Phillip Stephens
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ad272f7468
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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dad7249927
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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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2022-02-21 08:01:05 -08:00 |
Luke Street
|
c64f9eb2d1
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aurora: Reimplement textures
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2022-02-17 19:38:31 -05:00 |
Luke Street
|
7b9f893a49
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aurora: the boring C++ version
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2022-02-16 00:21:24 -05:00 |
Luke Street
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5a41dab870
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Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
# extern/boo
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2022-02-08 03:46:22 -05:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
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13d4a94ee1
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PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
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2022-01-09 17:17:51 -08:00 |
shiiion
|
345234eb88
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x24c_effectTimer wasn't counted down
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2021-10-31 04:20:19 -07:00 |
shiiion
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4a5f3114b1
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Fixed wavebuster rendering, plus tiny targeting preference (issue?)
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2021-10-30 07:52:34 -07:00 |
Luke Street
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e94cd265f8
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CWaveBuster: Fixes & renaming in RenderBeam
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
|
6fe14ab71a
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Minor fixes to CWaveBuster
|
2021-10-25 23:02:56 -04:00 |
Phillip Stephens
|
ea4df90011
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Final CWaveBuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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527a9a9514
|
More CWaveBuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
|
7db00e8ea9
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More Wavebuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
|
2cf0bd6784
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CWaveBuster: Near complete implementation
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
|
a9bcb7a9ce
|
Reformat pass
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2021-06-07 12:29:18 -07:00 |
Phillip Stephens
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0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
Phillip Stephens
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5f1aed51cb
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
Luke Street
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4740ca0c43
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
Phillip Stephens
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61464651cd
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
|
2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
|
2021-04-13 19:09:55 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
|
9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Phillip Stephens
|
0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Luke Street
|
732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
|
3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
Phillip Stephens
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215eedc013
|
Fix inconsistent state causing Exo to fling herself off into the void
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
8633bbddec
|
More CMetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
0903b478f6
|
More MetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Luke Street
|
dad16bf59b
|
CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
|
902b5644f7
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CEnergyProjectile: Minor cleanup
|
2020-09-26 09:41:50 -04:00 |
Luke Street
|
732be1f7ea
|
CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
|
edea2e3745
|
CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
|
c474b19b9d
|
CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
|
2020-09-25 14:14:24 -04:00 |
Phillip Stephens
|
9ab8c4cd8b
|
Fix PowerBomb radius derp
|
2020-09-23 16:32:15 -07:00 |
Luke Street
|
76de1541f2
|
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
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2020-09-18 17:04:50 -04:00 |
Phillip Stephens
|
dc4b79eec3
|
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
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2020-09-10 11:03:28 -07:00 |
Lioncash
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4e9b22962c
|
CModelData: Remove usages of const_cast
Allows readers to know that these functions do affect member state.
|
2020-08-01 23:45:49 -04:00 |
Luke Street
|
dbd52f8917
|
CBomb: Correctly initialize x170_prevLocation
|
2020-07-12 23:24:07 -04:00 |
shiiion
|
cf86338a84
|
initial flamethrower weapon implementation
|
2020-06-25 22:37:45 -04:00 |
Luke Street
|
ca96676057
|
Merge remote-tracking branch 'origin/icesheegoth'
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2020-06-06 16:27:08 -04:00 |
Lioncash
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25ea6d98bc
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CFlameThrower: Silence unused variable warning
|
2020-05-09 22:28:56 -04:00 |
Lioncash
|
0f11a00cc0
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CBeamProjectile: Silence unused variable warning
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2020-05-09 22:27:54 -04:00 |
Lioncash
|
665b4f496d
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CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
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2020-05-09 22:05:55 -04:00 |
Lioncash
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77861a9b9f
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CWaveBuster: Add AcceptScriptMsg implementation
|
2020-05-09 21:55:19 -04:00 |
Lioncash
|
cd13a49649
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CWaveBuster: Add Accept implementation
More low hanging fruit that can be resolved.
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2020-05-09 21:17:22 -04:00 |
Lioncash
|
3dddfa63cf
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CWaveBuster: Add AddToRenderer implementation
Low hanging fruit and fairly trivial to implement.
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2020-05-09 21:12:12 -04:00 |