cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00
7a61b6cf30
CCubeModel: Fix typo
2022-03-05 20:52:14 -08:00
2bdfe96134
CCubeRenderer: Start getting world rendering implemented
2022-03-05 20:50:54 -08:00
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
6b1948176a
Remove redundant GX
specifieron IndTexScale
2022-03-05 13:48:46 -08:00
24a602c10f
Cleanup and more migration to Stream
2022-03-05 13:46:53 -08:00
33d0d14fda
Initial working CGraphics Stream API
2022-03-04 22:37:07 -05:00
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
00fd243f62
CCubeRenderer: Don't fill up the buckets uncontrolled
2022-03-03 00:33:24 -08:00
487dcc4bde
CSkinRules: Fix ReadCount not incrementing offset properly
2022-03-03 00:24:46 -08:00
7010c36056
DolphinCTexture: Near complete RE, usable as-is!
2022-03-02 23:51:11 -08:00
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
fb69d3fdba
aurora: Add more GX state functions & cleanup
2022-02-27 16:58:27 -05:00
004d78100f
More CCubeRenderer imps
2022-02-27 13:17:44 -08:00
805065b6f2
CCubeRenderer: Add Drawable logic implemented
2022-02-27 12:12:02 -08:00
1583248896
Fix missing CMoviePlayer::Initialize call
2022-02-27 12:08:24 -05:00
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
586268c66f
More CCubeModel/CCubeMaterial
2022-02-26 02:05:59 -05:00
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
b871cc965a
memmove -> memcpy
2022-02-08 01:59:09 -05:00
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
2022-02-06 05:13:19 -08:00
06a1c6e8ac
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
8d01afc632
Finish CModel constructors
2022-02-04 00:10:09 -08:00
dca8af4d96
Fix division on packed normals
2022-02-03 07:26:33 -08:00
9461fe0563
More CModel RE, removed the separated normal types hack
2022-02-03 07:24:41 -08:00
aca91b9361
More CModel re-reverse engineering
2022-02-01 23:18:03 -08:00
05f841a5ce
More CModel RE
2022-02-01 01:18:42 -08:00
3ba2c4bfff
Minor fixes, more CModel RE
2022-02-01 00:14:49 -08:00
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
a2cc6cd204
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
...
# Conflicts:
# extern/boo
2021-10-25 23:07:56 -04:00
32e115f4aa
Merge remote-tracking branch 'origin/main' into utf8
...
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
2021-08-06 20:19:29 -07:00
Henrique Gemignani Passos Lima
d2ae2b3818
Support lazy CGraphics::CommitResources
2021-07-04 02:53:04 +03:00
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00