Luke Street
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802849c711
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CPhazonPool: Implementation
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2020-04-06 16:56:10 -04:00 |
Luke Street
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c9f96d47d2
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CPhazonPool: Initial structure
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2020-04-06 16:56:10 -04:00 |
Luke Street
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80b383b68f
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CPhazonHealingNodule: Add DEFINE_PATTERNED
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2020-04-06 16:56:10 -04:00 |
Luke Street
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4d48febca2
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CPhazonHealingNodule: Implementation
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2020-04-06 16:56:10 -04:00 |
Luke Street
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0bef9104b5
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CPhazonHealingNodule: Create class
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2020-04-06 16:56:10 -04:00 |
Luke Street
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93751972ac
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COmegaPirate: Implement AcceptScriptMsg & collision setup
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2020-04-06 16:56:10 -04:00 |
Luke Street
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fb9765656c
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COmegaPirate: Start implementation
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2020-04-06 16:56:10 -04:00 |
Lioncash
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cfa6299704
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CShockWave: Resolve sign conversion warning
int was being used when size_t should have been.
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2020-04-06 13:25:30 -04:00 |
Lioncash
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5f7a33e2ec
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CThardus: convert 0 literal to false
Same behavior, but matches the type of the parameter.
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2020-04-06 08:43:41 -04:00 |
Lioncash
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0a0ac955b5
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CThardus: std::move std::vector instance in constructor
Same behavior, no reallocations.
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2020-04-06 08:41:18 -04:00 |
Lioncash
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8808a3a324
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CFireFlea: Unindent FindSafeRoute()
Makes the function much nicer to follow by using guard clauses to
unindent the code.
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2020-04-05 05:36:28 -04:00 |
Lioncash
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99c564cfe4
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CFireFlea: Make colors constexpr internal details
Same behavior, but makes the color constants fully internal details.
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2020-04-05 05:25:47 -04:00 |
Lioncash
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d26521b41d
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CElitePirate: Add missing const specifiers
Note to self: Remember to stage all of the necessary changes in commits.
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2020-04-02 01:55:38 -04:00 |
Lioncash
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b562905266
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CElitePirate: Mark functions const where applicable
These don't modify instance state, so we can mark these as const.
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2020-04-02 00:37:24 -04:00 |
Lioncash
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b3753c6a92
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CElitePirate: Make use of TCastToConstPtr where applicable
Makes read-only semantics more obvious at a glance.
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2020-04-02 00:35:09 -04:00 |
Lioncash
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60000c163b
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CElitePirate: Collapse indexing into back() calls where applicable
Same behavior, but more compact.
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2020-04-02 00:24:24 -04:00 |
Lioncash
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6e179bfa87
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CElitePirate: Remove unnecessary reference qualifiers
Same behavior, but makes locations where copies occur much more
explicit.
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2020-04-02 00:22:48 -04:00 |
Lioncash
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6017e99aac
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CGrenadeLauncher: Remove stray reference qualifier on a copy operation
Same behavior, but more explicit about a copy needing to occur here.
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2020-04-01 23:59:05 -04:00 |
Lioncash
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b95d84a570
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CGrenadeLauncher: Resolve sign conversion warnings in constructor
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2020-04-01 23:57:53 -04:00 |
Lioncash
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f10eb618bf
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CGrenadeLauncher: Remove reference qualifiers where unnecessary
While allowed by the standard, this obscures cases where actual copies
are occurring.
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2020-04-01 23:56:07 -04:00 |
Lioncash
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e3775a8fca
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CRidley: qualify virtual function call in constructor
Signifies that we intentionally want to call this virtual function in
the constructor.
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2020-04-01 23:09:11 -04:00 |
Lioncash
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388e5f2e7f
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CRidley: Make use of std::make_unique where applicable
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2020-04-01 23:08:08 -04:00 |
Luke Street
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62e58553c5
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CBouncyGrenade/CGrenadeLauncher: Explicit constructor fixes
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2020-04-01 15:32:38 -04:00 |
Luke Street
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1e15e0d1f3
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Merge remote-tracking branch 'origin/master' into elitepirate
# Conflicts:
# Runtime/World/CPatterned.hpp
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2020-04-01 15:02:56 -04:00 |
Luke Street
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0c1f4fa738
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CElitePirate/etc: Use prefix increment/decrement
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2020-04-01 15:01:44 -04:00 |
Luke Street
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bb7699be46
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CElitePirate/CShockWave: Renaming
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2020-04-01 14:54:01 -04:00 |
Luke Street
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162b232979
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CElitePirate: Fix melee & contact damage
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2020-04-01 03:39:05 -04:00 |
Luke Street
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d4ff239f91
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CShockWave: Implement Touch
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2020-04-01 02:41:31 -04:00 |
Luke Street
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6e5c32abfd
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CBouncyGrenade: Pass bounding box to CPhysicsActor
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2020-04-01 01:38:48 -04:00 |
Luke Street
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deba91bfc0
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CGrenadeLauncher: Fix rendering
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2020-03-31 21:29:14 -04:00 |
Luke Street
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ffd94d1106
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COmegaPirate: Stub
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2020-03-31 14:17:47 -04:00 |
Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Luke Street
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b43d4eaddc
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CElitePirate: Implement SpecialAttack, CShockWave
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2020-03-31 03:29:00 -04:00 |
Luke Street
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f0927d937a
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CGrenadeLauncher: Remove redundant CColor
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2020-03-30 23:39:41 -04:00 |
Luke Street
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782a13c0a4
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CGrenadeLauncher: Fix CModelFlags assignment
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2020-03-30 23:31:46 -04:00 |
Luke Street
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2e3d1c980b
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CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
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2020-03-30 23:10:51 -04:00 |
Luke Street
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684bbd5903
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CElitePirate: Bug fixes, make member variables private, cleanup
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2020-03-30 20:40:38 -04:00 |
Luke Street
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ed254b460e
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Revert some clang-tidy changes
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2020-03-30 19:42:11 -04:00 |
Luke Street
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571050245d
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Add .clang-tidy and apply fixes
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2020-03-30 19:31:14 -04:00 |
Luke Street
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bc1135f0cf
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CBouncyGrenade: Use explicit SMoverData constructor
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2020-03-30 03:14:33 -04:00 |
Luke Street
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bc08792523
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CBouncyGrenade implementation
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2020-03-30 03:05:16 -04:00 |
Luke Street
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fbbd73db48
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CGrenadeLauncher implementation
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2020-03-29 23:45:55 -04:00 |
Luke Street
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4ada5a00cb
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CElitePirate: Nearly complete implementation
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2020-03-29 03:28:14 -04:00 |
Luke Street
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4f7e0a85a3
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CElitePirate: More function implementations
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2020-03-27 02:47:34 -04:00 |
Luke Street
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108fd502bf
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CElitePirate/CFlyingPirate: Updates from symbol map
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2020-03-26 21:42:18 -04:00 |
Luke Street
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0886a39d81
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CElitePirate: DoUserAnimEvent; create CShockWave
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2020-03-26 18:09:50 -04:00 |
Luke Street
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6150548e91
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CElitePirate: Finish implementing AcceptScriptMsg
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2020-03-26 15:24:56 -04:00 |
Luke Street
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c33703bd93
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CElitePirate: Start impl; create CGrenadeLauncher
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2020-03-26 03:30:54 -04:00 |
Lioncash
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74600588fa
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Add missing includes pt.2
Some missing includes that actually need to be present.
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2020-03-26 03:14:03 -04:00 |
Phillip Stephens
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566c356612
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Initial ElitePirate imps
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2020-03-25 18:14:15 -04:00 |