Commit Graph

33 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Luke Street 5765fd8951 CFlyingPirate: Method definitions & CFlyingPirateRagDoll constructor 2020-03-18 01:18:48 -04:00
Lioncash 06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen 147a9396c4 CBeetle implementation 2018-12-30 19:01:42 -10:00
Jack Andersen 0ec81477cf CRagDoll fixes 2018-12-26 20:26:34 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
Jack Andersen bf3636a16e Lots of CParasite implementations 2018-11-11 18:21:36 -10:00
Jack Andersen d4bb7d64eb All CPatterned functions implemented 2018-11-10 17:27:54 -10:00
Jack Andersen 0b3a9e1865 Implement CPatterned::KnockBack 2018-11-05 20:16:12 -10:00
Jack Andersen d6051f8808 Implement CKnockBackController 2018-11-04 20:12:53 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Phillip Stephens 95fbcf914c Finish CAi imps 2018-09-06 22:24:55 -07:00
Phillip Stephens 1a372d2589 Add support for InvDstMultiply blending for shadows, initial CAi implementation 2018-09-06 20:37:39 -07:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen a0549cd82b Work on CStateManager 2017-03-28 16:51:12 -10:00
Phillip Stephens d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens f721d0494e Make CMain a polymorphic class 2016-09-16 23:40:45 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Jack Andersen 57775d31bf Initial CPatterned classes 2016-04-24 19:03:38 -10:00
Phillip Stephens f2d4040cdc Various implementations 2016-04-23 19:46:13 -07:00
Jack Andersen 76afccbdbe More ScriptLoader imps 2016-04-18 14:17:49 -10:00
Jack Andersen c614d2d2d1 ScriptLoader support imps 2016-04-17 19:33:23 -10:00
Jack Andersen 7afdc556fd Adjust runtime directory layout 2016-04-16 13:48:29 -10:00