Commit Graph

605 Commits

Author SHA1 Message Date
Luke Street d62336b813 CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Luke Street 3fd0b1f23a Fixes & CArtifactDoll/CSamusDoll updates 2022-03-08 17:21:15 -05:00
Luke Street e88f831950 Implement HandleTransparency, lighting & fix texture load 2022-03-08 17:19:02 -05:00
Luke Street e0a7236ad6 Various model rendering fixes 2022-03-08 02:44:57 -05:00
Phillip Stephens eb17b8061d
CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX` 2022-03-07 22:19:07 -08:00
Phillip Stephens 791b1fa598
CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute 2022-03-07 22:13:25 -08:00
Phillip Stephens cb2440d79c
CTevCombiners: Remove hack in CTevPass::Execute 2022-03-07 22:08:48 -08:00
Luke Street 14a82a678a Some hacks for TEV stage handling 2022-03-08 00:28:31 -05:00
Luke Street 71342ed75e More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
Phillip Stephens 35674c27e5
CCubeRenderer: More rendering imps 2022-03-06 19:07:00 -08:00
Phillip Stephens aea7ac597a
CCubeRenderer: more model darw imps 2022-03-06 13:01:25 -08:00
Luke Street 7d07892198 Extract GX shader/pipeline generation into shared API 2022-03-06 15:58:06 -05:00
Luke Street cd86dbd6ee More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
Phillip Stephens 7a61b6cf30
CCubeModel: Fix typo 2022-03-05 20:52:14 -08:00
Phillip Stephens 2bdfe96134
CCubeRenderer: Start getting world rendering implemented 2022-03-05 20:50:54 -08:00
Luke Street 6c3e74b93e CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
Luke Street 84b6fcfb44 Remove forRenderer from CGraphics PerspectiveProjectionMatrix 2022-03-05 18:30:43 -05:00
Phillip Stephens 6b1948176a
Remove redundant `GX` specifieron IndTexScale 2022-03-05 13:48:46 -08:00
Phillip Stephens 24a602c10f
Cleanup and more migration to Stream 2022-03-05 13:46:53 -08:00
Luke Street 33d0d14fda Initial working CGraphics Stream API 2022-03-04 22:37:07 -05:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Phillip Stephens 00fd243f62
CCubeRenderer: Don't fill up the buckets uncontrolled 2022-03-03 00:33:24 -08:00
Phillip Stephens 487dcc4bde
CSkinRules: Fix ReadCount not incrementing offset properly 2022-03-03 00:24:46 -08:00
Phillip Stephens 7010c36056
DolphinCTexture: Near complete RE, usable as-is! 2022-03-02 23:51:11 -08:00
Phillip Stephens b0a711d5e2
Initial proper CTexture RE, fix configuration corruption 2022-03-02 00:26:24 -08:00
Phillip Stephens 44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
Luke Street fb69d3fdba aurora: Add more GX state functions & cleanup 2022-02-27 16:58:27 -05:00
Phillip Stephens 004d78100f
More CCubeRenderer imps 2022-02-27 13:17:44 -08:00
Phillip Stephens 805065b6f2
CCubeRenderer: Add Drawable logic implemented 2022-02-27 12:12:02 -08:00
Luke Street 1583248896 Fix missing CMoviePlayer::Initialize call 2022-02-27 12:08:24 -05:00
Phillip Stephens b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures 2022-02-26 18:18:58 -08:00
Phillip Stephens 7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
Luke Street 586268c66f More CCubeModel/CCubeMaterial 2022-02-26 02:05:59 -05:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street c3c9f9d601 Remove shader warmup 2022-02-23 03:20:29 -05:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
Luke Street b871cc965a memmove -> memcpy 2022-02-08 01:59:09 -05:00
Luke Street 921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Phillip Stephens c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it 2022-02-06 05:13:19 -08:00
Phillip Stephens 06a1c6e8ac
Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
Phillip Stephens 8d01afc632
Finish CModel constructors 2022-02-04 00:10:09 -08:00