Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
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This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
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# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
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This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Luke Street
dad16bf59b
CEnergyProjectile: Properly set hitProjectileOwner
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Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street
902b5644f7
CEnergyProjectile: Minor cleanup
2020-09-26 09:41:50 -04:00
Luke Street
732be1f7ea
CEnergyProjectile: Mark functions as override
2020-09-26 01:48:18 -04:00
Luke Street
edea2e3745
CGameProjectile: Implement Render
2020-09-26 01:34:13 -04:00
Luke Street
c474b19b9d
CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
2020-09-25 14:14:24 -04:00
Phillip Stephens
9ab8c4cd8b
Fix PowerBomb radius derp
2020-09-23 16:32:15 -07:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Phillip Stephens
dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
2020-09-10 11:03:28 -07:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
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Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Luke Street
dbd52f8917
CBomb: Correctly initialize x170_prevLocation
2020-07-12 23:24:07 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Luke Street
ca96676057
Merge remote-tracking branch 'origin/icesheegoth'
2020-06-06 16:27:08 -04:00
Lioncash
25ea6d98bc
CFlameThrower: Silence unused variable warning
2020-05-09 22:28:56 -04:00
Lioncash
0f11a00cc0
CBeamProjectile: Silence unused variable warning
2020-05-09 22:27:54 -04:00
Lioncash
665b4f496d
CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
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Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash
77861a9b9f
CWaveBuster: Add AcceptScriptMsg implementation
2020-05-09 21:55:19 -04:00
Lioncash
cd13a49649
CWaveBuster: Add Accept implementation
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More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash
3dddfa63cf
CWaveBuster: Add AddToRenderer implementation
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Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash
5d209c8dc8
General: Mark a handful of deduced const variables as const explicitly
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Same behavior, but makes it explicit to the reader that these are const.
Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash
fef9e6ff2d
CAuxWeapon: Make skComboNames contain std::string_view instances
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Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash
d7c9135d27
CBomb: Fix boolean parameter not being used within SetFuseDisabled()
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Prevents silent logic bugs, particularly given this function is called
with true as well inside CTryclops::InMaxRange.
2020-04-24 01:12:04 -04:00
Lioncash
2b2edfa871
CGrappleArm: Invert conditionals where applicable
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Makes early-exit conditions nicer to follow and also unindents some
code.
2020-04-23 01:57:18 -04:00
Phillip Stephens
b1a897d246
CIceSheegoth: Implement Think
2020-04-22 15:06:15 -07:00
Luke Street
14c92e85ce
Use pas::EAnimationState in CPAS*
2020-04-22 05:09:27 -04:00
Luke Street
fc7e8d4993
CElectricBeamProjectile: Finish implementation
2020-04-21 22:04:37 -04:00
Luke Street
5f66ab2219
CMagdolite: Minor cleanup
2020-04-21 01:32:16 -04:00
Phillip Stephens
d1c796f2a9
Initial CMagdolite imps
2020-04-21 01:06:52 -04:00
Luke Street
d3a44259c3
Merge pull request #315 from lioncash/init
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RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
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Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
7b1e041123
Merge pull request #301 from AxioDL/omegapirate
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OmegaPirate implementation
2020-04-20 03:21:04 -04:00
Lioncash
dca87e7dce
CPlayerGun: Convert missed literal to a boolean literal
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whoops.
2020-04-19 23:39:04 -04:00
Lioncash
1f8f3726e6
CPlayerGun: Make use of bool literal where appropriate
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Avoids a conversion to bool from int.
2020-04-19 23:35:07 -04:00
Luke Street
32c44cbf05
Merge branch 'master' into omegapirate
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# Conflicts:
# Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Lioncash
ec5d680be0
CBurstFire: Unindent conditionals where applicable
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Makes it nicer to read early-exit conditions.
2020-04-19 00:40:46 -04:00
Luke Street
e50d363e88
CPlayerGun: Rename EMissileState; minor CMotionState::Update fix
2020-04-19 00:26:53 -04:00
Luke Street
30f2ac3f26
Merge branch 'master' into omegapirate
2020-04-18 18:14:51 -04:00
Lioncash
76f0b57340
General: Use bool literals where applicable
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More indicative of the passed in type compared to raw values.
2020-04-17 17:43:56 -04:00
Lioncash
c14721611b
CEnergyProjectile: Make use of const where applicable
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While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Lioncash
2ad45e481f
CAuxWeapon: Use names for sound IDs
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Same behavior, but slightly more self-documenting on what they actually
are.
2020-04-13 10:36:38 -04:00
Lioncash
ff123f7820
General: Make use of static_cast within point generators
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The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash
a433a7852f
CIceBeam/CPhazonBeam: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00