Commit Graph

43 Commits

Author SHA1 Message Date
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash cb2fe959a4 CSfxManager: Make use of designated initializers
Same behavior, less duplication of variable names.
2020-07-31 22:46:11 -04:00
Lioncash 2ab59eec52 CSfxManager: Make use of std::array where applicable
Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Phillip Stephens a1c7692d36
More CRidley imps 2019-11-12 12:25:21 -08:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen 5a60a0acfc Amuse API changes 2018-08-27 19:44:16 -10:00
Jack Andersen 186acae5d8 Initial CScriptPlatform collision 2018-06-23 16:39:53 -10:00
Jack Andersen 357a7efa9a Various bug fixes 2018-06-01 20:06:40 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen 92767f5147 Fixes for new boo assert 2017-12-02 20:13:04 -10:00
Jack Andersen 7951cb1ee0 Bug fixes 2017-11-28 00:06:40 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen 5797e0c773 Integrate amuse listener and emitter 2017-09-18 17:59:50 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 9cd421888d Additional HUD work 2017-04-08 20:14:22 -10:00
Jack Andersen e070844e8a Additional HUD work 2017-04-08 10:40:36 -10:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen 6c9462e099 Camera shakers and controller action scripting 2017-03-17 19:12:27 -10:00
Jack Andersen 4e01787e09 More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
Jack Andersen afd852f1a4 Working SFX playback 2017-01-22 21:22:17 -10:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Jack Andersen b958182073 Work on CAudioSys, boo fixes 2017-01-19 17:53:32 -10:00
Jack Andersen b3cae0d4d5 Work on CSaveUI and CSfxManager 2016-12-28 19:53:00 -10:00
Jack Andersen 2d961af921 CFrontEndUI work 2016-12-12 19:22:30 -10:00
Jack Andersen 22c3ce608d Windows Fixes 2016-09-18 15:04:26 -10:00
Jack Andersen 6ea727e4a8 Additional CSlideShow work; amuse voice handle integration 2016-09-16 13:43:33 -10:00
Phillip Stephens 022c2feb6c CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
Phillip Stephens 0df9ffd56d Symbol correct function/variable names 2016-04-27 21:52:41 -07:00
Jack Andersen 57775d31bf Initial CPatterned classes 2016-04-24 19:03:38 -10:00
Jack Andersen 1817227465 CCameraManager imps 2016-04-16 16:50:45 -10:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00