Commit Graph

3318 Commits

Author SHA1 Message Date
Phillip Stephens c979a925d8
Implement CMediumAllocPool 2022-01-16 18:30:47 -08:00
Phillip Stephens d9d79a460b
More Allocator work, fully working CSmallAllocPool 2022-01-15 22:59:00 -08:00
Phillip Stephens 4ba5db133d
More CGameAllocator 2022-01-15 12:12:08 -08:00
Phillip Stephens cdb4666b96
Initial CGameAllocator stubs 2022-01-15 12:12:08 -08:00
Phillip Stephens aa400c7ff6
Iniital CGameAllocator stubs 2022-01-15 12:12:08 -08:00
Phillip Stephens f660266750
Initial CGameAllocator RE 2022-01-15 12:12:03 -08:00
Phillip Stephens 91996ab561
Fixup metaforce.desktop 2022-01-12 21:59:02 -08:00
Phillip Stephens ce33f1124d
Rename urde.desktop to metaforce.desktop 2022-01-12 21:44:39 -08:00
Phillip Stephens 13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
Phillip Stephens 8a9701fc30
CMetroidPrimeExo fixes 2022-01-09 17:17:10 -08:00
Phillip Stephens 72082fc409
Add source object name to Object message log 2022-01-09 17:15:59 -08:00
Phillip Stephens bb9a29c82f Fix missed GRP* macros in Runtime/MP0/MP1.cpp 2021-11-25 13:58:15 -08:00
Phillip Stephens 8bc63e0385
Merge pull request #432 from shiiion/beamcombo-elementgen-fix
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 15:07:56 -07:00
shiiion c23034de9d x280_VELSources and x278_hasVMD don't skip indices 2021-10-31 06:43:17 -07:00
shiiion 345234eb88 x24c_effectTimer wasn't counted down 2021-10-31 04:20:19 -07:00
shiiion 4a5f3114b1 Fixed wavebuster rendering, plus tiny targeting preference (issue?) 2021-10-30 07:52:34 -07:00
Luke Street a2cc6cd204 Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
#	extern/boo
2021-10-25 23:07:56 -04:00
shiiion 2fcd4717c6 Fixed some mistakes, generates impacts now 2021-10-25 23:02:56 -04:00
Phillip Stephens 8b12a48302 Fix crash 2021-10-25 23:02:56 -04:00
Phillip Stephens 5fd78e4c75 Initial CIceImpact 2021-10-25 23:02:56 -04:00
Luke Street 99b6034e5c CElementGen: Use transposed matrix in SetOrientation 2021-10-25 23:02:56 -04:00
Luke Street 579bfbb51d CElementGen: Correct x208_orientationInverse type to CMatrix3f 2021-10-25 23:02:56 -04:00
Luke Street e94cd265f8 CWaveBuster: Fixes & renaming in RenderBeam 2021-10-25 23:02:56 -04:00
Phillip Stephens 6fe14ab71a Minor fixes to CWaveBuster 2021-10-25 23:02:56 -04:00
Phillip Stephens ea4df90011 Final CWaveBuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 527a9a9514 More CWaveBuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 7db00e8ea9 More Wavebuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 2cf0bd6784 CWaveBuster: Near complete implementation 2021-10-25 23:02:56 -04:00
Luke Street 32e115f4aa Merge remote-tracking branch 'origin/main' into utf8
# Conflicts:
#	DataSpec/DNAMP1/FRME.cpp
#	DataSpec/DNAMP1/MLVL.cpp
#	Runtime/CMain.cpp
#	hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens a6df91b795
Minor fixes for CMetroidPrimeExo 2021-10-23 14:45:03 -07:00
Phillip Stephens 01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix 2021-09-04 16:18:03 -07:00
Phillip Stephens 22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior 2021-09-04 16:17:14 -07:00
Phillip Stephens 88b184536c
Fix Thardus not flinching when a rock is destroyed 2021-08-14 13:37:53 -07:00
Phillip Stephens 3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B 2021-08-06 20:19:29 -07:00
Phillip Stephens 30f17812cd
Minor cleanups in Collision code 2021-07-24 17:54:26 -07:00
Phillip Stephens e331c5d5c6
Add Player Transform tools 2021-07-11 17:59:05 -07:00
Phillip Stephens 96680d2660
Add CVarValueReference 2021-07-10 11:32:25 -07:00
Henrique Gemignani Passos Lima 2ad2a5cfa9 Add cvar for when commit resources is done lazily 2021-07-04 02:53:04 +03:00
Henrique Gemignani Passos Lima d2ae2b3818 Support lazy CGraphics::CommitResources 2021-07-04 02:53:04 +03:00
Phillip Stephens 0b523f98c3
Yeah, I'm an idiot, std::min is the correct one 2021-07-02 23:48:02 -07:00
Luke Street 6430f6c765 Update async load / frame limiter logic
Update nod
2021-06-30 17:54:31 -04:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street 6e12554026 CMain: Use QueryPerformanceCounter for frame limiter on Windows 2021-06-29 00:12:41 -04:00
Henrique Gemignani Passos Lima d8e5f03886 Only instantiate m_actorDebugRender when used 2021-06-29 01:38:51 +03:00
Henrique Gemignani Passos Lima 1b4e0dc754 Improve Optick events 2021-06-29 01:10:54 +03:00
Henrique Gemignani Passos Lima de4ddcaa9c Fix Optick not running 2021-06-29 00:35:55 +03:00
Phillip Stephens 63c4083bef
More Exo work 2021-06-26 13:31:52 -07:00
Phillip Stephens 7ca8c666ef
Restore WaitUntileComplete 2021-06-13 19:33:13 -07:00
Phillip Stephens 933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea 2021-06-13 18:06:29 -07:00
Phillip Stephens ace87397d7
Knockback/Damage fixes 2021-06-13 03:11:16 -07:00