Phillip Stephens
4c1435d6e2
CPowerBomb: zeus doesn't have GetTranslation for CTransform
2022-11-16 13:42:46 -08:00
Henrique Gemignani Passos Lima
74509d2a4a
Decomp fixes for CPowerBeam
2022-11-15 22:07:10 +02:00
Henrique Gemignani Passos Lima
51eb95e499
Decomp fix for CTargetableProjectile::ResolveCollisionWithActor
2022-11-11 04:25:18 +02:00
Henrique Gemignani Passos Lima
82e6b04ced
Decomp fix for CPowerBomb
2022-11-11 00:08:28 +02:00
Henrique Gemignani Passos Lima
6ef1de8dda
Decomp fix for CGSComboFire
...
useLoopState for EnableLooping in SetAnim
2022-11-08 01:03:45 +02:00
Phillip Stephens
d180c253d1
Minor fixes from decomp
2022-11-02 22:31:16 -07:00
Phillip Stephens
1758ea076d
CPlayerGun and CLight fixes
2022-10-06 07:25:26 -07:00
Luke Street
148e9e4bd8
Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
2022-08-16 17:48:26 -04:00
Luke Street
ae0f62c021
Use GXCopyTex; various implementations
...
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Phillip Stephens
ec9e0bfc0f
Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
2022-07-02 16:16:33 -07:00
Luke Street
b55c7ebbe4
CPlayerGun: Reimplement transition effects
2022-07-01 20:47:06 -04:00
Phillip Stephens
46a93166ef
Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
2022-06-08 10:58:38 -07:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
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- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
929bb65417
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
Luke Street
cd963c4a5c
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
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- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
5a41dab870
Merge remote-tracking branch 'origin/main' into wgpu
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# Conflicts:
# extern/boo
2022-02-08 03:46:22 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
2022-01-09 17:17:51 -08:00
shiiion
345234eb88
x24c_effectTimer wasn't counted down
2021-10-31 04:20:19 -07:00
shiiion
4a5f3114b1
Fixed wavebuster rendering, plus tiny targeting preference (issue?)
2021-10-30 07:52:34 -07:00
Luke Street
e94cd265f8
CWaveBuster: Fixes & renaming in RenderBeam
2021-10-25 23:02:56 -04:00
Phillip Stephens
6fe14ab71a
Minor fixes to CWaveBuster
2021-10-25 23:02:56 -04:00
Phillip Stephens
ea4df90011
Final CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
527a9a9514
More CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
7db00e8ea9
More Wavebuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
2cf0bd6784
CWaveBuster: Near complete implementation
2021-10-25 23:02:56 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Phillip Stephens
61464651cd
CDamageVulnerability fixes
2021-05-08 20:14:38 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
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Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
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This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
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# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00