Jack Andersen
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5acf9ecbcf
|
Graphics debug groups and bug fixes
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2019-07-20 22:42:52 -10:00 |
Jack Andersen
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b7aa3e06d2
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Per-stage shader hashing
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2019-06-05 14:07:50 -10:00 |
Jack Andersen
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410d7896f7
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Support for rendering dynamic cubemaps
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2019-05-31 17:41:01 -10:00 |
Jack Andersen
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8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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137968ecc7
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Bug fixes and CAutoMapper mouse events
|
2019-01-22 21:52:19 -10:00 |
Jack Andersen
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636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
|
SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Phillip Stephens
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8b25548482
|
Various bug fixes, implement `CMain::WarpTo`
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2018-09-20 20:41:57 -07:00 |
Jack Andersen
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e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Phillip Stephens
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56a48cd624
|
Initial DNAMP3 fixes various missing loader imps
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2018-07-08 16:03:35 -07:00 |
Jack Andersen
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2df95c01cf
|
General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
Jack Andersen
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742ab2514f
|
First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Phillip Stephens
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870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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ecff2b7f8d
|
Implement WorldTeleporter and SpiderBallWaypoint
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2017-08-08 15:12:14 -07:00 |
Jack Andersen
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4b048a0dff
|
Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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ce723d5505
|
Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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87a22b73fa
|
DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
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5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
a13c702d1f
|
Update submodules
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2017-02-14 20:50:15 -10:00 |
Jack Andersen
|
4e01787e09
|
More efficient cooked resource loading, AQS audio fixes
|
2017-02-14 20:02:30 -10:00 |
Jack Andersen
|
fbbd24f96e
|
Make vector constants class-scope
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2017-02-11 17:51:59 -10:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
d5c7efce58
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
Jack Andersen
|
7a60151d3e
|
Char16 refactor and GuiSys bug fixes
|
2017-01-23 21:41:33 -10:00 |
Phillip Stephens
|
af1e22a62d
|
Start naming EMaterialTypes values
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2016-12-29 13:38:59 -08:00 |
Phillip Stephens
|
d733dce1cf
|
CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Jack Andersen
|
545fccc4cc
|
Work on memory card sys; CMake fixes
|
2016-10-08 21:45:04 -10:00 |
Jack Andersen
|
b9baa84b1d
|
AGSC/ATBL/CSNG extracting and cooking
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2016-09-18 13:47:48 -10:00 |
Jack Andersen
|
cfb16f34f1
|
Self-rebuilding resource cache; init performance improvements
|
2016-09-17 11:33:32 -10:00 |
Jack Andersen
|
1d8dfa3205
|
CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
a81f35f3e4
|
ANIM fixes
|
2016-09-09 19:39:47 -10:00 |
Jack Andersen
|
c29013ba89
|
more efficient shaft model init
|
2016-09-02 20:11:31 -10:00 |
Jack Andersen
|
ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
Jack Andersen
|
4fdf84d6b8
|
CWorldTransManager lights and background
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2016-09-02 12:16:34 -10:00 |
Jack Andersen
|
0d08d4a40e
|
CToken usage fixes in CWorldTransManager; better model instances
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2016-09-02 11:39:46 -10:00 |
Jack Andersen
|
302d897e10
|
Various CWorldTransManager bug fixes
|
2016-09-02 07:50:03 -10:00 |
Jack Andersen
|
129767134e
|
Various bug fixes
|
2016-08-31 13:08:09 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
3765aa7aa2
|
CActorLights imps; work on CAnimData
|
2016-08-20 14:04:50 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
d234bffe2a
|
TMultiBlendShader and quad filters
|
2016-08-16 15:58:53 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
|
2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
|
2016-04-16 13:48:29 -10:00 |