Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
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Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
3b101267f8
Merge pull request #88 from lioncash/radar
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Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
040c724a8a
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
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Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Lioncash
44306ab528
CAutoMapper: Eliminate cases of variable shadowing
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Silences two variable shadowing warnings.
2019-10-01 22:43:23 -04:00
Lioncash
3383e65761
CAutoMapper: Use size_t instead of u32 as loop variable type where applicable
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Uses the same sized type as the .size() call to prevent potential
overflow false-positives.
2019-10-01 22:40:13 -04:00
Lioncash
eca34bede5
CAutoMapper: Use emplace_back where applicable
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Allows for in-place construction.
2019-10-01 22:37:52 -04:00
Lioncash
23ca919c18
CAutoMapper: Use std::array where applicable
2019-10-01 22:31:07 -04:00
Lioncash
a5d18002be
CAutoMapper: Organize cpp includes
2019-10-01 22:12:15 -04:00
Phillip Stephens
d2e9495686
Merge pull request #96 from lioncash/array2
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CFinalInput, ControlMapper: Use std::array where applicable
2019-10-01 06:43:23 -07:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
dc565969e6
CFinalInput: Use std::array where applicable
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Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
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Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
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Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens
ff83dbc676
Minor fixes and cleanup
2019-08-03 17:02:53 -07:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
5f8b65e3b5
Various bug fixes
2019-02-07 15:08:15 -10:00
Jack Andersen
7d29c6e25a
More bug fixes
2019-01-30 21:52:21 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7
Bug fixes and CAutoMapper mouse events
2019-01-22 21:52:19 -10:00
Jack Andersen
f3f9924309
Initial mouse events for pause screen
2019-01-20 18:10:34 -10:00
Jack Andersen
147a9396c4
CBeetle implementation
2018-12-30 19:01:42 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Phillip Stephens
c7573ae52f
Finalize CFireFlea
2018-12-09 21:12:55 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
d140f35886
All CEnvFxManager effects working
2018-11-02 22:46:12 -10:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
8b25548482
Various bug fixes, implement `CMain::WarpTo`
2018-09-20 20:41:57 -07:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
186acae5d8
Initial CScriptPlatform collision
2018-06-23 16:39:53 -10:00
Jack Andersen
1e36329ed4
Implement Metal fluid plane tessellation shader
2018-06-11 15:16:27 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
13747ff61f
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-05-19 20:15:22 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Phillip Stephens
259a2d431c
Initial CScriptSpecialFunction implementations
2018-05-19 22:01:17 -07:00
Phillip Stephens
f5ea144b47
Various level streaming fixes, remove support for uncooked rep
2018-05-06 17:47:40 -07:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00