Commit Graph

100 Commits

Author SHA1 Message Date
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash 0d2b2f45a8 CStringExtras: Prevent potential out of bounds reads with CompareCaseInsensitive
The strcasecmp and _stricmp functions expect the passed in strings to
be null-terminated, however we we're also exposing a std::string_view
overload for that function. std::string_view instances aren't required
to be null-terminated, so this makes the interface a little unsafe.

We can use std::lexicographical_compare() to provide the same behavior
and also properly handle the case of non-null-terminated strings.
2019-09-14 16:43:04 -04:00
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen 5a60a0acfc Amuse API changes 2018-08-27 19:44:16 -10:00
Jack Andersen 67197621a1 Fix fixed position camera hint 2018-07-09 08:08:44 -10:00
Jack Andersen 186acae5d8 Initial CScriptPlatform collision 2018-06-23 16:39:53 -10:00
Jack Andersen 357a7efa9a Various bug fixes 2018-06-01 20:06:40 -10:00
Jack Andersen 56a5cfd115 Fix TSan-reported race conditions 2018-06-01 14:03:31 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen 13c0361021 Changes to support asynchronous kabufuda API 2018-02-06 12:02:31 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen 93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen 397d3b690c Use boo::ObjToken for referencing voices 2017-12-03 17:21:35 -10:00
Jack Andersen 92767f5147 Fixes for new boo assert 2017-12-02 20:13:04 -10:00
Jack Andersen 7951cb1ee0 Bug fixes 2017-11-28 00:06:40 -10:00
Jack Andersen 31ccb48246 Buffer overrun bug fixes 2017-11-27 16:48:24 -10:00
Jack Andersen f60097b7e3 Implement CScriptSound and bug fixes 2017-11-26 19:06:53 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen d9bb24a204 Implement CBallCamera constructor 2017-10-07 16:58:13 -10:00
Jack Andersen 5797e0c773 Integrate amuse listener and emitter 2017-09-18 17:59:50 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Phillip Stephens 46c70ecf11 Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 9cd421888d Additional HUD work 2017-04-08 20:14:22 -10:00
Jack Andersen e070844e8a Additional HUD work 2017-04-08 10:40:36 -10:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen 6c9462e099 Camera shakers and controller action scripting 2017-03-17 19:12:27 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen 4e01787e09 More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
Jack Andersen 6a7fc0145f Bitstream fixes 2017-02-05 17:21:58 -10:00
Jack Andersen da91c921cb Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
Jack Andersen afd852f1a4 Working SFX playback 2017-01-22 21:22:17 -10:00
Jack Andersen 62dc61bfb2 Keyboard/Mouse CFinalInput integration 2017-01-22 11:26:58 -10:00