack Andersen
|
0dfab1fdad
|
AudioQueueServices fix
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2016-03-08 11:18:38 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
e1964f57a9
|
Updates to support pumped audio voices (ALSA only for now)
|
2016-03-07 21:09:58 -10:00 |
Jack Andersen
|
b180b5535b
|
Fix dynamic textures for OpenGL
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2016-03-07 12:47:45 -10:00 |
Jack Andersen
|
5603164a2d
|
Update LICENSE date and Vulkan tweaks
|
2016-03-06 17:09:46 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
94343c645a
|
Geometrically correct viewport rectangle clamp for D3D
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2016-02-26 16:02:54 -10:00 |
Jack Andersen
|
cf9e9d80eb
|
OpenGL and Metal viewport rectangle fixes
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2016-02-26 15:38:13 -10:00 |
Jack Andersen
|
8296514a61
|
Blit rectangle fixes
|
2016-02-26 10:16:21 -10:00 |
Jack Andersen
|
483de21103
|
Metal resolveBindTexture implementation
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2016-02-25 22:01:46 -10:00 |
Jack Andersen
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b1481f9043
|
D3D resolveBindTexture fixes
|
2016-02-25 19:35:12 -10:00 |
Jack Andersen
|
0eb11ef78a
|
D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
|
48eab88cfc
|
Update signature of VulkanCommandQueue::resolveBindTexture
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2016-02-24 19:14:59 -10:00 |
Jack Andersen
|
7bdabb5ed3
|
Metal stubs for resolveBindTexture
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2016-02-24 19:06:13 -10:00 |
Jack Andersen
|
fec5218666
|
Preparation for ResolveBindTexture test
|
2016-02-24 16:53:23 -10:00 |