Lioncash
51afa94e8c
Add missing includes where applicable
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Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash
4169e3d91d
CSnakeWeedSwarm: Mark several member functions as const
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These don't alter instance state, so they can be const member functions.
2020-03-26 01:05:32 -04:00
Lioncash
43e0d16c5d
CSnakeWeedSwarm: Use emplace_back in CreateBoid()
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Same behavior, but with in-place construction instead.
2020-03-26 01:00:29 -04:00
Lioncash
2164854e87
CVisorFlare: Pass flares by value and use std::move
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Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00
Lioncash
c5c888daa6
CRippleManager: Rename Ripples() to GetRipples()
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Allows const overloading to work and prevents compilation errors from
occurring if the constness ever changes.
2020-03-25 04:22:34 -04:00
Lioncash
4f9e53933e
CPathFindArea: Amend bitset size
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The previous commit meant to contain this size.
2020-03-25 04:15:55 -04:00
Lioncash
d0292fdc5d
CPathFindArea: Make use of std::bitmap with CPFBitSet
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Same behavior, but without the need to roll the operations ourselves.
2020-03-25 04:12:55 -04:00
Luke Street
7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
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CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street
556f870dc8
Merge branch 'pr-277'
2020-03-25 02:09:09 -04:00
Luke Street
8314d5b6ef
Merge branch 'pr-255'
2020-03-25 02:09:02 -04:00
Lioncash
40fc3f9dd8
CModelBoo: Remove usages of const_cast
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Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.
This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash
e38d86fe59
CPhysicsActor: Amend constructor names for CPhysicsState
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These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash
81ae6bdda2
CPhysicsActor: Add names to parameters in prototypes
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Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash
ab6c45c7a8
CWorld: Provide parameter names for prototypes
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More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash
f2b1e44ee1
CEntity: Rename ConnectionList() to GetConnectionList()
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Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash
8644b8393b
CEntity: Add parameter names to interface
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Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Phillip Stephens
e8f0d29a3b
Merge pull request #275 from lioncash/const-over
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CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens
c72f388929
Merge pull request #273 from lioncash/team-uninit
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CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens
9aece39445
Merge pull request #272 from lioncash/uninit
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CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Lioncash
ef93a601eb
CPlayerState: Rename HealthInfo() to GetHealthInfo()
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Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash
64d0563872
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
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Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash
f416a814a1
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
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Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash
35ea097028
CPlayer: Add parameter names to prototypes
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Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens
fc87bd8022
Merge pull request #270 from lioncash/brace
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CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens
2e43266714
Merge pull request #258 from lioncash/emplaced
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General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Lioncash
70c51c3a86
CPlayer: Un-nest code within FinishNewScan()
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Makes this function much nicer to read.
2020-03-23 02:44:44 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
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Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
8a9e76a345
CWorld: Rename IMapWorld to IGetMapWorld()
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Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Luke Street
13d8c3fdd1
CFlyingPirate: First draft almost done
2020-03-18 01:18:48 -04:00
Luke Street
5765fd8951
CFlyingPirate: Method definitions & CFlyingPirateRagDoll constructor
2020-03-18 01:18:48 -04:00
Luke Street
fcf7044bf2
Merge remote-tracking branch 'github/recovery'
2020-03-18 00:45:49 -04:00
Luke Street
87eeafe0b0
CSnakeWeedSwarm: Renaming & cleanup
2020-03-16 20:15:22 -04:00
Luke Street
4eaed95c11
Merge pull request #222 from lioncash/view
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CGameOptions: Make use of std::string_view where applicable
2020-03-15 19:44:47 -04:00
Lioncash
659b8a43d3
CGameOptions: Make use of std::string_view where applicable
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Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
8badbd3f35
Merge pull request #211 from lioncash/init
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CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
2020-03-12 15:10:28 -07:00
Phillip Stephens
ce5ce35743
Merge pull request #210 from lioncash/bob
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CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
Lioncash
d51518dc57
CPlayerEnergyDrain: Make constructor explicit
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Prevents error-prone implicit constructions from occurring.
2020-03-12 10:01:31 -04:00
Lioncash
e628cbf1be
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
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GM8E v0 initializes this to zero when constructing the class. This also
makes the entire class have a consistent initial state.
2020-03-12 09:57:43 -04:00
Luke Street
cfd568bb39
Merge branch 'chozoghosts'
2020-03-11 17:17:00 -04:00
Phillip Stephens
190c369aeb
Fix crashes with FusionSuit active
2020-03-11 06:48:30 -07:00
Lioncash
179d19412b
CPlayerCameraBob: Make static non-const member variables private
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Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash
f622ed364d
CPlayerCameraBob: Make use of std::array where applicable
2020-03-09 20:33:37 -04:00
Luke Street
830db8772d
Merge remote-tracking branch 'origin/master' into chozoghosts
2020-03-09 10:12:40 -04:00
Phillip Stephens
d93df18a37
Fix `CScriptDistanceFog::AcceptScriptMessage`
2020-03-08 23:18:57 -07:00
Luke Street
6e9a80de5d
CVisorFlare: Rename "near" to avoid MSVC conflict
2020-03-08 23:44:44 -04:00
Phillip Stephens
dd54f93da4
Merge pull request #195 from lioncash/unused
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CPlayer: Make use of unused CCollidableAABox in ProcessInput()
2020-03-08 18:02:52 -07:00
Phillip Stephens
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
Lioncash
830e1c59d2
CPlayer: Make nearby variables const
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Makes nearby variables from the previous change const to make their
immutability explicit.
2020-03-06 22:08:56 -05:00
Lioncash
a2b6b4515d
CPlayer: Make use of unused CCollidableAABox in ProcessInput()
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GM8E v0 makes use of the temporary collidable AA box. This amends the
code to make use of it.
2020-03-06 22:06:44 -05:00
Phillip Stephens
17f25457c5
CGameArea::CAreaObjectList fix
2020-03-06 16:20:52 -08:00
Phillip Stephens
1cccaac115
Final CChozoGhost imps
2020-03-06 07:16:55 -08:00
Lioncash
6917132a94
CThardus: std::move vector instances in constructor
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Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.
While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Phillip Stephens
9d77d7313c
More ChozoGhost imps
2020-03-04 18:41:10 -08:00
Phillip Stephens
2f9dd38bbe
Silence discard errors
2020-03-04 18:40:03 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Phillip Stephens
366d6b96ee
Merge pull request #178 from lioncash/data
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CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens
abfd77c3ba
Merge pull request #177 from lioncash/burst
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CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash
70c3a7ddf5
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
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We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Lioncash
245a8145c7
CScriptGunTurret: Make use of std::array with file-static data
2020-03-03 03:12:35 -05:00
Lioncash
f4fc17bee0
CScriptGunTurret: Move static const data into the cpp file
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Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke Street
12393d4c4d
CSnakeWeedSwarm: Fix lighting
2020-03-01 03:05:16 -05:00
Luke Street
17b9813b3e
CSnakeWeedSwarm: Rendering & state fixes
2020-03-01 02:52:17 -05:00
Luke Street
f064bc2f7b
CSnakeWeedSwarm: Initialize bitfields; some more cleanup
2020-03-01 01:59:12 -05:00
Luke Street
046fbe7760
CSnakeWeedSwarm: Cleanup, renaming & fixes
2020-03-01 01:59:12 -05:00
Luke Street
34a80aab81
CSnakeWeedSwarm: Implement ApplyRadiusDamage
2020-03-01 01:59:12 -05:00
Luke Street
f50f5cedef
CSnakeWeedSwarm: Implement remaining methods
2020-03-01 01:59:12 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
79c409c5e0
CPlayer: Add missing return within UpdateOrbitModeTimer()
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Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.
GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Luke S
97ab8a56d9
Merge pull request #157 from lioncash/optional-goo
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CScriptVisorGoo: Use std::make_optional where applicable
2020-02-24 03:12:17 -05:00
Lioncash
b3b71a2e76
CScriptVisorGoo: Use std::make_optional where applicable
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Same behavior, but without a verbose type name.
2020-02-24 02:57:47 -05:00
Luke Street
f1dd82066a
Start implementing CSnakeWeedSwarm
2020-02-20 23:27:12 -05:00
Luke Street
a978b030c3
Fix infra model for CWallCrawlerSwarm
2020-02-20 21:50:54 -05:00
Phillip Stephens
61f9adfa70
Merge branch 'pr-148'
2020-02-07 14:25:31 -08:00
Phillip Stephens
60f8dfb9d1
Final CCollisionInfoList imps
2020-02-07 14:20:04 -08:00
Lioncash
16f7925652
CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
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v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Phillip Stephens
569886de6a
Merge pull request #142 from lioncash/decay
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CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens
48570cd956
Merge pull request #141 from lioncash/dock-aa
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CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens
06d7a3e00a
Merge pull request #140 from lioncash/enum-class
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CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Lioncash
3147d39cd9
CScript*: Return std::nullopt in GetTouchBounds()
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In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.
Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash
c944d04614
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
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Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash
9a8f99faa5
CScriptDock: Make EDockState an enum class
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Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash
458ff8949a
IGameArea: Make Dock's reference count variable signed
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In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Lioncash
a3ebe8727f
CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
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Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00
Lioncash
495ff19aad
CDamageInfo: Make certain constructors constexpr
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Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens
968c3394c6
Merge pull request #135 from lioncash/dash-elements
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CPlayer: Add missing element to skDashStrafeDistances
2020-01-30 20:12:00 -08:00
Phillip Stephens
d7f475166f
Merge pull request #134 from lioncash/function-error
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CPlayer: Fix function call mismatch within SidewaysDashAllowed()
2020-01-30 20:11:49 -08:00
Phillip Stephens
11352ef042
Merge pull request #131 from lioncash/top-const
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CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
2020-01-30 20:11:12 -08:00
Lioncash
29ca2b6062
CPlayer: Add missing element to skDashStrafeDistances
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This was previously missing the initial element within the array,
causing all the elements in the table to be shifted to the left by one.
This corrects that.
2020-01-29 03:51:50 -05:00
Lioncash
264c897bb5
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
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This function actually calls GetPressInput() here, not
GetDigitalInput().
2020-01-29 03:18:36 -05:00
Lioncash
edf5511af4
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
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Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
3d5ed90d1a
CWeaponMode: Make constexpr capable
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Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Phillip Stephens
8d90edd55f
Initial CChozoGhost imp
2020-01-20 20:00:40 -08:00
Lioncash
ab2ad38220
CPatterned: Mark CMaterialList instance in CollidedWith as constexpr
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This isn't ever modified, so we can mark it constexpr to eliminate
potential runtime initializers.
2020-01-15 14:48:21 -05:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
21159e604e
More CThardus
2019-12-14 15:50:29 -08:00
Phillip Stephens
8689d599c5
GCC Fixes
2019-12-14 01:14:58 -08:00