Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
3b101267f8
Merge pull request #88 from lioncash/radar
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Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
040c724a8a
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
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Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Lioncash
44306ab528
CAutoMapper: Eliminate cases of variable shadowing
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Silences two variable shadowing warnings.
2019-10-01 22:43:23 -04:00
Lioncash
3383e65761
CAutoMapper: Use size_t instead of u32 as loop variable type where applicable
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Uses the same sized type as the .size() call to prevent potential
overflow false-positives.
2019-10-01 22:40:13 -04:00
Lioncash
eca34bede5
CAutoMapper: Use emplace_back where applicable
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Allows for in-place construction.
2019-10-01 22:37:52 -04:00
Lioncash
23ca919c18
CAutoMapper: Use std::array where applicable
2019-10-01 22:31:07 -04:00
Lioncash
a5d18002be
CAutoMapper: Organize cpp includes
2019-10-01 22:12:15 -04:00
Phillip Stephens
d2e9495686
Merge pull request #96 from lioncash/array2
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CFinalInput, ControlMapper: Use std::array where applicable
2019-10-01 06:43:23 -07:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
dc565969e6
CFinalInput: Use std::array where applicable
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Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
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Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
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Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens
ff83dbc676
Minor fixes and cleanup
2019-08-03 17:02:53 -07:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
5f8b65e3b5
Various bug fixes
2019-02-07 15:08:15 -10:00
Jack Andersen
7d29c6e25a
More bug fixes
2019-01-30 21:52:21 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7
Bug fixes and CAutoMapper mouse events
2019-01-22 21:52:19 -10:00
Jack Andersen
f3f9924309
Initial mouse events for pause screen
2019-01-20 18:10:34 -10:00
Jack Andersen
147a9396c4
CBeetle implementation
2018-12-30 19:01:42 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Phillip Stephens
c7573ae52f
Finalize CFireFlea
2018-12-09 21:12:55 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
d140f35886
All CEnvFxManager effects working
2018-11-02 22:46:12 -10:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
8b25548482
Various bug fixes, implement `CMain::WarpTo`
2018-09-20 20:41:57 -07:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
186acae5d8
Initial CScriptPlatform collision
2018-06-23 16:39:53 -10:00
Jack Andersen
1e36329ed4
Implement Metal fluid plane tessellation shader
2018-06-11 15:16:27 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
13747ff61f
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2018-05-19 20:15:22 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Phillip Stephens
259a2d431c
Initial CScriptSpecialFunction implementations
2018-05-19 22:01:17 -07:00
Phillip Stephens
f5ea144b47
Various level streaming fixes, remove support for uncooked rep
2018-05-06 17:47:40 -07:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
73ae278c87
Several collision fixes
2017-12-17 16:54:50 -10:00
Jack Andersen
ce6a3aa50c
Bug fixes and ASan build submodule
2017-12-11 16:06:19 -10:00
Jack Andersen
8901ac2150
Various fixes
2017-12-09 19:30:01 -10:00
Phillip Stephens
2ec2d07bdf
Fix CAutoMapper surfaces on Braswell
2017-11-20 09:33:21 -08:00
Jack Andersen
cff5198e6b
Major graphics resource performance improvement
2017-11-19 13:48:09 -10:00
Jack Andersen
a2c79eb996
More CAutoMapper fixes
2017-11-17 17:35:37 -10:00
Jack Andersen
0edac28ed4
Various CAutoMapper fixes
2017-11-16 13:49:25 -10:00
Jack Andersen
a914e121ea
Various AutoMapper render fixes
2017-11-15 22:05:10 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
6eff4f2e01
Implement most of CTargetingManager
2017-10-28 20:21:52 -10:00
Jack Andersen
15d60493f2
Lots of bug fixes (Windows still needs some fixes)
2017-10-21 20:11:22 -10:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
a550ce1959
Finish CMessageScreen
2017-05-31 11:26:50 -10:00
Jack Andersen
4b048a0dff
Finish CInGameGuiManager
2017-05-21 12:01:04 -04:00
Jack Andersen
08cbeceb80
Windows build fixes
2017-05-08 09:10:09 -10:00
Jack Andersen
4ff1475f0e
Work on CSamusDoll
2017-05-04 08:56:20 -10:00
Jack Andersen
53c01af8e9
Finish CMapWorld and CMapUniverse rendering
2017-04-24 15:11:31 -10:00
Jack Andersen
d54bb3746c
Additional work on CMapWorld rendering
2017-04-22 11:46:18 -10:00
Jack Andersen
337ffd1c16
Work on CMapWorld rendering
2017-04-21 20:42:32 -10:00
Jack Andersen
56e386088a
Additional work on CAutoMapper; CGameArea model setup
2017-04-18 13:41:01 -10:00
Jack Andersen
89b6935e1a
Additional CAutoMapper work
2017-04-16 10:56:34 -10:00
Jack Andersen
c3f04bcbaa
CAutoMapper work
2017-04-15 19:52:43 -10:00
Jack Andersen
6056857cab
Windows build fixes
2017-04-14 20:16:38 -10:00
Jack Andersen
28b1b38a67
Lots of work on CAutoMapper
2017-04-14 19:32:25 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
c8e22a6873
Windows fixes
2017-03-19 20:59:46 -10:00
Jack Andersen
8e7773aa94
AutoMapper work
2017-03-19 19:09:53 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Jack Andersen
a7cab596e6
Initial InGameGuiManager imps
2017-02-11 17:17:18 -10:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Phillip Stephens
0f3e4b4a38
Tweak Imps
2017-01-26 02:06:18 -08:00
Phillip Stephens
353dbadfe9
Code cleanup and corrections
2017-01-06 17:58:05 -08:00
Jack Andersen
3a24b35df7
Windows fixes
2016-12-10 15:54:08 -10:00
Jack Andersen
a85ea968c3
MemoryCard PutTo implementations
2016-10-09 11:41:23 -10:00
Jack Andersen
f7f5066038
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
2016-10-08 10:32:36 -10:00
Jack Andersen
9a15f72fc7
use `-flto=thin` as LTO flag; MemoryCardSys work
2016-09-30 12:43:19 -10:00
Jack Andersen
7f987ab10e
Further CGameState imps
2016-09-24 15:58:54 -10:00
Phillip Stephens
c20eb76189
Various imps and stubs
2016-09-13 22:45:46 -07:00
Jack Andersen
2a425b5a73
Work on CStateManager::InitializeState flow
2016-08-13 17:00:58 -10:00
Phillip Stephens
b8ac7f0082
Complete CScriptDistanceFog RE
2016-08-08 20:58:19 -07:00
Phillip Stephens
165735ba1b
CScannableObjectInfo imps
2016-08-03 16:20:31 -07:00
Jack Andersen
dc1ad1c773
Thermal Hot filter HLSL
2016-08-03 13:16:31 -10:00
Phillip Stephens
a253e7f1bd
Add CMapUniverse
2016-08-01 23:19:52 -07:00
Jack Andersen
1c64605261
HLSL extension shaders
2016-07-31 18:35:42 -10:00
Phillip Stephens
871489dce2
Update zeus, initial CMappableObject imp
2016-07-31 12:29:07 -07:00
Phillip Stephens
f4694e3231
Fix CMapArea vertex loop
2016-07-30 19:19:44 -07:00