Luke Street
5b6744e188
Restore graphics backend switching
2022-08-09 18:28:42 -04:00
Luke Street
d1bcc1d8b5
CGraphicsPalette: Use GXDestroyTlutObj
2022-08-09 18:27:33 -04:00
Luke Street
cd16431d36
ITweakPlayerGun: Default-init SShotParam flags
2022-08-09 14:11:15 -04:00
Luke Street
54ad0c5933
CGameArea: PostConstructArea fix #2 (oops)
2022-08-09 02:50:11 -04:00
Luke Street
ff64acad67
CGameArea: PostConstructArea fixes for lights
2022-08-09 02:48:29 -04:00
Luke Street
976aebef24
CMain: Show message on fatal aurora log
2022-08-09 02:11:23 -04:00
Luke Street
ae0f62c021
Use GXCopyTex; various implementations
...
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
Luke Street
e2fbc0663f
Update submodules; changes for emscripten support
2022-08-03 18:19:57 -04:00
Luke Street
324d89693c
Update aurora; CMoviePlayer fixes
2022-07-31 17:03:15 -04:00
Luke Street
94645de53e
Use new VI methods from Aurora
2022-07-29 16:46:51 -04:00
Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
0789f28aac
CFlyingPirate: Minor cleanup
2022-07-29 16:17:11 -04:00
Luke Street
8f389e246c
Some WIP implementations
2022-07-29 16:17:10 -04:00
Phillip Stephens
bb7d6d4855
Fix CActor's *SplashInhabitant logic
2022-07-02 17:05:49 -07:00
Phillip Stephens
ec9e0bfc0f
Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
2022-07-02 16:16:33 -07:00
Luke Street
52e9afbe98
CCubeRenderer: Implement DrawModelDisintegrate
2022-07-02 13:18:54 -04:00
Luke Street
d8f4f522f2
CCameraFilter: Implement DrawRandomStatic
2022-07-02 12:39:14 -04:00
Luke Street
8bb2f33a45
CCubeRenderer: More function implementations
2022-07-01 20:47:45 -04:00
Luke Street
b55c7ebbe4
CPlayerGun: Reimplement transition effects
2022-07-01 20:47:06 -04:00
Luke Street
ddf7a1b48d
CCubeRenderer: Fix conditional in DrawAreaGeometry
2022-07-01 00:20:43 -04:00
Luke Street
fc742782a8
aurora: Blend mode & palette fixes
...
More complete thermal visor rendering
2022-07-01 00:00:29 -04:00
Luke Street
ee3902db58
CCubeRenderer: Fix missing calls in DrawAreaGeometry
2022-06-29 20:56:30 -04:00
Luke Street
25a0fe4a73
Final(?) GCC 9 fixes
2022-06-13 15:51:52 -07:00
Luke Street
f0936a7fb0
ci: More macOS bundle fixes
2022-06-13 17:05:28 -04:00
Luke Street
30802a447f
More GCC 9 fixes
2022-06-13 03:55:50 -04:00
Luke Street
ce14e1c2aa
ci: macOS bundle fixes
2022-06-13 03:55:12 -04:00
Luke Street
22417bcd75
GCC 9 fixes: Replace all default equality operators
2022-06-13 02:26:18 -04:00
Luke Street
2380361d16
Workaround logvisor path issue
2022-06-13 01:46:01 -04:00
Luke Street
01e887e8a3
Build fixes
...
- Fix WIN32 issue in CMain
- Remove usages of spaceship operator for GCC 9
2022-06-13 01:33:41 -04:00
Luke Street
5fb8b1237e
Store last game path; CVar updates & more
2022-06-13 01:18:30 -04:00
Luke Street
97357146f5
Add pre-launch settings, graphics API switching & more
2022-06-12 17:09:47 -04:00
Phillip Stephens
a3c2638cce
Fix ModifyRestart CVars
2022-06-12 00:31:26 -07:00
Phillip Stephens
46a93166ef
Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
2022-06-08 10:58:38 -07:00
Luke Street
d7c62d8d90
CMain: Restore #include <shellapi.h>
2022-06-02 01:54:22 -04:00
Luke Street
d47d5661c6
Various fixes
...
- Unlock audio pump on exit
- Remove WinMain from CMain (handled by SDL_main)
- Use SDL2:: namespace in CMake
- Disable buildcache on macOS CI for now
2022-06-02 01:52:58 -04:00
Luke Street
52c8a82283
CMapArea: Fix incorrect pointer punning
2022-05-31 20:51:14 -04:00
Luke Street
a76d26d724
CMain: Support SDL2 audio backend
2022-05-31 20:48:25 -04:00
Luke Street
4048492279
iOS and tvOS support
2022-05-27 15:52:16 -04:00
Luke Street
05ad95bdd0
CVisorFlare implementation
2022-05-24 01:44:20 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
9c5dda1c7d
CMake: Use FindPython3 for TCastTo generation
2022-05-19 00:57:53 -07:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
ef71c009c6
aurora: Working palette textures
2022-05-15 15:50:38 -04:00
Phillip Stephens
ef771e6489
Re-enable texture load in CRasterFont
2022-05-14 13:22:50 -07:00
Phillip Stephens
978f1ab88a
CTextRenderBuffer Implement image rendering
2022-05-14 13:22:21 -07:00
Phillip Stephens
e4af804b8c
Get font glyphs rendering (no images yet)
2022-05-14 12:32:36 -07:00
Phillip Stephens
0ca2786302
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
937aeda51f
CScriptMidi: Add destructor implementation
...
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street
7b6720628c
rstl: Add element_type to reserved_vector iterator
...
Fixes macOS build
2022-05-12 12:21:01 -04:00
Luke Street
a9680126b9
CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
2022-05-12 12:10:01 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
712a26ab93
CGraphics: Handle Point type in LoadLight
...
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
2022-05-12 01:57:24 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
e69a4fdd98
CGraphics: Fix light params in LoadLight
2022-05-10 19:40:37 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Phillip Stephens
3cb38cc94c
Fix oversight in ImGuiControllerConfig
2022-05-09 21:59:57 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Phillip Stephens
10d4bbf297
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
Phillip Stephens
f8d9207aaa
Fix crash if controller windows are collapsed
2022-05-07 21:26:55 -07:00
Phillip Stephens
d1b4a71110
Initial controller configuration support
2022-05-07 21:20:52 -07:00
Luke Street
834bc8d183
aurora: Build fix & cleanup
2022-05-05 01:39:43 -04:00
Luke Street
71e4fbb6d4
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
Luke Street
21f54ca09d
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
Luke Street
ad90e4b511
aurora: Add pipeline progress window
2022-05-03 19:36:30 -04:00
Luke Street
0d52438297
Oops
2022-05-03 00:24:00 -04:00
Luke Street
52756deac9
aurora: Reduce buffer sizes; add buffer size debug overlay
2022-05-02 23:31:14 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Phillip Stephens
ce84609b4e
Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
2022-04-03 18:13:17 -07:00
Phillip Stephens
75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
Phillip Stephens
6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp
2022-03-31 22:37:23 -07:00
Phillip Stephens
95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
2022-03-31 22:28:13 -07:00
Phillip Stephens
8ac39d1712
CDamageVulnerability: Fix inverted conditional
2022-03-30 23:41:37 -07:00
Phillip Stephens
a994907dd4
CDamageVulnerability: Minor fixes
2022-03-30 23:40:11 -07:00
Phillip Stephens
a85eebe496
CMaterialList: Fix BitPosition with matching implementation
...
CAuiImagePane: Fix animated scans... again
2022-03-27 14:07:50 -07:00
Phillip Stephens
e2f2635757
CAuiImagePane: Implement last fade
2022-03-26 22:00:53 -07:00
Phillip Stephens
46ef0e1c93
CAuiImagePane: Match UV order from retail
2022-03-26 20:51:50 -07:00
Phillip Stephens
75d01f9310
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
2022-03-26 20:37:02 -07:00
Phillip Stephens
7461188a43
CCubeMaterial: implement final TCG
...
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street
07b4208c42
Implement Model TCG
2022-03-26 21:34:20 -04:00
Luke Street
3a28933ffd
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00
Luke Street
a0d5c5c285
GX implementation of CHudRadarInterface
2022-03-26 20:24:23 -04:00
Luke Street
2503872065
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
Luke Street
e409f05b40
aurora: Add graphics debug group stack
2022-03-26 20:23:16 -04:00
Phillip Stephens
51a1b6ba9b
GX: fix uploading post transform matrices
2022-03-24 01:03:41 -07:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Phillip Stephens
7cf863983a
Minor input fixes, restore controller name in input viewer
2022-03-22 12:44:35 -07:00
Phillip Stephens
42dde9187b
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
Phillip Stephens
9804543327
Fix input not working properly
2022-03-22 10:58:19 -07:00
Phillip Stephens
e3c8fa1d8f
Start integrating new controller classes
2022-03-22 10:58:19 -07:00
Phillip Stephens
22c9b55300
CDolphinController: rename known field
2022-03-22 10:58:19 -07:00
Phillip Stephens
be79334465
Finish CDolphinController imp, ready for integration
2022-03-22 10:58:19 -07:00
Phillip Stephens
9cedce737f
Initial virtual PAD API
2022-03-22 10:58:18 -07:00
Phillip Stephens
a96fe24260
Initial CDolphinController RE
2022-03-22 10:58:18 -07:00
Phillip Stephens
ec430567c3
Correct tab usage
2022-03-22 10:54:58 -07:00
Phillip Stephens
64e662069d
Fix reading/writing saves
2022-03-22 01:37:10 -07:00
Luke Street
e4715a2df6
CGX: Fix sVtxDescList size
2022-03-20 16:52:07 -04:00
Luke Street
671539d7eb
Fix accidentally remove changes to RenderParticles
2022-03-20 16:34:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00