Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Phillip Stephens
|
dc978a4c79
|
Add Global Project
Fix Particle Crashes
|
2016-04-02 01:44:23 -07:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
c5761b6c41
|
metal boo lambda sync
|
2016-03-30 11:08:54 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Phillip Stephens
|
a9a304ea58
|
Add DPSC and WPSC
Particle Fixes
|
2016-03-28 17:07:38 -07:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Jack Andersen
|
a866939b09
|
D3D sync
|
2016-03-23 22:36:04 -10:00 |
Jack Andersen
|
3093e60173
|
Vulkan sync
|
2016-03-23 22:16:57 -10:00 |
Jack Andersen
|
7f8e21a999
|
Update shader pipeline calls
|
2016-03-23 22:07:22 -10:00 |
Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
a81bc3c7a2
|
CGuiLight imps
|
2016-03-16 10:49:35 -10:00 |
Phillip Stephens
|
b496ec643b
|
More CRasterFont work, CParticleElectric stub
|
2016-03-15 16:44:59 -07:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
|
2016-03-14 18:55:57 -10:00 |
Phillip Stephens
|
bf564ac089
|
All your CLineManager are belong to us
|
2016-03-07 00:07:55 -08:00 |
Jack Andersen
|
b2ccf420f8
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-06 20:58:43 -10:00 |
Phillip Stephens
|
b0873ccc55
|
More constructor RE
|
2016-03-05 18:55:09 -08:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
|
37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
|
2016-02-25 22:03:20 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
8dd023e0e8
|
RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
8d9a9d8f9b
|
HLSL shaders for TIND (needs proper framebuffer coords in)
|
2016-02-25 14:12:52 -10:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
eb3679dd88
|
Windows fixes
|
2016-02-24 10:53:26 -10:00 |
Jack Andersen
|
129dc11ecc
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-23 17:20:22 -10:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
|
2016-02-23 17:20:07 -10:00 |
Phillip Stephens
|
88cbb2b659
|
Add DSPC factory
|
2016-02-23 02:34:19 -08:00 |
Jack Andersen
|
6db378ea45
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-22 16:34:31 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Phillip Stephens
|
f09019246d
|
Factory fixes
|
2016-02-22 18:08:13 -08:00 |
Phillip Stephens
|
8cd46293c2
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Phillip Stephens
|
cfee7b61bb
|
Implement CRSC Factory
|
2016-02-17 01:10:56 -08:00 |
Phillip Stephens
|
f70577dc2b
|
Remove CVESPOS
Fix CVEPSO*
|
2016-02-17 00:38:48 -08:00 |
Phillip Stephens
|
ae88e719ff
|
Fix CVEColorToVector
|
2016-02-17 00:17:12 -08:00 |
Phillip Stephens
|
f1bba142d5
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-17 00:08:06 -08:00 |
Phillip Stephens
|
25de1ca641
|
Add missed VectorElement
|
2016-02-17 00:07:32 -08:00 |
Jack Andersen
|
6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
Jack Andersen
|
c51b1face6
|
View transform fix
|
2016-02-16 11:05:51 -10:00 |
Jack Andersen
|
721929e4d0
|
mipmap sampling fix
|
2016-02-16 09:42:24 -10:00 |
Phillip Stephens
|
7cd035c88c
|
Implement emitters
|
2016-02-16 02:03:08 -08:00 |
Jack Andersen
|
c6796f9848
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-15 22:52:51 -10:00 |
Jack Andersen
|
3953f88dcf
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |
Phillip Stephens
|
18e34b4dce
|
CToken fix
Initial CRSC
|
2016-02-15 23:01:55 -08:00 |
Jack Andersen
|
6614171283
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-15 19:52:09 -10:00 |
Jack Andersen
|
a80142728d
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
Phillip Stephens
|
7a2043d2fa
|
CWarp stubs
|
2016-02-15 19:30:53 -08:00 |
Phillip Stephens
|
fe38bfec2d
|
Rethink BGCL
|
2016-02-15 11:12:55 -08:00 |
Phillip Stephens
|
805471eb98
|
Add CCEBevelGradient
|
2016-02-15 11:00:43 -08:00 |
Phillip Stephens
|
1541b0ab2e
|
Fix CElectricDescription
|
2016-02-15 00:33:06 -08:00 |
Phillip Stephens
|
1c5a86dcbf
|
Add proper CRandom16 vars to factories
|
2016-02-15 00:23:50 -08:00 |
Jack Andersen
|
0260ebcd64
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-14 18:00:51 -10:00 |
Jack Andersen
|
160940abde
|
GLSL shaders for CElementGen
|
2016-02-14 18:00:26 -10:00 |
Phillip Stephens
|
b2cbb4e298
|
Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
|
2016-02-14 18:31:46 -08:00 |
Phillip Stephens
|
33f50789e4
|
Implement rest of elements
|
2016-02-13 23:38:01 -08:00 |
Phillip Stephens
|
43986b922b
|
Bounce implementation
|
2016-02-13 22:23:03 -08:00 |
Jack Andersen
|
ae900345fe
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-13 17:42:58 -10:00 |
Jack Andersen
|
24c2176073
|
More CGraphics support functions
|
2016-02-13 17:42:36 -10:00 |
Phillip Stephens
|
0073569512
|
ModVectorElement implementations
|
2016-02-13 16:14:23 -08:00 |
Phillip Stephens
|
e64e4b6c0b
|
Add missing include
|
2016-02-13 12:02:50 -08:00 |
Phillip Stephens
|
f5de9a3033
|
Fix PJFX
|
2016-02-13 11:11:00 -08:00 |
Phillip Stephens
|
07a6bad207
|
ProjectileWeapon factory, CollisionResponse stub
|
2016-02-13 11:07:56 -08:00 |
Phillip Stephens
|
b477a9a9f5
|
WPSC layout
|
2016-02-13 09:47:54 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
4595b7b6ab
|
Fixes and Swoosh factory
|
2016-02-13 00:23:17 -08:00 |
Phillip Stephens
|
5a5d09a410
|
ELSC fixes
|
2016-02-12 22:38:05 -08:00 |
Phillip Stephens
|
5349db23ad
|
Implement CParticleElectricDataFactory
|
2016-02-12 22:25:29 -08:00 |
Jack Andersen
|
acf65c561a
|
CParticleGen inheritance fix
|
2016-02-12 19:49:59 -10:00 |
Jack Andersen
|
5f4eee538d
|
Finished CElementGen virtual method imps
|
2016-02-12 19:16:39 -10:00 |
Jack Andersen
|
7c5e8d37df
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-12 14:57:48 -10:00 |
Jack Andersen
|
0f1f0e1211
|
More particle implementation
|
2016-02-12 14:57:09 -10:00 |
Phillip Stephens
|
10beb0052e
|
Fix derps (how did it even compile?)
|
2016-02-11 23:14:21 -08:00 |
Phillip
|
49a9886a7c
|
Figured out that vector
|
2016-02-11 23:12:17 -08:00 |
Phillip Stephens
|
23b787cdf1
|
Add notes to CREDotProduct
|
2016-02-11 22:15:39 -08:00 |
Phillip Stephens
|
bd57eea5cd
|
More stubs
|
2016-02-11 22:06:17 -08:00 |
Jack Andersen
|
43a818d1a3
|
initial CGraphics class
|
2016-02-11 16:36:34 -10:00 |
Jack Andersen
|
93f8ae8905
|
Constructor stubs for swooshes and electrics
|
2016-02-11 13:05:42 -10:00 |
Jack Andersen
|
b801bc5744
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 12:43:04 -10:00 |
Jack Andersen
|
ffdea0c2b9
|
Additional particle imps
|
2016-02-11 12:38:25 -10:00 |
Phillip Stephens
|
aa1bceb605
|
Add GAPC and GEMT
|
2016-02-11 12:32:42 -08:00 |
Phillip Stephens
|
5b0dfde1d8
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 11:18:47 -08:00 |
Phillip Stephens
|
66339e3bfa
|
GetSystemCount
|
2016-02-11 11:18:14 -08:00 |
Jack Andersen
|
b53b143868
|
Additional particle implementation
|
2016-02-10 20:58:33 -10:00 |
Jack Andersen
|
10296ef68f
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-10 16:39:56 -10:00 |
Phillip Stephens
|
69195fc49f
|
Derp
|
2016-02-10 18:39:08 -08:00 |
Jack Andersen
|
af2b5c86de
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-10 16:36:44 -10:00 |
Jack Andersen
|
0803c1bfc9
|
More CElementGen implementation
|
2016-02-10 16:36:21 -10:00 |
Phillip Stephens
|
278a5bea22
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-10 14:55:26 -08:00 |
Phillip Stephens
|
ebcc986b13
|
More factory stubs
|
2016-02-10 14:54:47 -08:00 |
Jack Andersen
|
29d813453d
|
Further CElementGen implementation
|
2016-02-09 16:00:28 -10:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
718436d2a6
|
TLockedToken cached pointer
|
2016-02-07 19:10:17 -10:00 |
Jack Andersen
|
259eb89b00
|
Class name fix
|
2016-02-07 17:31:05 -10:00 |
Jack Andersen
|
080c484a96
|
More element implementation
|
2016-02-07 13:59:05 -10:00 |
Jack Andersen
|
8dbd2f3819
|
Additional vector elements
|
2016-02-06 21:25:34 -10:00 |
Jack Andersen
|
7ae8d21c55
|
All int elements implemented
|
2016-02-06 14:19:59 -10:00 |
Jack Andersen
|
8fbe6a953c
|
All real elements implemented
|
2016-02-05 21:31:53 -10:00 |
Jack Andersen
|
c8abcad283
|
Fix type and name derps
|
2016-02-05 15:31:00 -10:00 |
Jack Andersen
|
49e84c85fd
|
Nearly all CParticleDataFactory implemented
|
2016-02-05 14:34:40 -10:00 |
Jack Andersen
|
85d5cbe9d2
|
refactor fix
|
2016-02-04 23:56:21 -10:00 |
Jack Andersen
|
d782a698bb
|
keyframe emitter member names
|
2016-02-04 23:52:20 -10:00 |
Jack Andersen
|
8b02f897e6
|
All MP1 element decls in
|
2016-02-04 22:34:14 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |
Phillip Stephens
|
9cb8b10fda
|
Update API.
Use u32 rather than uint32_t in CRandom16
|
2015-11-08 19:43:11 -08:00 |
Phillip Stephens
|
b261e09f51
|
Various stubs, and starting on core functionality
|
2015-11-02 10:45:39 -08:00 |
Phillip Stephens
|
c13757106b
|
Update Zeus
|
2015-10-07 17:30:10 -07:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |