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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-04 07:55:53 +00:00

4493 Commits

Author SHA1 Message Date
6c56f6452e hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
2020-10-02 18:59:10 -04:00
485e0afb43 CAABoxShader: Pull pipeline configuration from GX state 2020-09-30 01:58:28 -04:00
96ed5c7cee CBooRenderer: Don't rebind reflection texture 2020-09-29 20:58:23 -04:00
a5e455e128 CBooRenderer: hsh updates 2020-09-29 20:55:08 -04:00
c596834fdf CEnergyBarShader: Convert to hsh pipeline 2020-09-29 18:21:20 -04:00
2d786e4318 CDecalShaders: Convert to hsh pipeline 2020-09-29 17:49:25 -04:00
31bb006976 CColoredStripShader: Convert to hsh pipeline 2020-09-29 02:15:09 -04:00
8d15acb11d CCameraFilter: Disable depth_write for FilterPipelines 2020-09-29 01:34:04 -04:00
1037b16c59 CCameraBlurFilter: Correct pipeline attributes 2020-09-29 01:27:06 -04:00
68726f2783 CAABoxShader: Simplify pipeline attributes 2020-09-29 01:26:51 -04:00
f1d777f172 MP1: Fix stale references to boo 2020-09-29 01:01:51 -04:00
e8af14d028 CNESEmulator: Fix create_dynamic_texture2d call 2020-09-29 01:01:30 -04:00
811339afc6 Add CAABoxShader to runtime_add_hsh 2020-09-29 01:00:45 -04:00
4b40767050 CGraphics: Fix implicit truncation errors 2020-09-29 01:00:10 -04:00
fc9e18fe46 CAABoxShader: Convert to hsh pipeline 2020-09-29 00:58:21 -04:00
f4f840cb17 Merge remote-tracking branch 'origin/master' into hsh 2020-09-28 20:14:09 -04:00
Jack Andersen
3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
ac68aa3c76
Update amuse 2020-09-27 22:07:29 -07:00
bfb7080b8a
Update amuse 2020-09-27 14:36:59 -07:00
ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
bbf66133c5 CModelShaders: Update kRGBToYPrime approximation
Fixes opacity issues with arm cannon, HUD & more
2020-09-25 00:59:16 -04:00
8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
9ab8c4cd8b
Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
9ca0d2afb0 CScriptMazeNode: Remove unused <ranges> include 2020-09-21 21:11:06 -04:00
1fd481a020 CScriptMazeNode: Remove debug logvisor instance 2020-09-21 20:58:01 -04:00
dbbb3cdc4e CScriptMazeNode: Always free CMazeState 2020-09-21 20:56:44 -04:00
a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
df2d191be8 CScriptMazeNode: Renaming & more cleanup 2020-09-21 18:38:11 -04:00
c23a047a93 CScriptMazeNode: Signed fixes & cleanup 2020-09-20 16:36:24 -04:00
eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
2cca2b8513 CScriptMazeNode: Finish initial implementation 2020-09-20 01:47:12 -04:00
a533ee3538 CScriptMazeNode: Initial implementation of sub_802899c8 2020-09-19 16:32:23 -04:00
cf68c7dd9d CScriptMazeNode: Finish initial implementation of Reset 2020-09-19 15:52:15 -04:00
47f456e4e7 CScriptMazeNode: Start implementing AcceptScriptMsg 2020-09-19 14:52:43 -04:00
529e8f6a07 CScriptMazeNode: Implement Reset 2020-09-19 13:44:32 -04:00