Phillip Stephens
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528c96b2c0
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I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
Phillip Stephens
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9ac44921a6
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Correct return type
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2020-10-20 03:04:17 -07:00 |
Phillip Stephens
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Phillip Stephens
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3ffa15cfa3
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Implement CMemoryCardSys::GetAreaAndWorldIdForSave
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2020-10-20 02:40:02 -07:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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ddfd9d85ee
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CPhazonSuitFilter: Fix blur pass causing white screen
(Unfortunately it still doesn't render correctly, but
hsh branch will fix this in the future)
Fixes #335
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2020-10-03 01:23:07 -04:00 |
Phillip Stephens
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ac68aa3c76
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Update amuse
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2020-09-27 22:07:29 -07:00 |
Phillip Stephens
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bfb7080b8a
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Update amuse
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2020-09-27 14:36:59 -07:00 |
Luke Street
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ad6cabed7b
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DataSpec: Fix MREA mesh visor flags when cooking
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2020-09-27 15:43:51 -04:00 |
Luke Street
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9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
Luke Street
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
Luke Street
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9a7bceb637
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CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
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2020-09-27 03:04:30 -04:00 |
Luke Street
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cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
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dad16bf59b
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CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
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902b5644f7
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CEnergyProjectile: Minor cleanup
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2020-09-26 09:41:50 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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732be1f7ea
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CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
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edea2e3745
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CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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c474b19b9d
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CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
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2020-09-25 14:14:24 -04:00 |
Luke Street
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bbf66133c5
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CModelShaders: Update kRGBToYPrime approximation
Fixes opacity issues with arm cannon, HUD & more
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2020-09-25 00:59:16 -04:00 |
Luke Street
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8b597112be
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ParticleCommon: Fix IESampleAndHold element ordering
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2020-09-24 03:17:17 -04:00 |
Luke Street
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6e3d94483c
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Note CMVEFastConstant bug in 0-00
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2020-09-24 03:00:15 -04:00 |
Luke Street
|
d5596e6430
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Fix VEAngleSphere element ordering & calculations
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2020-09-24 02:42:25 -04:00 |
Phillip Stephens
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5bfdb4312f
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Fix incorrect zMomentum usage in CScriptActor
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2020-09-23 17:38:47 -07:00 |
Phillip Stephens
|
9ab8c4cd8b
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Fix PowerBomb radius derp
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2020-09-23 16:32:15 -07:00 |
Luke Street
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3d01549af3
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CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
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2020-09-23 03:24:33 -04:00 |
Luke Street
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9ca0d2afb0
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CScriptMazeNode: Remove unused <ranges> include
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2020-09-21 21:11:06 -04:00 |
Luke Street
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1fd481a020
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CScriptMazeNode: Remove debug logvisor instance
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2020-09-21 20:58:01 -04:00 |
Luke Street
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dbbb3cdc4e
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CScriptMazeNode: Always free CMazeState
|
2020-09-21 20:56:44 -04:00 |
Luke Street
|
a35bfc49b5
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CScriptMazeNode: Fix reversed enter/target & add debug rendering
|
2020-09-21 20:42:54 -04:00 |
Luke Street
|
df2d191be8
|
CScriptMazeNode: Renaming & more cleanup
|
2020-09-21 18:38:11 -04:00 |
Luke Street
|
c23a047a93
|
CScriptMazeNode: Signed fixes & cleanup
|
2020-09-20 16:36:24 -04:00 |
Luke Street
|
eb124a9470
|
CScriptMazeNode: Working implementation
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2020-09-20 03:25:56 -04:00 |
Luke Street
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2cca2b8513
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CScriptMazeNode: Finish initial implementation
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2020-09-20 01:47:12 -04:00 |
Luke Street
|
a533ee3538
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CScriptMazeNode: Initial implementation of sub_802899c8
|
2020-09-19 16:32:23 -04:00 |
Luke Street
|
cf68c7dd9d
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CScriptMazeNode: Finish initial implementation of Reset
|
2020-09-19 15:52:15 -04:00 |
Luke Street
|
47f456e4e7
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CScriptMazeNode: Start implementing AcceptScriptMsg
|
2020-09-19 14:52:43 -04:00 |
Luke Street
|
529e8f6a07
|
CScriptMazeNode: Implement Reset
|
2020-09-19 13:44:32 -04:00 |
Luke Street
|
e486e01b2a
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CScriptMazeNode: Implement GenerateObjects & more structures
|
2020-09-19 13:30:44 -04:00 |
Luke Street
|
995f3bb356
|
CDrone: Death fixes
|
2020-09-19 12:13:02 -04:00 |
Luke Street
|
8e18904442
|
Update hecl
|
2020-09-18 17:05:16 -04:00 |
Luke Street
|
76de1541f2
|
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
|
2020-09-18 17:04:50 -04:00 |
Luke Street
|
834fe39074
|
Runtime: Resolve -Wrange-loop-analysis warnings
|
2020-09-18 16:47:59 -04:00 |
Luke Street
|
e531affd21
|
Update hecl/boo
|
2020-09-18 16:04:37 -04:00 |
Luke Street
|
ee2e75b861
|
CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
|
2020-09-18 02:43:55 -04:00 |
Luke Street
|
a19ff62aa4
|
Update README.md for Wii versions
|
2020-09-17 20:10:01 -04:00 |
Luke Street
|
325e955354
|
MP1: Load Strings pak as well
|
2020-09-17 20:04:06 -04:00 |
Luke Street
|
ce7b94a2ed
|
MP1: Load RS5 pak if exists
|
2020-09-17 19:50:36 -04:00 |
Luke Street
|
723ee78f47
|
ViewManager: Hack for loading Trilogy projects
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2020-09-17 19:34:21 -04:00 |